Cael
Arcane
- Joined
- Nov 1, 2017
- Messages
- 20,614
I was messing around in Megamek to see how crazy things can get with the new rule, and came up with this:
Skirmisher SKM-1A
Mass: 85 tons
Chassis: Composite Biped
Power Plant: 340 XL
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Improved
Jump Capacity: 210 meters
Armor: Ferro-Fibrous
Armament:
2 Small Pulse Laser
3 Large Pulse Laser
Cost: 25,193,793 C-bills
Type: Skirmisher
Technology Base: Mixed (Experimental)
Tonnage: 85
Battle Value: 2,778
Equipment Mass
Internal Structure Composite 4.5
Engine 340 XL 13.5
Walking MP: 4
Running MP: 6
Jumping MP: 7
Double Heat Sink 15 [30] 5
Compact Gyro 6
Small Cockpit 2
Armor Factor (Ferro) 259 13.5
Internal Armor
Structure Value
Head 3 9
Center Torso 27 42
Center Torso (rear) 12
R/L Torso 18 28
R/L Torso (rear) 8
R/L Arm 14 28
R/L Leg 18 34
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
Improved Jump Jet LL 2 - 2.0
Targeting Computer CT 4 - 4.0
Small Pulse Laser RT 1 2 1.0
2 Improved Jump Jets RT 4 - 4.0
Large Pulse Laser RT 2 10 6.0
Double Heat Sink LA 2 - 1.0
Small Pulse Laser LT 1 2 1.0
2 Improved Jump Jets LT 4 - 4.0
Partial Wing RT/LT 3/3 - 4.5
Large Pulse Laser LT 2 10 6.0
Improved Jump Jet RL 2 - 2.0
Large Pulse Laser HD 2 10 6.0
Double Heat Sink RA 2 - 1.0
It is for use on the tabletop game/Megamek.
Any critiques?
Skirmisher SKM-1A
Mass: 85 tons
Chassis: Composite Biped
Power Plant: 340 XL
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Improved
Jump Capacity: 210 meters
Armor: Ferro-Fibrous
Armament:
2 Small Pulse Laser
3 Large Pulse Laser
Cost: 25,193,793 C-bills
Type: Skirmisher
Technology Base: Mixed (Experimental)
Tonnage: 85
Battle Value: 2,778
Equipment Mass
Internal Structure Composite 4.5
Engine 340 XL 13.5
Walking MP: 4
Running MP: 6
Jumping MP: 7
Double Heat Sink 15 [30] 5
Compact Gyro 6
Small Cockpit 2
Armor Factor (Ferro) 259 13.5
Internal Armor
Structure Value
Head 3 9
Center Torso 27 42
Center Torso (rear) 12
R/L Torso 18 28
R/L Torso (rear) 8
R/L Arm 14 28
R/L Leg 18 34
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
Improved Jump Jet LL 2 - 2.0
Targeting Computer CT 4 - 4.0
Small Pulse Laser RT 1 2 1.0
2 Improved Jump Jets RT 4 - 4.0
Large Pulse Laser RT 2 10 6.0
Double Heat Sink LA 2 - 1.0
Small Pulse Laser LT 1 2 1.0
2 Improved Jump Jets LT 4 - 4.0
Partial Wing RT/LT 3/3 - 4.5
Large Pulse Laser LT 2 10 6.0
Improved Jump Jet RL 2 - 2.0
Large Pulse Laser HD 2 10 6.0
Double Heat Sink RA 2 - 1.0
It is for use on the tabletop game/Megamek.
Any critiques?