Trash
Pointing and laughing.
Tags: Happy New Year; Real and S; Scourge of War: Chancellorsville
December was a bit slow on the news front but things are picking up again. We'll start with this review of Scourge of War: Chancellorsville. The latest stand-alone expansion a series of wargames focusing on the US Civil War with a rather unique command and control method. Seems the AI is quite evolved.
Nice.
December was a bit slow on the news front but things are picking up again. We'll start with this review of Scourge of War: Chancellorsville. The latest stand-alone expansion a series of wargames focusing on the US Civil War with a rather unique command and control method. Seems the AI is quite evolved.
Chancellorsville can be played solo against a the computer or multiplayer against a human opponent. The computer opponent in the game is very capable and fond of ruining your most clever plans. It maneuvers towards your flanks with intimidating tenacity, it uses combined arms whenever the resources are available and most importantly, it appears to have a hierarchical tactical plan against you. Some moves of the computer opponent are scripted in the single player scenarios and these are intended to preserve the historical feeling of the scenario. But after those moves are executed, the computer opponent is fully unleashed to dynamically react against the player's actions. It is in those conditions where the player can see, for example, an enemy division suddenly forced into an area defense allocating different sectors to each brigade.
Nice.