Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Rad-Ass Dungeons

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323
At the very least, you have no idea what AI is.

You know what they say: There are 2 types of people in the world...
You apparently are the kind that doesn't know.

Since you apparently know what an AI is, go ahead, make one and get rich.
But too bad you will then notice that it would have already been done before by people smarter than you if it was that simple.

Again: There is no such thing as an AI. (Yet. Also not very likely in the future with the current components.)
All the behaviour you see is simply the result of some decently clever programming. You can call it script, formula, function, method... whatever you want, it's still never an AI.
No, he's right. You actually don't know what AI refers to.
 

Alchemist

Arcane
Joined
Jun 3, 2013
Messages
1,439
I guess cepheiden is referring to the sci-fi version of AI, things like Skynet that become self-aware and make their own goals. Of course, we don't have that yet.

But yes, AI is also an established term in game development referring to behavioral scripting and programming. Perhaps he doesn't realize that.
 

cepheiden

Educated
Joined
Nov 14, 2011
Messages
37
I guess cepheiden is referring to the sci-fi version of AI, things like Skynet that become self-aware and make their own goals. Of course, we don't have that yet.

But yes, AI is also an established term in game development referring to behavioral scripting and programming. Perhaps he doesn't realize that.

A very considerate post.

Though it's more established in marketing lingo to woo gullible customers.
 

Alchemist

Arcane
Joined
Jun 3, 2013
Messages
1,439
I guess cepheiden is referring to the sci-fi version of AI, things like Skynet that become self-aware and make their own goals. Of course, we don't have that yet.

But yes, AI is also an established term in game development referring to behavioral scripting and programming. Perhaps he doesn't realize that.

A very considerate post.

Though it's more established in marketing lingo to woo gullible customers.
No, it's actually established in the development of computer games and computer science. AI programmer is a role on a team, just like graphics programmer, systems designer, game designer, etc. Do you have experience in the games industry?
 

Lonely Vazdru

Pimp my Title
Joined
Jan 10, 2007
Messages
6,660
Location
Agen
Not a RPG, I know (wait, by today's standards........) but still, the one dungeon I came to know every last brick of was :

Videogame-Prince-of-Persia-original-Brandish.jpg


:love:
 

cepheiden

Educated
Joined
Nov 14, 2011
Messages
37
No, it's actually established in the development of computer games and computer science. AI programmer is a role on a team, just like graphics programmer, systems designer, game designer, etc. Do you have experience in the games industry?

Apparently you have none.
Otherwise you would know that real programmers don't spend their time arguing about the name of stuff and rather just get their work done.

When you look up the credits of Dark Souls, you will find that everybody was just listed as Programmer. That is because programming the enemy behaviour is exactly the same shit as everything else. You just need to be smart enough.
When you look up the credits of Skyrim, you will find that they actually list 3 chucklefucks as their AI programmer.
While Dark Souls was just fine, the "AI" in Skyrim was a pile of garbage. The game only sold because graphics + marketing.
In other words, the developers of DS actually got work done. The developers of Skyrim pretended to have gotten work done by giving their programmers fancy titles.

Consequently AI programming is just a marketing ploy, Q.E.D.
 

Snorkack

Arcane
Patron
Joined
Jan 8, 2015
Messages
2,979
Location
Lower Bavaria
Shadorwun: Hong Kong
man, thats some grade a bullshit you keep on producing.
I guess you also question the various olympic disciplines when they could as well just host one big challenge to determine who is the best person at sports.
 

Alchemist

Arcane
Joined
Jun 3, 2013
Messages
1,439
No, it's actually established in the development of computer games and computer science. AI programmer is a role on a team, just like graphics programmer, systems designer, game designer, etc. Do you have experience in the games industry?

Apparently you have none.
Otherwise you would know that real programmers don't spend their time arguing about the name of stuff and rather just get their work done.

