Kz3r0
Arcane
- Joined
- May 28, 2008
- Messages
- 27,017
A first attempt to create a playable anime, on the Playstation 2 nonetheless, features all the elements of the genre, Mecha, angsty kid, pseudophilosophy combined with metagaming Kojima style, that was the director of the project.
While the cutscenes live up to anime graphics the in-game engine shows barren landscapes and low polycounts, the norm on this console, especially the first titles.
The real novelty is the fact that the mission entail saving civilians and not only destroy enemies, particular attention is given to avoid collateral damages, watch where you shoot and where you throw your enemies, yes, you can grab them and use them as shield or throw them against pillars and walls to destroy them.
The levels and missions are varied enough and try to expand on all the three dimensions, this usually means that you have to use the lock-on target to hit enemies above you.
A note for people interested in this kind of things, the final boss battle can be 'won', meaning that you will lose by cutscene instead to get beaten down.
All in all an interesting game with some neat idea that reamins an unicum in its genre, truly recommended.
http://en.wikipedia.org/wiki/Zone_of_the_Enders_(video_game)
The first game was successful enough to warrant a sequel, this time the graphics gets a noticeable improvement and the emofagottry gets toned down, there is less variety tho and the level design is slightly worse.
The real shining moment however is the skirmish between the two armies with tens of enemies an allies on screen without any drop in the framerate, what makes the battle interesting, Mecha factor aside, is the possibility to heal your allies by grabbing them and charging them, you can always focus on killing opponents if this is not your cup of tea.
http://en.wikipedia.org/wiki/Zone_of_the_Enders:_The_2nd_Runner
Unfortunately seems that the series won't continue, a pity, more reason to play two games that are a rarity on their own.
While the cutscenes live up to anime graphics the in-game engine shows barren landscapes and low polycounts, the norm on this console, especially the first titles.
The real novelty is the fact that the mission entail saving civilians and not only destroy enemies, particular attention is given to avoid collateral damages, watch where you shoot and where you throw your enemies, yes, you can grab them and use them as shield or throw them against pillars and walls to destroy them.
The levels and missions are varied enough and try to expand on all the three dimensions, this usually means that you have to use the lock-on target to hit enemies above you.
A note for people interested in this kind of things, the final boss battle can be 'won', meaning that you will lose by cutscene instead to get beaten down.
All in all an interesting game with some neat idea that reamins an unicum in its genre, truly recommended.
http://en.wikipedia.org/wiki/Zone_of_the_Enders_(video_game)
The first game was successful enough to warrant a sequel, this time the graphics gets a noticeable improvement and the emofagottry gets toned down, there is less variety tho and the level design is slightly worse.
The real shining moment however is the skirmish between the two armies with tens of enemies an allies on screen without any drop in the framerate, what makes the battle interesting, Mecha factor aside, is the possibility to heal your allies by grabbing them and charging them, you can always focus on killing opponents if this is not your cup of tea.
http://en.wikipedia.org/wiki/Zone_of_the_Enders:_The_2nd_Runner
Unfortunately seems that the series won't continue, a pity, more reason to play two games that are a rarity on their own.