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PSP and its many SRPG's and JRPG's.

Self-Ejected

aweigh

Self-Ejected
Joined
Aug 23, 2005
Messages
17,978
Location
Florida
Note: All games unless otherwise noted are turn-based.

Dungeons & Dragons: Tactics

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Dungeons & Dragons Tactics is a tactical role-playing game released on the PlayStation Portable handheld video game console. It is set in the world of Dungeons & Dragons and uses a strict interpretation of the Dungeons & Dragons 3.5 Edition rule set.

In the campaign storyline, players lead a party of adventurers on their quest to investigate an ancient being, about which little beyond the name is initially known. The plot is eventually revealed to be an epic contest between two dragons competing for godhood. The player can choose the path of good or evil, with different quests available depending on which is preferred, although the distinction between the two is not always clear. The game is divided up into a number of distinct battles or missions (30+), with the player able to access the majority of these during a given campaign, since several of the scenarios are mutually exclusive. Scenarios cannot be re-played once successfully completed.

Jeanne d'Arc

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Jeanne d'Arc is a tactical role-playing game developed by Level-5 and published by Sony Computer Entertainment for the PlayStation Portable. It is Level-5's first RPG of this kind, as well as the studio's first production on the PlayStation Portable. The title's narrative makes use of various fantasy elements, and is loosely based on the story of Joan of Arc and her struggles against the English occupation of France during the Hundred Years' War in the early 15th century.

The game has an amount of historical accuracy when it comes to the cast of characters, and contains many who were real world contemporaries and allies of Joan of Arc. This contrasts starkly with the many fantasy elements of the game. These include Jeanne and four other main characters possessing magical armlets that give the wearer special abilities, and suggesting that King Henry VI of England was possessed by demons and using them to aid his armies in destroying France during the Hundred Years' War.

Warhammer 40K: Squad Command

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Squad Command uses a unique turn-based gameplay system to mimic the play of the tabletop wargame. It features fully destructible 3D environments and over 20 weapons to utilize, such as the bolter and powerfist. According to THQ, Squad Command will fully make use of the two platforms portable functionality, including the DS's dual screens and stylus controls.

Squad Command uses Hit Points (HP) and Action Points (AP). Hit Points are used to calculate damage to a unit, when a unit's HP hits zero they die and are removed from the battle. Action Points are expended when the unit moves or fires a weapon. Movement uses any number of AP whereas weapons have a minimum amount allowable, the player can increase accuracy by increasing the amount of AP used whilst firing.

If a unit still has enough AP to fire their weapon after a turn of combat they enter "Overwatch" mode in the enemy turn. In Overwatch any enemy unit that enters the Overwatch unit's line-of-sight is fired upon. Some heavy weapons (such as Sniper Rifles or Plasma Guns) lower the amount of AP a unit may use in a turn.

Disgaea: Afternoon Of Darkness

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A port for the PlayStation Portable named Disgaea Portable was released in Japan on November 30, 2006. It was later released in the United States on October 30, 2007 under the name Disgaea: Afternoon of Darkness.

In addition, Afternoon of Darkness includes a complete dual language option and the option to turn off battle animations, both of which have been included in recent Nippon Ichi games such as Disgaea 2 and Soul Nomad. Most of the cut scenes that were originally voiceless now include voices, though some of cut scenes are still voiceless. To reflect Etna's recent voice actor change, her lines have been re-recorded to match Michelle Ruff's portrayal of Etna in Disgaea 2 and the anime. Also, voice acting for the Prinny classes have been removed from the PSP port however.

Dragoneer's Aria

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The game features a turn-based battle system, and enables the player to select the order in which the characters are to act. The actions that a character can make during battle are "Attack" (enables the character to physically attack an opponent), "Mana" (enables the character to perform skills and magic), "Guard" (allows the character to defend against an opponent's attack), "Item" (allows the character to use an item in the inventory), and "Escape" (allows the characters to run away from battle).

Magic is performed through attaching jewels called "lusces" to accessories such as rings and necklaces. The strength and effectiveness of lusces and other skills are improved through repetitive use; the more often skills and lusces are used, the more powerful they become.

Dungeon Maker: Hunting Ground

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In an effort to protect a small town from attacks by monsters and demons, a novice "dungeon maker" has decided to create a dungeon in a nearby cave in order to lure the monsters away from the town itself. Conceptually, the hope is that such creatures will find the dungeon appealing and hence settle there, rather than roaming about. The dungeon architect can then venture into the dungeon and exterminate them.

As the dungeon grows larger and deeper, more powerful foes are expected to take up residence. Ultimately, the dungeon maker (played by the player) intends to attract a legendary foe, the "Wandering Demon", whose defeat will hopefully lead to long-term peace for the region.

