MRY
Wormwood Studios
I have an extra key from an old bundle. Anyone want it?
I'll happily take it if it's still available. Then when I end up liking it I'll feel bad for not supporting them and gift a copy to someone else to balance it out.I have an extra key from an old bundle. Anyone want it?
I'll happily take it if it's still available. Then when I end up liking it I'll feel bad for not supporting them and gift a copy to someone else to balance it out.
What’s going on with the folks at Infamous Quests
Hey friends and fans; I just wanted to write a quick blog entry to talk about some of the things we’re working on now! It’s been an exciting time for Infamous Quests – we recently released our second game, The Order of the Thorne: The King’s Challenge and are currently working on several more games!
In the game development queue we have QFI: Roehm to Ruin – the heretofore untold back story of Mr. Roehm’s escape from Baron Brandlevrot and his journey to Volksville. We’re having a lot of fun with this; the game had a fun cast of characters, and you can expect to see the same brand of snark and fun that you expect from Mr. Roehm and company. This is definitely a shorter game than QFI, but let’s be honest – most are going to be.
We’ve been doing a lot of fond reminiscing back on Quest for Infamy – its roots stretching all the way back to 2003, but we first began production on the demo four years ago this month. We would use that demo in out first Kickstarter later that year – I’m so proud of the team that made that happen; 2012 was a special year full of promise, and we all believed in the future of adventure games and Kickstarter. Four years later, it didn’t turn out to be quite the revival we’d all hoped; we’ve released two games now, but sadly, some games funded from back then have failed to materialize. I can tell you from experience – game production is hard. It really is!
The only reason Quest for Infamy was finished was because of the dedication of the team that worked on it! We made this game through sheer will – people worked for reduced rates and/or for free to ensure that the game would get done. We wanted to make the ultimate tribute to the point and click adventures that we loved, and I think we succeeded there. We went far over budget with the game, and ultimately – it did not recoup its total budget. But the game is still finding fans all this time later – almost two years after release. So I understand why so many games fell behind or sadly, fell to the wayside. I definitely miss the enthusiasm that everyone had in 2012. We’re all a little harder, a little jaded – the fans and the devs. But there’s still people making great games out there. It’s an important lesson, for me at least, to remember that things don’t always turn out the way you plan, but things can still turn out all right. I’ve made some great friends in the ensuing years – from fellow devs, artists, programmers et al to the amazing fans who have given their time and effort to supporting us. I’m thankful to that. We’ve lost touch with some people, which is definitely sad, but that’s how life works sometimes.
So, as Shawn and I were discussing Quest for Infamy, we began working on version 2.0 of the game – fixing some nagging bugs and other problems – and we remembered how much fun it was. We’re continuing on with this 2.0 upgrade, and beyond – we’ve got some things going on with QFI that we’ll talk more about in the future, and I can say the excitement is back, at least on some level.
This is carrying over into Roehm to Ruin, which we’re looking at wrapping up here in the next few months. Voices will be recorded soon, and we’re excited to continue on with the story. I’m glad there are fans out there who are interested in it!
Thanks. I play it the same way, good to know I'm playing it the "right way". :DI prefer to play it fullscreen, with none of those stupid, shitty filters people seem to love to put on the games. Give me the pixels, bold and crisp, the way the artist intended them. Though when I'm working and testing the game, I play it in a window so I can access other programs while it's running to edit art, write notes about what needs fixing, view the game code, etc.
Bt
Wait, what? You went from shutting down the studio to QFI2?
Just to let anyone know, Quest for Infamy is on sale on Steam right now. You can also vote for it in something called The Steam Awards. Not quite sure what they are, and as QFI has already won illustrious awards like the AGS awards, it'd be fun to add another one to the ole usless trophy case.
http://store.steampowered.com/app/264560/
Also, we're working on finishing up Roehm to Ruin, a prequel to Quest for Infamy... and, you heard it here, come hell, highwater or bankruptcy, Quest for Infamy 2 is going to happen. When it happens is definitely up for debate, but we're going to do it. We spent almost 10 years mucking about with the idea for Quest for Infamy before we made it, so we've been here before.
Bt
You should also point out that The Order of the Thorne is on sale as well:
http://store.steampowered.com/app/425600/