Azael
Magister
A couple of questions regarding ranged combat in the decadent game. Some of them probably asked and answered before, but I couldn't find them on a quick search through the forum threads.
Will characters focused on ranged combat be able to set up hostile encounters in a manner that benefits them, such as starting combat from a relatively "safe" distance or making sure that there are obstacles that hinder opponnets from reaching them easily? How about combat that is initiated via dialogue?
Will there be penalties for using ranged weapons at "arm's length" from an opponent and will there be damage and/chance to hit bonuses/penalties for point blank range and "maximum" range respectively? Will these be different from weapon to weapon? A crossbow seems like it would be a lot easier to use at close range than a sling or a javelin.
Can you incur attacks of opportunity for using raged weapons at too close range and will there be an equivalent of a 5' step in that case? Basically, will a ranged specialist be buggered royally up his tight buttocks if that nasty legionnaire closes up on him stabbing with his gladius like a German Arab? Forced to switch to a melee weapon?
How about lethality? Will you go the Gothic route and have ranged weapon be Insta-Kill, no mercy, no quarter weapons, or will they also knock out opponents allowing for a coup de grace should you so desire?
Since you've previously stated that you can throw virtually any melee, does that mean the reverse is true as well, that throwing weapons can be used for melee? Including rocks (you do have rocks as weapons, don't you?)?
Are there different kinds of ammo for bows and crossbows for special tasks (armor piercing, barbed, etc.)?
Finally, would you say that a Ranged speicalist is as viable a combat character as one who focuses on a melee weapon? Or maybe a healthy balance is the best medicine?
Will characters focused on ranged combat be able to set up hostile encounters in a manner that benefits them, such as starting combat from a relatively "safe" distance or making sure that there are obstacles that hinder opponnets from reaching them easily? How about combat that is initiated via dialogue?
Will there be penalties for using ranged weapons at "arm's length" from an opponent and will there be damage and/chance to hit bonuses/penalties for point blank range and "maximum" range respectively? Will these be different from weapon to weapon? A crossbow seems like it would be a lot easier to use at close range than a sling or a javelin.
Can you incur attacks of opportunity for using raged weapons at too close range and will there be an equivalent of a 5' step in that case? Basically, will a ranged specialist be buggered royally up his tight buttocks if that nasty legionnaire closes up on him stabbing with his gladius like a German Arab? Forced to switch to a melee weapon?
How about lethality? Will you go the Gothic route and have ranged weapon be Insta-Kill, no mercy, no quarter weapons, or will they also knock out opponents allowing for a coup de grace should you so desire?
Since you've previously stated that you can throw virtually any melee, does that mean the reverse is true as well, that throwing weapons can be used for melee? Including rocks (you do have rocks as weapons, don't you?)?
Are there different kinds of ammo for bows and crossbows for special tasks (armor piercing, barbed, etc.)?
Finally, would you say that a Ranged speicalist is as viable a combat character as one who focuses on a melee weapon? Or maybe a healthy balance is the best medicine?