Final Fantasy I

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The PSP version has higher-resolution 2D graphics, the FMV sequences from the Origins release and the bonus dungeons from the Dawn of Souls release. It also borrowed the soundtrack from the Origins release, though the extra dungeon boss battles use the music that was used in the game they originated from (e.g Gilgamesh's music from Final Fantasy V while fighting Gilgamesh), and the gameplay from the Dawn of Souls release. The PSP version has aerial effects on the towns and dungeons. Mode 7 is used on both the walking and airship parts. It also contains an all-new dungeon, as well as an Amano Art Gallery. The gallery uses the PSP's high resolution to display high-quality art by Yoshitaka Amano, with new pieces of art being unlocked as the player progresses through the game.

Final Fantasy II

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First revealed by Japanese magazine Famitsu on January 17, 2007, the PSP remake features improved graphics, the FMVs from Final Fantasy Origins, and the bonus quest and dungeons from Final Fantasy I & II: Dawn of Souls. It also includes the 'Arcane Labyrinth' and 'Arcane Sanctuary' dungeons, exclusive to this version, in which character-specific equipment can be found (even for temporary characters, and separate from the Soul of Rebirth equipment), alongside powerful enemies and a new boss. Depending on actions taken on this boss, the player can obtain one of two Tomes containing the most powerful of white and black magic spells (aside from Ultima): 'Revive' and 'Destroy' (respectively).

Rivier: The Promised Land

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Riviera is a turn-based RPG game, with some elements from strategy and dating sim games. The last aspect manifests itself in the conversation in the game. Often, Ein will have to favor either Fia, Lina, Serene or Cierra over the others in scenes in which the characters interact with each other. This affects their trust for Ein, and their mood, and eventually the game's outcome.

For each of the seven main chapters of the game, the player starts in Elendia, and is given a mission. The player then moves on to wherever that mission takes place, proceeding through nine areas, to the eighth area which will contain the chapter boss. The ninth area is secret, and often has a particular method of infiltration. Within each area are multiple screens, all with events and battles of their own. When a chapter is completed, all trigger points currently accumulated are erased, and the player is taken to a results screen showing how they performed in the chapter, and gaining trigger points based on that performance that can be used in the next chapter.

Final Fantasy: Tactics: The War Of The Lions

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Final Fantasy Tactics: The War of the Lions is a tactical role-playing game developed by TOSE and published by Square Enix for the Sony PlayStation Portable handheld game console. The game is an updated version of Final Fantasy Tactics for the PlayStation video game console.

Field Commander

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Field Commander is a military turn-based strategy game for the PlayStation Portable set in the modern era. It has many similarities to Nintendo's Advance Wars games. The player takes on the persona of a new recruit to ATLAS (Advanced Tactical Legion for Allied Security), a world alliance of military technology and expertise. The player battles Shadow Nation, a crime empire, on various missions.

The multiplayer options include Infrastructure, Ad-Hoc, Hot Swap, and a unique feature called Transmission mode, which is somewhat similar to the Play By Email system of older PC games. While playing in Transmission mode each player takes turns and sends them off to the server.

The PSP has many other types of games available, including many PSOne ports, but I wanted to post mainly about the turn-based goodness for now. You can download and run any PSOne game's .ISO on a hacked PSP, by the way, so it really is a "Playstation Portable". Unfortunately the PSP doesn't have very many games that could be considered unique or original, unlike the DS which has games like Trauma Center and Pheonix Wright.
 

Andhaira

Arcane
Joined
Nov 25, 2007
Messages
1,868,994
Do grafix really match ps2?

And FF tactics is one of the best fantasy strategy games ever. Its fucking increadible.
 

obediah

Erudite
Joined
Jan 31, 2005
Messages
5,051
Thoughts:

D&D Tactics is broken. A super hot girl that lets you play with her tits, gives you half a blowjob, then pulls out her dick and shoots a load on your face, kicks your teeth in and posts pictures at your job. The interface is unusable, and the Wal-Mart system of magic item acquisition is heart-crushing.

Jeanne d'Arc is great. Not as deep as some other tRPGs, but very solid.

Warhammer 40K: Squad Command is my favorite PSP game. Pure destruction sex. It's not deep or challenging enough to be a classic, but it is several steps up from other moder games. It managed to confuse the hell out of most reviewers. It's seriously lacking in content, though.

Disagea Played on the PS2, so not interested.

Dragoneer's Aria How is this one? I avoided it out of fear it's just another endless generic jrpg grind.

Dungeon Maker: Hunting Ground Haven't tried it. I heard that the dungeon making portion has some flaws that make it frustrating.

Final Fantasy I/II Played enough of this on GBA I think, so not interested.

Riveria I played the GBA ROM of this for a while. Seemed like fun except the endless button masher puzzles drove me away.