When you look up the credits of Dark Souls, you will find that everybody was just listed as Programmer. That is because programming the enemy behaviour is exactly the same shit as everything else. You just need to be smart enough.
When you look up the credits of Skyrim, you will find that they actually list 3 chucklefucks as their AI programmer.
While Dark Souls was just fine, the "AI" in Skyrim was a pile of garbage. The game only sold because graphics + marketing.
In other words, the developers of DS actually got work done. The developers of Skyrim pretended to have gotten work done by giving their programmers fancy titles.

Consequently AI programming is just a marketing ploy, Q.E.D.
I worked several years as a senior artist alongside many programmers in the industry, so I may know a few things on how game development works. I'm guessing that you haven't stepped foot in a development studio. Probably best to educate yourself before making more of a fool of yourself. I guess these 779 AI programmers on LinkedIn are marketing sock-puppets, right? :lol:

Anyway, sorry all for derailing this thread engaging this troll. This is the last I'll speak of it. Back to dungeon discussion!
 

cepheiden

Educated
Joined
Nov 14, 2011
Messages
37
I worked several years as a senior artist alongside many programmers in the industry, so I may know a few things on how game development works. I'm guessing that you haven't stepped foot in a development studio. Probably best to educate yourself before making more of a fool of yourself. I guess these 779 AI programmers on LinkedIn are marketing sock-puppets, right? :lol:

Anyway, sorry all for derailing this thread engaging this troll. This is the last I'll speak of it. Back to dungeon discussion!

Don't get so buttmad mate.
It's not my fault that you feel like having to justify yourself even though you supposedly have so much experience. Judging from your answers you don't have any serious experience at all. You even admit that you have no programming experience whatsoever, but instead are an "artist". Most likely the only studio you have ever stepped foot in was from some gay porn company. It's obvious, simply because you don't get work done, get all hung up on fancy titles and try to defend the little pile of shit you think you have created, while it only exists in your head.

By the way, the average value of people using sites like LinkedIn is below 100k, in other words people that never made it, which are trying to make their shit look more appealing. Exactly the kind of tool who needs to fawn over fancy titles.

You didn't even manage to prove your point, while I have sufficiently shown the actual influence of "AI Programmers" is at best 0 (and in most cases it's negative) and that real programmers simply just get their work done.


This whole thing is even related to why we can't have good dungeons.
A good dungeon requires a lot of work. But a good game doesn't necessarily requires good dungeons.
So instead of making good dungeons, escapist fags like you invent retarded positions in their company (which really is just a few fat fucks drinking dew all day in their parents basement) while licking each others buttholes on social networks instead of actually working.


Location:
The Dying Earth

Also what are you, some kind of emo faget? Typical for "artists". Doesn't know shit about anything but never knows when to shut up.
 

Dorateen

Arcane
Joined
Aug 30, 2012
Messages
4,380
Location
The Crystal Mist Mountains
Forgot to add, Finsterkoppen Pit from Realms of Arkania: Star Trail.

Elves and druids were prohibited from entering, so had to go in with a 4 person party. And then later getting stuck on one of the lower levels, figuring out how the characters left behind could still sneak in and re-join the party.
 

Lonely Vazdru

Pimp my Title
Joined
Jan 10, 2007
Messages
6,660
Location
Agen
It's not my fault that you feel like having to justify yourself even though you supposedly have so much experience.
Medium condescending trap, DC 15.

Judging from your answers you don't have any serious experience at all.
Medium derisive trap, DC 14, (lowered to 11 if target is above 16).

Most likely the only studio you have ever stepped foot in was from some gay porn company.
Heavy youretehgay trap, DC 19, (raised to 25 if target is actually gay).

It's obvious, simply because you don't get work done, get all hung up on fancy titles and try to defend the little pile of shit you think you have created, while it only exists in your head.
Heavy derisive/judgmental trap combo, DC 18, (lowered to 5 if target gets regularly laid)

You didn't even manage to prove your point, while I have sufficiently shown the actual influence of "AI Programmers" is at best 0 (and in most cases it's negative) and that real programmers simply just get their work done.
Medium Iwinyoulose internet debate loop bait attempt, DC 16 (22 WIS or more immediately negates)

But a good game doesn't necessarily requires good dungeons.
Bluff skill use : attempt at changing the subject. Succesful "Sense motive" check negates.


escapist fags like you invent retarded positions in their company (which really is just a few fat fucks drinking dew all day in their parents basement) while licking each others buttholes on social networks instead of actually working.
Multilayered no holds barred insulting trap combo, DC 17, even if succesful make a new check at 25 next round, due to the infuriating factor.

