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Rance Series

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Demon King just sounds cooler than Archfiend
Both styles of translation fail to capture the elegance of the original nihongo, they just fail in different ways.

(I'm told demon king is a highly culturally significant term in japanese, so translating it away is a pretty bad move. At the same time, archfiend+fiend makes it really clear they're very related entities, which demon king + dark lord utterly fails at).
how do people not get burned out playing the same shit
If you were to play 01, 02, III, IV, 5D, VI, Sengoku, 8, 9, X all in a row, the only time you'd play two games with the same gameplay in a row would be III and IV. If you substitute 03 for III, you'd still have two instances of the same gameplay, but they wouldn't be in a row, because 01 and 03 are not adjacent.

So that's why: They're all story heavy turnbased RPGs, but that's about it in terms of commonality. And for the story there's really only 2 permanent fixtures in the cast, and each game introduces a couple new major characters. And the scope of the stories vary from "a handful of adventurers versus a single dungeon" to "large scale war".
 

Sigourn

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I haven't burned out on Rance yet because as it was said, the games play very differently. Bear in mind I'm someone who can stand 100 hours of New Vegas, a game whose gameplay is fairly static from the beginning of the game (damage numbers go up and that's about it).

So far I can say Rance III definitely has my favorite gameplay, even if it has the least involved combat (with Rance 01 being the best at this so far).
 

Sigourn

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I would like to add as a separate post that I very much encourage people to skip the remakes in favor of the originals for a single reason: I'm having a very hard time accepting the fact that the remakes come before the non-remade games, chronologically speaking.

This is entirely because of the updated tech. I can't shake out of my mind that what I'm playing (Rance IV) comes AFTER those games. If you think you won't have this problem, by all means, play the remakes first.
 

Jason Liang

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I would like to add as a separate post that I very much encourage people to skip the remakes in favor of the originals for a single reason: I'm having a very hard time accepting the fact that the remakes come before the non-remade games, chronologically speaking.

This is entirely because of the updated tech. I can't shake out of my mind that what I'm playing (Rance IV) comes AFTER those games. If you think you won't have this problem, by all means, play the remakes first.
You probably mean before, not after
 

Sigourn

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I would like to add as a separate post that I very much encourage people to skip the remakes in favor of the originals for a single reason: I'm having a very hard time accepting the fact that the remakes come before the non-remade games, chronologically speaking.

This is entirely because of the updated tech. I can't shake out of my mind that what I'm playing (Rance IV) comes AFTER those games. If you think you won't have this problem, by all means, play the remakes first.
You probably mean before, not after
Nono, after.
Rance IV comes after the remakes in the series canon. That is, the events of Rance 01 and Rance 02 take place before those of Rance III and Rance IV.
But in my mind, "better tech" -> "newer entries in the canon".

This is partially why I want to play the original releases as well, since I can better organize the series in my head.

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Sigourn

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To Rance IV's credit, I think this is a game I could never get bored of.
It is no small feat. The gameplay is simple but engaging, and miles ahead of Rance III (which so far had my favorite gameplay).

  • The dungeon mechanics have gone back to those of Rance 02. That is, small zones you move around as opposed to walking loads of tiles as you do in Rance III (though that has its own charm).
  • Parties are no longer tied to story, you can now choose your party so long as the party members are available.
  • You have control of all your party members, meaning manual battles have a purpose beyond "use Rance Attack whenever possible".
  • Some are more useful than others (when is this not the case in any party-based RPG?), but the variety makes up for it. You get your own fighting sex doll FFS, 1993 GOTY right here.
  • They are also much better balanced. It's still, IMO, difficult to lose. But at least it feels like something's at stake now. Powerful attacks have proper cooldowns. Likewise, all minor attacks except basic "Attack" commands require you to wait a turn or two before using them again. Stamina still feels like an afterthought, though. Ideally Stamina would regulate your usage of the basic attacks which you will be using the most, but it's not the case here.
  • There are loads of CGs in the game, again, very welcomed. The art is simply beautiful. I think the UI could be a little more detailed and colorful like that of Rance III, but it's a minor nitpick I quickly forgot about as I kept playing.
  • Dungeons are appropriately labyrinthic, with memorization of the dungeon being a necessity because of the amount of backtracking required to unlock different parts.
  • Music is a banger, as usual.
  • And I can't stress enough how much I love the recurrent characters.
The Rance series, so far, is making a very strong case for a franchise whose games should be experienced in succession, i.e. play one after the other. Everything is so neatly tied together, and the only game I can make the case for being a slog is Rance 01. It is the most visual novel out of the four I've played so far, but it sets the foundation for everything that comes afterwards.

Fortunately, there's a hentai based on Rance 01 that summarizes the plot very well, so you can watch that and play from Rance 02 and on.
 