FF: Tactics Played on PS, so no interest.

Field Commander Bland, uninspired. No reason to play it.
 

POOPERSCOOPER

Prophet
Joined
Mar 6, 2003
Messages
2,736
Location
California
Those games actually look quite interesting, too bad the turn based type of thing isn't that common on the DS. At least they don't look cool like the ones you listed aweigh.
 

obediah

Erudite
Joined
Jan 31, 2005
Messages
5,051
POOPERSCOOPER said:
Those games actually look quite interesting, too bad the turn based type of thing isn't that common on the DS. At least they don't look cool like the ones you listed aweigh.

Etrian Oddessy is a must, but not tactical. Luminous Arc was an okay, but uninspired turn based tRPG. Advance Wars: Emo just came out.

Also Front Mission and Panzer Tactics, but I haven't tried either of those yet.
 

kingcomrade

Kingcomrade
Edgy
Joined
Oct 16, 2005
Messages
26,884
Location
Cognitive Elite HQ
God I want a PSP. Why did I ask for a new computer chair for Christmas ;_;
How much do they cost?

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That's fucking purty. In before nothing game related can be artwork.
 

OSK

Arcane
Patron
Joined
Jan 24, 2007
Messages
8,028
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kingcomrade said:
That's fucking purty. In before nothing game related can be artwork.

The characters look out of place. The backgrounds and the monster are drawn realistically, but for some reason the PCs aren't.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
With the exception of Riviera and the field commander game that I never played/heard of, the rest are good.

FFT especially, an updated and upgraded FFT = the win, and these games listend would probably be the reason why I'd buy a handheld, assuming I do (p.s - I won't).
 

Deacdo

Liturgist
Joined
Oct 24, 2004
Messages
585
FFT, Jeanne d'Arc and Warhammer look interesting. Don't really care for handhelds, though. I'd be interested if they released them on PSN, though.

FFT is one of my favorite games and would play it again (partially to see if it is as good as I remember).
 

Radisshu

Prophet
Joined
Jul 16, 2007
Messages
5,623
OldSkoolKamikaze said:
kingcomrade said:
That's fucking purty. In before nothing game related can be artwork.

The characters look out of place. The backgrounds and the monster are drawn realistically, but for some reason the PCs aren't.

I don't think the problem is how unrealistic they look, but rather the colour scheme. The PCs need to be less saturated.
 

Müg

Scholar
Joined
May 29, 2007
Messages
424
I motherfucking love the GBA Riviera. I heard the PSP one was it with even more voice acting. I actually went out and bought the damn game after I played the ROM.
 

Andhaira

Arcane
Joined
Nov 25, 2007
Messages
1,868,994
Yeah it was a good game, though I wish character skill ahd been more important than the item, which determined a pc'sr capabilities.
 

Müg

Scholar
Joined
May 29, 2007
Messages
424
Andhaira said:
Yeah it was a good game, though I wish character skill ahd been more important than the item, which determined a pc'sr capabilities.
It was annoying, but it ended up making it a much more strategic game than most jRPGs.
 

cardtrick

Arbiter
Joined
Apr 26, 2007
Messages
1,456
Location
Maine
flabbyjack said:
cardtrick said:
kingcomrade said:
How much do they cost?(PSP)
$169.99, new
I can build a whole damn gaming rig for that. Damnable profits!

Er . . . really? I thought I was spending the absolute bare minimum for a gaming rig when I built my current one for $800. I mean, $169.99 is about the least you can expect to spend on a videocard for a "gaming rig," and that's if you find a really good deal.
 

Lurkar

Scholar
Joined
Feb 22, 2006
Messages
791
I can say that the PSP version of FFT is actually worse then the PS one. There's some severe slowdowns and loading time, and the "new characters" are both retardedly overpowered (Think Cid level), and are little more then cameos from FFXII and the upcoming FFTA2. You've got Balthier who basically combines all of Mustadio's crippling attacks with extra powerful thieving skills, and the second one has the same skill set as Ramza - up to Ultima - only with better stats. It's rediculous.

However, I can't vouch for how good the VA'd cut scenes are, but I do know that, on the bright side, it's got some new scenes between NPCs that add flavor, so it's not all bad.
 

1eyedking

Erudite
Joined
Dec 10, 2007
Messages
3,591
Location
Argentina
From this day on, I will never again play a console game in my life: FF7 is that bad.

I feel dirty for even owning a NES.
 

obediah

Erudite
Joined
Jan 31, 2005
Messages
5,051
1eyedking said:
From this day on, I will never again play a console game in my life: FF7 is that bad.

I feel dirty for even owning a NES.

Your position is so noble that I'm overlooking the complete absence of logic.
 

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