obediah said:
Solik said:
Why anyone here cares the least bit about hype is beyond me.
What do you mean?
I care about hype because I believe the purpose of pre-release information about a game should be to help me make an informed decision about whether I should purchase the game. Many developers and all publishers believe the purpose of pre-release information is to maximize first-week sales. The use of hype is one of the ways these two philosophies are in direct opposition.
While the Radiant AI isn't 'Amazing! OMGWTF' it is a step in the right direction.
I have seen a guy hunting a wolf and then he turned to attack me.
I pickpocketed a Imp guard, went into their barracks where they all sleep in one room. My plan was to steal some stuff to sell...I bumped into something and one guy woke up and then told the others to wake up and then I was attacke by like 8 Imp guards.
My cousin went into a house full of 3 dead bodies.
Some of the NPC's you see in the wilderness will attack you, some will bypass you.
I also heard a interesting conversation about a guard expressing how he felt bad that he failed the citizens...
But they shouldn't have "Dumbed' it down...okay who cares if some NPC goes on a killing spree...just respawn the shop owners and make the NPC's un-killable until they are not needed anymore.
But NPCs can kill eachother. Many people have reported guards fighting eachother, guards chasing citizens, and citizens fighting citizens.
So there is some cool stuff, but nothing amazing...like I said a step in the right direction. New technolodgy doesn't instantly reach it's prime...remember rag dolls? It used to suck when devs started to get dirty with it, but now the ideal is there in many games, just looks more realistic.
I am sure many games will use it...RAI is there in the game, just nothing amazing like they claimed that they had to take out to balance the world or whatever.