Longes

Augur
Joined
Jan 13, 2013
Messages
395
I'll disagree with you and say that Rance 01 is fun and is much better than the anime adaptation.

For me Rance IV was too long. I still liked it, even the second-worst Rance game is still a pretty good game, and Rance IV is not even the second-worst. But I would rate 01 above IV.
 

Sigourn

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I'll disagree with you and say that Rance 01 is fun and is much better than the anime adaptation.

For me Rance IV was too long. I still liked it, even the second-worst Rance game is still a pretty good game, and Rance IV is not even the second-worst. But I would rate 01 above IV.
Probably what I disliked the most in Rance 01, which is still present in Rance IV, is the day and night cycle. With the difference that in Rance IV you can do anything so long as you are not forced into the diner, whereas in Rance 01 you were locked out of certain places depending on the hour.

Of course, Rance 01 took advantage of this cycle to unlock specific events depending on the time, so it was neat.
I can't stress enough how addictive Rance IV has been so far. I simply can't stop playing.

And it's not like I don't recognize the flaws in the gameplay, but it's just good fun. Plus the humor is top notch.

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Sigourn

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Joined
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RANCEIV341.png


Probably the biggest gut punch I've had since starting this series. Kanami just wants to feel like a normal girl... proceeds to get raped.

Some shader experimentation with RetroArch:

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Sigourn

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Finished Rance IV.

It's the most wholesome of the Rance games I've played so far, and can confidently say it is one of my favorite games of all time now.
No game is perfect, but the game's faults were not really aggravating to my experience. Could some things have been improved? Off the top of my head, I would have handled dungeon time limits differently: days would last longer, and at the same time, being forced back to town would give you a new CG (until they started being repeated/randomized). That way you have something to look forward to when your current run is over, as opposed to mindlessly skipping dialogue.

But that minor gripe aside, I really enjoyed it from start to finish. Starting a new Rance game is always an adventure because of how different the games may be from each other, so it takes a while until you get your bearings and understand how the gameplay goes. I'm looking forward to starting Rance 4.1 and Rance 4.2. I don't know anything about them, but I'm certain I will enjoy them as I enjoy Rance IV.

Overall this is a beautiful game series and I do mean to use the word "beautiful", because it mixes all elements from life that make it worth living: loads of sex and perversion, sure, but also laughter, love, cuteness, charm. It's GREAT.

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Glad to see someone else likes Rance IV as much as I do. I also enjoyed the kind of... lonely exploration/adventure feeling. I feel like its the only Rance game that really does that. It's not a game I'm rushing to replay but it does seem underrated.
 

Sigourn

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Finished Rance 4.1

What an... interesting game.
In all fairness, the title already advertises this game as a small follow up to Rance IV. Everything about the game screams low budget. Even the character art is inferior to that of Rance IV.

There's only one dungeon, and just two levels to it. Sill doesn't make an appearance in this game (I know) so her role is relegated to Athena 2.0, the virtual waifu our hero acquired in Rance IV. She is a retarded robot girl who can't tell right from wrong, so she makes for some really funny scenes.

The combat is just awkward, even more so than that of Rance 01 in my opinion. Units have two stats: Stamina and Life. Reducing an unit's Stamina to 0 makes them unable to fight for the remainder of the fight, so as long as all your enemies are knocked out, you can still win. Meanwhile, Life not only renders enemies unable to fight, but it also induces a Game Over if any of your characters die. Whether a hit causes damage to Stamina or also to Life seems to be completely random at times, and from what I could tell, you can only recover Life just twice during the entirety of the game. Still, I managed to beat it just fine.

Rance 4.1 is structured much more like the original Rance, with the player having to investigate, meet NPCs, explore, and pay attention in order to process. Not as complicated (or as long) as Rance 01's main quest, though.

The newly introduced characters so far haven't amounted to much. Certainly nowhere near as memorable as those added in Rance II, III and IV, though if we are honest they haven't had as much screen time to develop.

Let's hope 4.2 improves on this game.

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Sigourn

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Finished Rance 4.2. Time for a double review!

In Rance 4.x, our hero of justice Rance sets out to discover the cause of a monster infestation in the factory of Happiness Pharmaceutical, responsible for the Seirogan drug seen in previous Rance games (and known as Ibeprofun in Rance 01 and Rance 02). Because the plot requires it, the drug no longer restores health points, but stamina instead. Its place is now taken by Youmeishu, an experimental drug being manufactured by Happiness Pharmaceutical. The plot is divided in two halves: the first half requires you to end the monster infestation, while the second half requires you to deal with the root of the problem.

