Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Quest for Infamy released on Steam and GOG

Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
Because it is a lot of money
 

majestik12

Arcane
Joined
Aug 2, 2007
Messages
2,196
I love how people on GOG and Steam forums are already complaining about Blackthorne charging $20 for AGS graphics when Crystal Shard gave it away for free, but somehow nobody brings up Wadjet Eye.
Crystal Shard should start charging the same.
 
Last edited:

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,260
Location
Seattle, WA USA
MCA
Art on this so far is just BEAUTIFUL! <3

Anyone know is there a default key in the engine ro take screenshots (this engine doesn't work with STEAMS default F12 screenshot function).
 

Blackthorne

Infamous Quests
Patron
Developer
Joined
Jun 8, 2012
Messages
981
Location
Syracuse NY
Codex 2014 Divinity: Original Sin 2
Hey guys, thanks - it's been a massively busy day, and of course, there's hiccups with getting everything out to backers. Sorry about that; doing the best I can. But I'm glad some of you are enjoying it.

I will note that in older trailers, the voices were not leveled and mastered; they are in the final game.

If any backer is still having issues, please let me know. You know I'm a small developer, and I like being able to give personal service.


Bt
 

mindx2

Codex Roaming East Coast Reporter
Patron
Joined
Feb 22, 2006
Messages
4,431
Location
Perusing his PC Museum shelves.
Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire RPG Wokedex Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Hey guys, thanks - it's been a massively busy day, and of course, there's hiccups with getting everything out to backers. Sorry about that; doing the best I can. But I'm glad some of you are enjoying it.

I will note that in older trailers, the voices were not leveled and mastered; they are in the final game.

If any backer is still having issues, please let me know. You know I'm a small developer, and I like being able to give personal service.


Bt

Still haven't received my email GOG code...
 

Blackthorne

Infamous Quests
Patron
Developer
Joined
Jun 8, 2012
Messages
981
Location
Syracuse NY
Codex 2014 Divinity: Original Sin 2
Yeah, Mindx2 - GoG hasn't sent me the codes yet. I requested them, but I didn't hear a thing from them today. Usually they are prompt, so I expect something tomorrow. Sorry about that. At the mercy of other people here.


Bt
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
I was personally not really complaining about the voices. I was just wondering if there's something to read as well.
 

mindx2

Codex Roaming East Coast Reporter
Patron
Joined
Feb 22, 2006
Messages
4,431
Location
Perusing his PC Museum shelves.
Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire RPG Wokedex Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Yeah, Mindx2 - GoG hasn't sent me the codes yet. I requested them, but I didn't hear a thing from them today. Usually they are prompt, so I expect something tomorrow. Sorry about that. At the mercy of other people here.


Bt
No problem. You've been a true Codex Bro since you came here... :bro:. I'm stilling thoroughly enjoying D:OS and won't get to partake in your contribution to the :incline: probably until you send out MY BOXED COPY AND CLUE BOOK!!!! :x

:troll:
 

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,717
Location
California
I love how people on GOG and Steam forums are already complaining about Blackthorne charging $20 for AGS graphics when Crystal Shard gave it away for free, but somehow nobody brings up Wadjet Eye.
As absurd as it is, I think $19.99 "feels" materially different from $9.99 (which was the price point on all WEG games until the latest Blackwell). Also, I think part of why people are taken aback by the price is that the game is launching right after the GOG/Steam sales. So the reference point isn't $10 for, say, Resonance vs. $20 for QFI, it's $2.50 for Resonance vs. $20 for QFI. Finally, Heroine's Quest is much more similar to QFI than it is to the Blackwell Epiphany, so it's more likely to draw comparisons.

FWIW, though, I saw a fair number of complaints about WEG upping Blackwell's price; and plenty of people complained that $10 was too much for Primordia when it came out. People just don't like to spend money, especially for things that don't look "new."

All said, though, the Steam reactions to QFI seem glowing, and Steven is doing a great job managing the few people who are unhappy.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,396
Jaesun has an easy time, being annoyed by the occasional dumbfuck on the codex is way better than staring at the black abyss of human depravity that is the Steam Forums. I can read the codex and even think the dumbfucks are funny but you can't read the steam forums without losing hope on the human race, after a few threads, you are certain that the apes are winning.
 

twincast

Learned
Patron
In My Safe Space
Joined
Feb 10, 2013
Messages
232
Game looks stunning. Combat looks stunningly awful.

Out of all the good things you could copy from old-era RPG/adventure hybrids, why copy the horrendous combat system? QFG's SUCKED ASS and this looks just as bad.
Hey now, QfG2 (especially the remake) has a great combat system! QfG1's and the very similar one in QfG3 aren't so bad either. QfG4's though is atrocious - basically unplayable on manual due to lack of keyboard controls for the first time in the series despite a newfangled combat system modeled after arcade fighting games (WTF?) and a terribly boring grind to watch on automatic. And QfG5's? ... If only the original development hadn't been canceled, then we probably would've been spared that poor excuse for a Diablo clone combat system.
(HQ has an okay combat system, by the way - not as good as even original QfG2's but slightly above 1's and 3's.)
That said, the combat is really the one thing I do not like about QfI. The above games all have tells for the enemies you could (and should) react appropriately to, but in QfI I'm just randomly clicking attacks/block and silently hoping that I'll get beaten unconscious, so I'd be back at full health. If there are tells, they must be minuscule, as I have yet to notice any.

Yes, hearing the trailer, it is really bad. I assume they didn't recorded it in a studio (understandable with a tight budget), instead random people sent them their home recorded lines. The volume is quite different at the voices, and some of them has a small echo.

That said, the game looks promising, congratulations for the guys who made it.
There's less (but not no) unevenness in the final game; I enjoy it quite a lot despite the occasional hiccup (aside from people being unable to agree on how to pronounce "Roehm"). And for anyone still wondering: Yes, you can switch the talky off in the options/save menu, just like you can in Heroine's Quest and Quest for Glory IV.

Art on this so far is just BEAUTIFUL! <3
A general problem I have with retro look AGS games is that shrunken down sprites look too crisp/high-res compared to the rest of the game world, making them stick out weirdly, but that aside it's beautiful indeed.

As absurd as it is, I think $19.99 "feels" materially different from $9.99 (which was the price point on all WEG games until the latest Blackwell). Also, I think part of why people are taken aback by the price is that the game is launching right after the GOG/Steam sales. So the reference point isn't $10 for, say, Resonance vs. $20 for QFI, it's $2.50 for Resonance vs. $20 for QFI. Finally, Heroine's Quest is much more similar to QFI than it is to the Blackwell Epiphany, so it's more likely to draw comparisons.

FWIW, though, I saw a fair number of complaints about WEG upping Blackwell's price; and plenty of people complained that $10 was too much for Primordia when it came out. People just don't like to spend money, especially for things that don't look "new."

All said, though, the Steam reactions to QFI seem glowing, and Steven is doing a great job managing the few people who are unhappy.
It is twice as much money. Frankly, I wouldn't pay more than a tenner for most Wadjet Eye games, if that much, simply due to their length. (I think I got 'em all* for about 60% on Steam way back and again for about 20% on GOG just now.) But Crystal Shard really should've asked for at least ten (better twenty) bucks for Heroine's Quest. They deserve the money, and Patreon was a doomed (and thus odd) endeavor right from the start; you need a steady output for that one! And yes, the timing of Quest for Infamy's release is suboptimal, but the day those spoiled brats on Steam don't cry bloody murder over the price of a non-AAA game (while perfectly willing to shell out ridiculous amounts of money for games with "AAA" graphics, no matter how short and/or shallow) will be the day His Noodliness finally touched everyone with His Noodly Appendage and saves us all.
*Minus The Shivah and Blackwell Epiphany, of course. And I didn't buy any of Dave Gilbert's games again on GOG because I suspect The Blackwell Bundle to come with a single (un)installer for all four games, as is the case with all the collections of (parts of) series of "good old games", and that just irks the hell out of me.
 

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,717
Location
California
If you switch to DDraw rendering mode, it solves the mixed resolution issue.
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
I will just assume there is no text to read and I'll just pass up on this then. Thxxx.
 

crawlkill

Kill all boxed game owners. Kill! Kill!
Joined
May 9, 2012
Messages
674
I have no nostalgia about old-school adventure games, and I still think this is absolutely gorgeous to look upon. also this thread informed me that the writer/designer on Primordia posts here and I went all wide-eyed.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,508
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I will just assume there is no text to read and I'll just pass up on this then. Thxxx.

Google image search

2014-07-03_00008.jpg
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
I knew that would generate an answer, finally.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,468
I will just assume there is no text to read and I'll just pass up on this then. Thxxx.

I just checked and you can disable the voices, if that's what you were asking about.

I wish you could disable the weird-ass animation when they speak. That was the only thing that turned me off in the demo, even more than the voices themselves. It's too bad, because the art itself is quite good.

By the way, game is still awesome. It's so nice to see multiple QFG-likes in such a short time period.
 

Blackthorne

Infamous Quests
Patron
Developer
Joined
Jun 8, 2012
Messages
981
Location
Syracuse NY
Codex 2014 Divinity: Original Sin 2
Heh, we didn't really have the budget to record voices in a full blown studio - and we used people from all over the world who would work cheap for a bit of pay. Mixing those, cleaning them up best we could and levelling them was a chore. We did the best we could with little budget, basically. I was joking with my friend and I said "We made this game for the cost of Skyrim's LUNCH budget! For Tuesdays!" We did what we could - we just tried to make an entertaining game. The reaction has been very positive - and though the game has a few hiccups and things I'd do differently and better next time, you take notes so you can make your possible sequel BETTER!

You CAN turn off the voice, and trust me - there's a shit ton of text. I know because I wrote it all!

Combat is always a delicate thing; we wanted to try and make a system that could appeal to a casual player as well as a more advanced player. I think we learned a lot in making it, and next time around that is one area we are going to improve on in spades.

Anyway, you all here have been absolutely fucking fantastic, and honestly many of you very helpful. As an indie developer, I strive to get better within the confines of what we have to work with, but I think the greatest asset you get being small is that you really do get to interact with actual people who play your game - you don't just have some lame fucking focus group, and some needledicked assholes with clipboards trying to do "market research" to find the best ways to dick you out of your cash with some new kind of DLC. You paid me one fair price, and I gave you one fair game. I like that model.

Bt
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom