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Qwinn has just released version 4.0

anomie

Scholar
Joined
Feb 28, 2010
Messages
106
You don't use the source code to mod source games, you use an SDK that they provide.
 

Lumpy

Arcane
Joined
Sep 11, 2005
Messages
8,525
anomie said:
You don't use the source code to mod source games, you use an SDK that they provide.
The SDK, or SOURCE Developer Kit, is only the tool you use to modify the SOURCE code. Moron.
 

anomie

Scholar
Joined
Feb 28, 2010
Messages
106
so you reiterate what i said, and then called me an idiot. my post was to say you don't need to reverse engineer source games because they provide you a toolkit, thx bro.

I think you are a bit confused about a few other things as well.

Portal was not an "illegitimate mod", because valve hired the people who made Narbacular Drop to make Portal. this story has been documented many times, and is old news.

You're pretty off on TF2's origins as well :roll: http://en.wikipedia.org/wiki/Team_Fortress_2#Origins

You also seem to imply that source codes didn't exist or weren't released or some shit before valve named their engine "Source". the Source Engine was not the first engine to provide its users with toolkits to modify their game.

Jaqen, just read this http://www.linfo.org/source_code.html. it touches on many of the questions you seem to be having.
 
Joined
Sep 4, 2009
Messages
3,520
Lumpy said:
anomie said:
You don't use the source code to mod source games, you use an SDK that they provide.
The SDK, or SOURCE Developer Kit, is only the tool you use to modify the SOURCE code. Moron.

Maybe for HL, but all of the more recent Valve games have been completely locked down. The 'SDK' for TF2 and L4D is nothing more then a shitty map editor.
 

Lumpy

Arcane
Joined
Sep 11, 2005
Messages
8,525
anomie said:
You also seem to imply that source codes didn't exist or weren't released or some shit before valve named their engine "Source". the Source Engine was not the first engine to provide its users with toolkits to modify their game.
No, you idiot, there was something called Assembly code before Valve developed it into Source Code, with editing tools such as the Source SDK and Visual C++ Express, which together form the foundation of what came to be known as the Source Engine.
 

xantrius

Liturgist
Joined
Sep 30, 2007
Messages
228
Location
Ascending (Denmark)
1eyedking said:
Dark Individual said:
Can anyone give a summary of the Qwinn drama?
Legends say he got really, really butthurt when everyone made fun of him signing every post he made with "Qwinn" (as if he were writing letters all the time, or the profile signature function too estranging for him).

In other words, the guy was a jackass, got what he deserved, couldn't take the heat, went apeshit and quitted the Codex.

Good times.

Qwinn.

Lies. : cuteness factor 11/10: , congratulations 1eyedking have broken the cuteness factor, and not just any cuteness factor but teh codex cuteness factor.

Qwinn left as the teasing turned to bullying as any sensible person would. Yes anybody and your grandmother would probably find the signing part silly, but who the cares? It's just as silly and insignificant as squashing an insect just because you can.

1eyedking used to be cool :?
 

roll-a-die

Magister
Joined
Sep 27, 2009
Messages
3,131
Lumpy said:
anomie said:
You also seem to imply that source codes didn't exist or weren't released or some shit before valve named their engine "Source". the Source Engine was not the first engine to provide its users with toolkits to modify their game.
No, you idiot, there was something called Assembly code before Valve developed it into Source Code, with editing tools such as the Source SDK and Visual C++ Express, which together form the foundation of what came to be known as the Source Engine.

You are a fabulous troll, sir. Truly an inspiration to us all.

Source Engine is a development platform similar to the UDK in it's moddability. It is by no means THE SOURCE CODE OF EVERYTHING. Valve named it source because it was a variation of GoldSRC which was a highly modified quake engine that half-life was made with. ASSEMBLY is simply another low/mid level language other than HEX and BINARY that processors can understand and translate natively without the assistance of a compiler.

Both UDK and Source SDK are not source code. To get source access to either you have to pay about 50-100 grand per a person using it.

Also SDK means Software Development Kit. Not Source Development Kit. It is merely the tools/software the developers used to develop off of the engine.
 

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