Rance 4.x uses a turn-based combat system which expands on the stamina mechanic featured in previous titles. Whereas stamina gauged your ability to act in other Rance games, Rance 4.x places far more emphasis on it as stamina decides whether a character can act altogether, and in the case of enemies, when do they no longer pose a threat. Indeed, knocking an enemy unconscious (by reducing their stamina to 0) is a valid way of winning a battle. Killing enemies, by reducing their life points to 0, is another. Killing means just that: an enemy that is killed will stay killed. This leads to interesting yet linear scenarios where a killed enemy can be cause for an instant game over, or otherwise removing a nuisance for the remainder of the game. To the game's credit, these game over's are acknowledged through dialogue (as opposed to a simple game over screen popping up during battle).

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Combat in Rance is an RNG fest, with NPCs controlled by their AI and not always making the wisest decisions.

An exception to the aforementioned rule is the death of companions. Their deaths will, indeed, provoke a game over during battle. It would have been interesting to see the game unfold differently by accounting for their deaths, though I understand this was far beyond the scope of what were two simple, low budget games. Rance 4.x also features a number of humorous game overs, so saving often is recommended. One in particular I felt was particularly unfair, and had me backtrack 20 minutes into my playthrough. Thankfully I had a spare save.

Certain enemies have much more stamina than they have health, and viceversa. Your companions have different attacks for specific purposes. Kisara's card magic is very useful at hitting agile targets who tend to dodge normal strikes, while Athena has an attack that deals health damage exclusively. Of note is Genri's tendency to kill enemies by dealing damage to their life points as they lie unconscious. Rance's world famous Rance Attack returns, a powerful strike that deals massive stamina and health damage. Stronger and special attacks require Power to accumulate; this is achieved by standing by and skipping your turn.

Something that I'm on the fence about is the inability to control your teammates' actions... playing as "intended", at least. The English fan translation adds an option to control your companions directly, at the cost of making the game easier. Because, really, why wouldn't you optimize your attacks instead of having Genri kill unconscious NPCs, potentially killing a quest NPC in the process and getting a game over as a consequence? The game never reaches the point where manual combat becomes a necessity, however. Even the final segment of the game relies more on resource management than optimized combat strategies.

Rance 4.x is more spartan on inventory than Rance IV. Aside from the quest-related items, your only options are to use Seirogan or Youmeishu. Both are limited in their quantities, and you want to make them count. A knocked out companion is an easy way to get a game over if you let enemies gang up on them. Strangely enough, Rance 4.2 sees companion health drop down considerably compared to Rance 4.1.

On the note of quest items, Rance 4.1 is much more closely styled after Rance I/01 than it is after its follow ups. You spend some time interacting with NPCs, gathering hints on how to proceed, meeting new people, and slowly unlocking your way through the dungeon of Happy Pharmaceutical's factory. Rance 4.2, on the other hand, takes place almost entirely inside the secret base of the Angel Army: an organization dedicated to saving gal monsters.

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Not everything is at it seems in Happiness Pharmaceutical...

Dungeon movement is pretty much identical to that of Rance 02 and Rance IV, so those who have played the games will feel right at home. Click to advance or retreat, and watch your party move. According to the readme, encounters are not entirely random but somewhat fixed. While providing experiences, battles are a way to consume your limited resources. Of note is Athena's role as official dungeon mapper in Rance 4.x; discovering a new room ensures a conversation between Rance and her robotic waifu, short and often funny. It is at this point I must mention the most glaring omission in this game: Sill Plain is not a playable party member, and only features in the game's intro and ending. As such, AliceSoft places a heavy burden on Athena 2.0, as she has to take on the role of the game's female comic relief. Yet another notable omission is that of series regular Level Goddess Willis, as party members level up automatically on acquiring enough experience points. For the first time in the series since the first game, I felt like levels were a complete afterthought.

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Athena believes the Pink Mask is actually Sill Plain, but the intro establishes Sill is at home doing chores.

Apart from the ever changing gameplay mechanics, two things make up a Rance game: the humor, and the porn. Often a mix of both. And Rance 4.x has it in spades. The most welcome addition to the cast in this regard is not yet another teenage girl, but a bald monk named Genri who begins Rance 4.1 as Rance's romantic (rape) rival, going so far as having sex with Happiness Pharmaceutical's receptionist before Rance even had a chance to. Late in the game, Genri (who throughout the course of the games addresses Rance as "Rance-dono") joins Rance's party in their goal of taking down the Angel Army. Meanwhile, Rance 4.2 sees Genri demoted to a privileged cuck role as he watches Rance rape women left and right while leaving none for the poor monk.

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Genri goes from threating, wholesome monk with a huge dick, to a massive cuck with a huge dick.

When it comes to the sex scenes, there are plenty to choose from. You have your romantic sex scenes, your perverted sex scenes, torture porn, abuse porn, humilliation porn... it's all there, and it's great. To the game's credit, it handles humilliation porn well enough as to not make me feel bad about the female characters involved. Rance IV had me feeling very sorry for Sill when she was raped by Io as a hypnotized Rance looked on.

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Blazer-chan is my waifu.

One aspect I can't praise enough is the use of chibi sprites throughout the game to illustrate certain scenes. There's a place and a time for everything, so using chibi sprites for those scenes that don't warrant CGs is more than welcomed. One can only wish AliceSoft had placed as much effort on the sound design of Rance 4.x. Unlike previous titles, there's an alarming lack of sound effects and music tracks. For instance, there's no music playing whenever you call the System God. Additionally, there are no combat sound effects. Gone are the sweet sword and magic attack sounds. There's a serious lack of feedback that tarnishes the whole experience.

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You don't get to fuck the loli goddess, but you get a nice surprise towards the end of the game instead.

On a final note, Rance 4.2 also features a slot machine minigame. Simply acquire KyanKyan medals to insert into the machine, and spin the slots to win a gal/guy card. I didn't bother obtaining them all, but I wouldn't be surprised if there was no reward at the end of the minigame. It's not like it would make any difference: whatever prize you may get is probably not worth the time and effort required to farm enough medals to win all 20 cards, especially since you can get repeats.

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Rance TCG when.

At the end of the day, Rance 4.x is more of the same. Good old Rance humor and porn, good old AliceSoft mixing up the formula to keep things fresh with varying levels of success. One wonders how much different the series could have been at that point in time if they had kept the strongest elements of each game and ironed out the flaws. Allegedly, Kichikuou Rance is that game.

Still, they must have done something right if this is the fifth Rance game I play in a row, and still haven't gotten tired of the franchise yet.

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Longes

Augur
Joined
Jan 13, 2013
Messages
395
Rance 4.X games are great, and I had a lot of fun doing the let's play. But the next game in the series, 5D, is the only one I outright didn't enjoy. Its good parts are good, but the gameplay is so bad that it drags all the goodness into a deep swamp of boring mediocrity.
Rance TCG when.
In 2000-2003. And in 2005-2009. And in 2014. And aside from one AliceSoft TCG and two non-AliceSoft TCGs with AliceSoft expansions, there were also generic trading cards which are not part of a game.

Steiner on Twitter has been posting his extensive card collection for the last few months.

 

Lucumo

Educated
Joined
May 9, 2021
Messages
672
Rance TCG when.
In 2000-2003. And in 2005-2009. And in 2014. And aside from one AliceSoft TCG and two non-AliceSoft TCGs with AliceSoft expansions, there were also generic trading cards which are not part of a game.
The designs of those are pretty ugly though. Alicesoft's collectible cards from <2000 is where it's at.
 

Sigourn

uooh afficionado
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Feb 6, 2016
Messages
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I began Kichikuou Rance.

I'm honestly pretty lost with this game's mechanics. A tutorial would have been nice, but so far I'm making progress. Made the general of the Leazas Rebel Army commit seppuku.
One thing I had forgotten about is that Rance 01 makes a lot of changes compared to Rance I. Though I didn't finish Rance I, I played far enough to notice them.

The thing that came to mind immediately was: "does Rance not remember Menad?". After a while it hit me, "Of course he doesn't, in Rance she was just a background character, a female guard with no name". It isn't until Rance 01 that Rance engages in a zombie killing competition with her, and afterwards pumps her full of hot lava.

With this in mind, it was nice seeing a scene of her and Kanami eating cookies outside the castle. A scene that was repurposed in Rance 01.
I understand Kichikuou isn't canon, so I look forward to more stuff that was repurposed in Rance 01 and 02.

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Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
I'm honestly pretty lost with this game's mechanics.
Yeah. There's a some random weird stuff in there. Maybe it was explained in a manual back in the day.

I've started Kichikuou 3 times and I kept bouncing off. Feels very clunky, and a bit poorly signposted so you might just accidentally get someone killed for not much reason.
 

Maxie

Wholesome Chungus
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inspired by sigourns newfriend journey i began replaying the series from 01
heh i wish i didnt need to go to sleep all the time
 

Jason Liang

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I began Kichikuou Rance.

I'm honestly pretty lost with this game's mechanics. A tutorial would have been nice, but so far I'm making progress. Made the general of the Leazas Rebel Army commit seppuku.
One thing I had forgotten about is that Rance 01 makes a lot of changes compared to Rance I. Though I didn't finish Rance I, I played far enough to notice them.
Since you are taking the time to fully indulge in the series, you should play Kichikuou blind, since that's an experience you can have only once. Once you've enjoyed a blind playthrough then maybe consult a walkthrough or ask for some help and advice ^ ^
 

Sigourn

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inspired by sigourns newfriend journey i began replaying the series from 01
heh i wish i didnt need to go to sleep all the time
An annoying mechanic that became even more annoying in Rance IV, though thankfully the game is less obtuse than Rance 01 (often I would go to bed without making any progress).

Jason Liang thanks fren.
 

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