Luzur
Good Sir
found on lemon64:
I spent much of 2009 developing REALMS OF QUEST III for the VIC-20. It was also published by Psytronik Software.
I thought it over yesterday and I decided to make a sequel, this time for the C64, hence the name "Realms of Quest sixty-IV". Not sure if that will be the final title, but it's a working one.
Just like Realms III, I start off with a "proof of concept" mockup screen:
You can find out about how I developped Realms III for the VIC-20 here: http://sleepingelephant.com/ip...mp;start=0
You can view a video of Realms III here: http://www.youtube.com/watch?v=1DMBlCaDlD8
That game was my first-ever, 100% machine language effort. While I've done games for the C64 before, I've never really used that machine's full graphical and sound capability. I will definitely be using sprite graphics for the monsters.
I know that it will be very difficult to compete with the huge library of already-available RPG games for the C64 that can be downloaded (Pool of Radiance, Ultima IV, etc), but I think that if I use an interface similar that Realms III for the VIC-20 had, it will be very playable.
2010 for me is shaping up to be a year where I will have less personal time available to me, so I envision that the game won't be completed until 2011. I'll probably have more free time starting in September where I can see myself to get seriously started.
As far as system requirements go, only a disk drive + stock c64 will be needed. I want to make sure that the game doesn't use more than 170KB (it should all fit on a single disk side).
I'll post updates as I have them in this thread. Hopefully, I can see this get published by Psytronik again. One reason I'm making a c64 game this time is because I want the package to include games I made for that machine as well (the Realms III game disk also contained 20+ games I had made over the years for the VIC-20).