vonAchdorf
Arcane
- Joined
- Sep 20, 2014
- Messages
- 13,465
Lost interest at "wide open world".
Don't be afraid, it will get smaller when the sandstorms encroach on you until only a small area at the center is left
Lost interest at "wide open world".
Why on earth would you choose pink of all colors when advertising an FPS?
Is that even a worse fate than being under Square Enix? It's just barely an upgrade in my opinion.RIP Avalanche Studios, you will soon join Arkane and id Software.
Interesting that it isn't id Tech they are using. Although id Tech hasn't been proven to be very good for wide open spaces yet I would have thought that they could modify it and id could serve as the technical backbone of Bethesda. I expect Bethesda to have a in house engine when their next game rolls out as it's been like 3 years since Fallout 4. That's around half the time it takes to build a fully featured game engine in house, although they would probably have to do some extra hiring or cooperate with other studios that are under Zenimax.It’s Apex - Avalanche Open-World Engine.
Its .223, they might as well be hello kitty.Probably for the same reason things like this are made:
To attract wyman and faggots?
Lololol dumb shit doesn't even know that you can ask them magic 8-balls only yes or no questions.
So it seems Bethesda did the same thing to RAGE that they did to PREY. Took the trademark and made their own thing - it doesn't seem to have anything to do with the original, except for the overall postapocalyptic feeling and some of the enemy design. I wonder how exactly is id Software involved in this at all, initially I thought they just gave the technology at least, but now their logo might be attached to it just to attract id fans. Or maybe Tim Willits oversaw the project to some extent? So many questions!Introducing RAGE 2, a new first-person shooterverse (...)
Ahem, bethesda published the first RAGE also.So it seems Bethesda did the same thing to RAGE that they did to PREY. Took the trademark and made their own thing - it doesn't seem to have anything to do with the original, except for the overall postapocalyptic feeling and some of the enemy design. I wonder how exactly is id Software involved in this at all, initially I thought they just gave the technology at least, but now their logo might be attached to it just to attract id fans. Or maybe Tim Willits oversaw the project to some extent? So many questions!
Yes, I know. What I meant is they made Rage 2 something that's only vaguely similar to Rage 1. Like some executive thought the name "Rage" is kind of cool, so let's use the trademark we own and make a new game. Apart from the "postapocalipticness" and maybe the existence of the Authority it seems to ignore the first game completely.Ahem, bethesda published the first RAGE also.
I don't really agree with that. I clocked in over 70 hours on Just Cause 2 although I started installing some retarded mods at around 50 hours through that gave me nuclear C4 and Superman abilities and shit.The problem with Avalanche games that they are fun for few first hours at best, then uninstall.
Lol this doesn't even use id Tech.
Fun fact actually, Just Cause 3 was made by Avalanche New York since Avalanche Sweden (who made Just Cause 2) were making Mad Max during that time. The New York studio was brand new and had 0 experienced talent as the Sweden studio did.Just Cause 3 had a memory leak that was never fixed tho
Open World Mayhem is the exact antithesis to id Software's ethos of hand-crafted level design. Instead Avalanche gets to make a shitty Far Cry-style sandbox shooter. Will there be l00t bawkses too I wonder? I'm replaying RAGE now and I must give id credit for their meticulous attention to detail. Even the characters are painstakingly key-frame animated to ridiculous levels.
Fuck that. At least there's still new Prey stuff coming. Woe if Arkane succumbs to the open-world Bethesda disease.