There's no organic gameplay reason to. As I said, you have to force yourself to do such things or you invent LARPs to do so.Uhhh have you visited the city? You're not going to get 'bored' I assure you, it's a fucking hellhole
Well ok I guessThere's no organic gameplay reason to. As I said, you have to force yourself to do such things or you invent LARPs to do so.Uhhh have you visited the city? You're not going to get 'bored' I assure you, it's a fucking hellhole
Not that I'm tooting my own horn or anything, but I have some builds in my sig which you might find useful
Bought it recently to play with a friend and he cockblocked me by taking a break from playing games for the past week.
So I tried solo runs. Died a lot.
My first embarassing death which I won't forget was when I managed to learn how to hot-wire cars. I had to escape the town of Riverside due to helicopter so I took a scenic route west. Found a fishing accessories shop, broke inside tripping an alarm. Was thinking there were not a lot of zombies in sticks so I began looting for fishing rods and other stuff. Building got swarmed and zombies began pouring in through the window I broke and smashing every other. So I made a galaxy-brain move to try and punch zombie trying to get in through one of back windows and try to jump outside. Got stuck for a moment and bitten either by him or those which got to me from inside. The Megamind strat here wasn't just trying to force myself through a window but ignoring stairs almost adjecent to the window. Y'know, run on 2nd floor, open a window there, jump outside - easy peasy. If it was a gunstore then at least it would sound somewhat logical and epic to die but I got myself killed over a fishing bait, all things considered.
Second time wasn't any better, I attracted 10 zombies and was already tired so I dashed for a school in Riverside to have some rest - and it is also where I parked the van as I was in the middle of relocating my base. In the chase I got a brilliant thought to grab a hammer from my old house as i was running by it and ignored the threat. Again, I tried pushing through a zombie in a doorframe which followed me in instead of using kitchen door outside. Got bit in an arm. Over a fucking hammer, not even sledge but regular nail hammer. And i probably got a spare too, and was followed by probably 3 zombies tops.
Still much better than hopping right into Multiplayer, starting in Muldraugh, running outside to meet with my friend only to get eaten alive by one zombie in front of my house within first 5 ingame minutes.
My current characters are a lot more cautious and successful so far. One of my greatest success was burning down half of main street of Muldraugh with one molotov and shooting stragglers with pump shotgun in between smoking cigarrettes. Managed to clear the path to VHS store, police station, bookstore and gas station. Unfortunately I did not burn down the woods as I expected, the zombies which I lured there barely lit couple of trees before perishing to dust. But the aftermath of hundreds of burned or shotgunned corpses is a magnificent view. Or you could say this was another day in Kentucky.
My endgame goal is to get to Louisville and claim one of the 6-floor apartment buildings across Knox Bank downtown and settling on top floor. I am kinda worried about zombie spawns from Apocalypse settings, it already is annoying to have constant firemen spawns in front of fire depot in Rosewood after clearing the perimiter at least five times. I am worried zombies will spawn on multiple floors even when I destroy stairs and fully clear the building. But maybe my characters will die, if so then I will hop in sandbox and disable respawns.
So far this game is a blast and I haven't even managed to survive one month yet.
It's really good. Especially in MP (SP gets stale quick, imo). Really detailed and fun. Expect to die over and over as you figure out the game, and to tour lots of interesting places filled with zombies. Sadly, once you learn the game and manage to survive comfortably, you'll find the game getting boring fast, as there's not much of a difficulty curve (there's some, such as electricity and water shutting off, but it's still too little), nor is there anything to strive towards. I'm hoping the introduction of NPCs will change that, though that's still a couple years away.I've recently been hearing more and more about this game out of thin air it seems. Can I get some quality Codexer insight on the game's overall quality? A rough description about what to expect? How is the multiplayer aspect to the game?
Quite a lot of people play with the apocalypse preset but reduce the respawn settings -- particularly in recently visited cells, so you don't randomly get zeds continuing to pop up out of nowhere in what should be your 'safe zone' outside your immediate base. (That doesn't mean you can't get herds roaming in, but that you don't find buildings being repopulated in that area.)My endgame goal is to get to Louisville and claim one of the 6-floor apartment buildings across Knox Bank downtown and settling on top floor. I am kinda worried about zombie spawns from Apocalypse settings, it already is annoying to have constant firemen spawns in front of fire depot in Rosewood after clearing the perimiter at least five times. I am worried zombies will spawn on multiple floors even when I destroy stairs and fully clear the building. But maybe my characters will die, if so then I will hop in sandbox and disable respawns.
So far this game is a blast and I haven't even managed to survive one month yet.
It's worth trying the harder scenarios if you haven't already, and there's some genuinely amazing community maps. I'm not normally one to go nuts on mods, but the community here is pretty special in that regard. Eerie Country and Cherbourg are two you should definitely check out if you haven't already, the former being a big extension to Knox, and the latter being set in France and thus being entirely novel in its assets and architecture. IIRC its creator actually got hired by the indie stone -- they do this quite a lot actually, more than I've seen with any other commercial game. His work is in no small part responsible for the big facelift a lot of areas have got in recent areas, though that does come with the downside of Cherbourg getting updated much less.The biggest issue in this game for me is that after you secure your safehouse and stock it with supplies, there's not much to do. No objective to strive towards.
If you have friends who'd be willing to play it with you, absolutely go for it.How is the multiplayer aspect to the game?