Also what are you, some kind of emo faget? Typical for "artists". Doesn't know shit about anything but never knows when to shut up.
Medium metrosexual trap, DC 14 (raised to 20 if target is a single class Fighter).




Come on Alchemist, you can make it, we're counting on you !

:popamole:
 
Last edited:

Alchemist

Arcane
Joined
Jun 3, 2013
Messages
1,439
That was an excellent analysis Lonely Vazdru ! I successfully navigated Cepheiden's Dungeon by deciding not to reply.

I give him :2/5: for effort, as most of the traps were way too cliche and easy to detect. He needs to improve his dungeon-design AI. :lol:
 

deranged

Cipher
Joined
Nov 8, 2008
Messages
513
Location
Governed by clowns
By the way, the average value of people using sites like LinkedIn is below 100k, in other words people that never made it, which are trying to make their shit look more appealing. Exactly the kind of tool who needs to fawn over fancy titles.

You are a clueless moron.
 

Cthulhu_is_love

Guest
Its still western style vaginacheeks.

No it tries to be western in style, but there are things like giant eye frogs, attacking chests and onion-shaped knights, which let the wacky japanese mind break through.
 

made

Arcane
Joined
Dec 18, 2006
Messages
5,130
Location
Germany
I was always impressed how Ultima 5 and then 6 used dungeons as sort of gateways leading to a vast underworld network resp. the other side of the world, giving them purpose beyond "maze of loot and monsters". More recently, Dark Souls did something similar in that you descend ever deeper unto the very roots of creation.
 
Last edited:

Cthulhu_is_love

Guest

Didn't know that. But the point is the use of it. DnD (the classic settings like Greyhawk or Forgotten Realms) was always kind of wacky or trashy.
My problem with Dark Souls style is that it could have such a nice atmosphere, mature and dark world, but they kinda broke the setting apart with such things in my opinion.
It's kinda like the atmosphere in Fallout 2. (no he didn't say that!)
 

Leitz

Learned
Joined
Apr 13, 2015
Messages
350
Its still western style vaginacheeks.

No it tries to be western in style, but there are things like giant eye frogs, attacking chests and onion-shaped knights, which let the wacky japanese mind break through.
http://en.wikipedia.org/wiki/Mimic_(Dungeons_&_Dragons)
Reminds me of my recent BG trilogy playthrough. It seems like the whole series has exactly one (gimmick-)Mimic in it. As if one of the devs remembered this silly idea of DnD and had to put it in there.
 

Doktor Best

Arcane
Joined
Feb 2, 2015
Messages
2,849
Maybe you just dont like fun! ;)

Its a matter of taste i guess. I like that freaky stuff, just like in ADND, The Witcher and ofcourse in Fallout 2. Dark gritty depressing atmosphere must lighten up from time to time in my opinion, else it gets dull. Ofcourse it has to be done in the right way.

And in my opinion the mimics fitted perfectly in dark souls. It is a game that wants to fill you with dread, it wants to make you being afraid of every step you take. The fact that even furniture could eat you up whole put that on a new level. When i entered a room i was suspicious of everything.
 

Cthulhu_is_love

Guest
I think Dark Souls just totally disappointed me with the fact, that I didn't know the whole game, what was going on while reading everything and talking to everyone.

Storyfaggotry you say? I wouldn't say I'm a storyfag, beacause usually i like playing dumb dungeon crawlers.
For example you know in Might and Magic there will be a trashy scifi-storytwist, which i totally love.
But I think if the game fails to explain what the ending means (I lighted the fire) that's very bad.

Hell, even in Diablo you know that you have to kill Diablo...
But Dark Souls acted like it had a lore and story but then it was just like Diablo.

With Fallout 2 I expected a more apocalyptic feel like Fallout 1, but apart from the atmosphere the game was very great nevertheless.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom