MasPingon
Arcane
I'm working on fixing this game balance, especially xp rewarding system and combat. I have finished the game and found that a highest difficulty level sucks. I want to make it harder, more rewarding. For now these are the things I have changed:
- stamina is now 200(not 100)
- dodge takes 40 stamina
- roll takes 100 stamina
- light attack takes 15 stamina
- heavy attack - 30 stamina
- parry - 10 stamina
- counterattack - 50 stamina
I'm testing it right now, I can already say that fight with ghouls at the beginning is no more a button mashing. This way you parry more, use quen only as additional protection, and use dodge more thoughfully. Using rolling is unaceptable. Fights are slower and longer, you must constantly watch your stamina level .
I want to nerf quen and make signs more important:
- quen takes 100 stamina, duration: 15 sec, damage absorbed: 120
- aard takes 70 stamina, knockdown: 0.20
- igni:100 stamina, dmg: 120
- yrden: 100 stamina, duration:15 sec, slows: 50%
- axii: ?
Quest:
- Change: main quests gives you less xp, subquests and contracts gives you more. It's retarded that you can be given 15 xp for solving a quest now, for example "Precious Cargo". I say you should get 120 xp for that. Kaer Morhen fight is also beyond retarded - you've done close to nothing, but the game rewarded you with about 4 lvl up. No more, now you get about 2000 xp for the whole encounter. I want to make all the shit you are doing important, because second time you play - nice story is not enough to hook you in.
Skills:
- make the combat more varied and attractive. Swordsman skills, signs, alchemy can now be activated after spending 5/12/20 points in it, so you won't have to wait until the end of the game to use a Whirl(damn fun to watch). This needs nerfing the skills.
Any suggestions? Would you like it?
- stamina is now 200(not 100)
- dodge takes 40 stamina
- roll takes 100 stamina
- light attack takes 15 stamina
- heavy attack - 30 stamina
- parry - 10 stamina
- counterattack - 50 stamina
I'm testing it right now, I can already say that fight with ghouls at the beginning is no more a button mashing. This way you parry more, use quen only as additional protection, and use dodge more thoughfully. Using rolling is unaceptable. Fights are slower and longer, you must constantly watch your stamina level .
I want to nerf quen and make signs more important:
- quen takes 100 stamina, duration: 15 sec, damage absorbed: 120
- aard takes 70 stamina, knockdown: 0.20
- igni:100 stamina, dmg: 120
- yrden: 100 stamina, duration:15 sec, slows: 50%
- axii: ?
Quest:
- Change: main quests gives you less xp, subquests and contracts gives you more. It's retarded that you can be given 15 xp for solving a quest now, for example "Precious Cargo". I say you should get 120 xp for that. Kaer Morhen fight is also beyond retarded - you've done close to nothing, but the game rewarded you with about 4 lvl up. No more, now you get about 2000 xp for the whole encounter. I want to make all the shit you are doing important, because second time you play - nice story is not enough to hook you in.
Skills:
- make the combat more varied and attractive. Swordsman skills, signs, alchemy can now be activated after spending 5/12/20 points in it, so you won't have to wait until the end of the game to use a Whirl(damn fun to watch). This needs nerfing the skills.
Any suggestions? Would you like it?
Last edited: