Red Russian said:
Out of curiosity, how do you know that their original offer was Turn-Based with loads of dialogue (I'm assuming more than in the original)". I'm assuming one of the ex-employees of Troika might have said something after they closed doors.
They said it in interviews. IIRC, it was Tim Cain who lamented that when they went around shopping for money to develop their third game, no-one returned calls as long as they were promoting the same sort of features that made Arcanum great.
And it was Boyarsky, who admitted that Sierra demanded RT and multiplayer in Arcanum, both features which demanded valuable programming time which could have been used for bug-hunting in the .exe, instead of padding the feature list with gimmick "hot names".
Someone here even had the link to that interview in their sig, or something.
Red Russian said:
That would depend on what you mean by "suffocation". Trying to please the masses is seen as dumbing down, true. Do you think C&C and heavy dialogue falls into that category?
Definitely. It's not that I hate action-RPG's or anything but if the sole motivation in making a game is maximizing your profit and your only tool to reach that goal is to try to sell the game to as many people as possible while also conning them to buy useless extra (horse armour) or actually useful or border-line "cheating" stuff (DA:O dlc), it gets the rage.
Matrix and Paradox are a good examples of a publishers that are not consumed by that "justified commercial venture" - they know their core audience and serve them. Nobody can accuse either one that TOAW3 or HOI3 were dumbed down for the masses. I wish there was a publisher like that for RPGs, which didn't dream of global market domination and would help developers to bring more good rpg's to the market.
Red Russian said:
If memory serves, DA had a decent amount of dialogue that one had to read and listen to. One might not be able to compare it to Planescape, but surely DA has already surpassed that line of "Too much reading".
Haha, no. Most of the "reading" in DA is hidden inside the Codex. That way the consolekiddies don't get frustrated with it. None of it matters jackshit in the game context. The books of Oblivion are a good comparison - yeah, there might be interesting lore and some good reading sprinkled in there somewhere but it doesn't really matter at all. I wouldn't call DA dialogue heavy either, because the longest conversations are done in your base camp, while you prattle with your "followers", just like in previous Bio titles.