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Raider Sadist Armor? Seriously?

bozia2012

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Wintermute said:
bozia2012 said:
I was thinking about it yesterday. You can repair one item with other items of the same
type. So if you have an enchanted combat helmet you can repair it with several crappy
combat helmets - makes sense now?
So not a duplicate then, similar item of same type. Gotcha. I thought somebody said duplicate, perhaps they know not what it means. Their cohorts seem to think Fallout=Oblibion, so anything is possible.

Anyway, this begs the question, why in the hell are there ENCHANTED combat helmets in Fallout 3? :roll:

Ummm, either your or mine detectors are not working...
 

Serious_Business

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Vault Dweller said:
Claw said:
It would have been kinda cool if there had been a "win the game without killing any human/living creature" achievement.
Why would you want to role-play a fag when you can kill 300 people, 300 creatures, and 300 super mutant bosses?

Oh indeed

'Can your game be played without resorting to combat?'
'Well, y'know, ah, well, it can be done, we don't condone it, I mean we don't condone faggotry, but yeah, sure, I mean, y'know, we have 5201 endings, so, choices for everyone, and, it's possible, kind of, if you really want to be a faggot, but yeah, y'know, I don't condone it, I mean, combat is one of the main paths of the game, after all, y'know, blowing people off is totally cool, proof, y'know, you're not a faggot are you?'

I would actually respect an answer like that :internettoughguy:
 

PennyAnte

Liturgist
Joined
Dec 10, 2004
Messages
769
Location
Here instead of playing an RPG.
Cthulhugoat said:
Damn, a sadist and a masochist faction fighting for the last pieces of S&M gear in the wasteland...
See - now that is my kind of game. They should have realized they had a gem of a core concept there and just built the game around that and not "tacked on" all that lame "Fallout garbage."

I will forever now think of FO3 as that cool S&M game that Bethesda fucked up.
 

Murk

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Jan 17, 2008
Messages
13,459
bozia2012 said:
It doesn't solve anything - you'll still be running around with tons of gear-loot.

Anyway there are two options:
1. You can repair an item only with duplicates (as it was stated in the preview) or very similar items (you can repair .223 pistol with another .223 or let's say 9mm):
you're still hauling loot just not the kind you're wearing ATM.

Well the whole hauling loot thing is a staple of the genre - i dont' expect a company as bland as Bethesda to save it, but if this was a serious attempt at trying to fix at least one short-coming of the game(s) then i applaud them for the effort at the least. Fallout 3 will still suck, no doubt, but at least they're trying something.

2. You can repair an item with any other of the same kind (you can repair your trusty .223 with any other pistol or even an any other small gun or even any other firearm):
- if the "repair power" of an item will be related to it's value you'll be hauling lots of cheap items or less of the expensive ones
- if not, you'll be hauling only the expensive ones

Ergo - hammers, although unrealistic, are better :)

And that still eliminates at least a little of the loot-haul, regardless of which - you and i don't disagree, really.

i guess we should fix that? omgfagur
 

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