It makes sense when companions have a background story and their own motivations, and it livens up the game when they make interjections. But it's hard to find the right balance. Fallout 1 and 2's companions were too scetchy, same with BG1. BG2 had a good balance, and the romances were not intrusive.
But if I have to choose between characters that are just stats and characters that are mouthpieces for the devs' political or sexual agendas, then I choose the stats.
Same here. And when I do rescue her, she has a habit of being chunked by an undisarmable trap.
But if I have to choose between characters that are just stats and characters that are mouthpieces for the devs' political or sexual agendas, then I choose the stats.
Reminds me of how much I disliked Imoen in BG2. "I'm afraid, I'm cold, I feel this, I feel that, I wanna pee..." Whine, whine, whine. I'd never bother rescuing her if the story didn't force me to do so. :D
Same here. And when I do rescue her, she has a habit of being chunked by an undisarmable trap.