As for the gameplay mechanics, if you recall the hero system of Warcraft III, and the campaigns that centered around those characters, you may find something very similar to that in Project Phoenix’s RTS-inspired gameplay.
“What’s even cooler–you’re working with heroes, not just any old character. These heroes are heroes. They’re just like Legolas. They’ll kill in one shot and nail people’s faces…But there are many many crappy foot soldiers. And they will overwhelm you and you will lose health, and you will die, and that’s where the fun begins. It’s more about tactical gameplay. Where you stand, where you set up your archers, how you set up your group, how you want your groups to behave, these are the decisions your players will be making, not ‘do your special move now.’ Micromanagement just doesn’t feel real.”
-----------------
“What I want to say is basically the reason JRPGs—to be specific, the recent final fantasies have been all about close to realistic facial features and designs, making an impression that it’s really about eye candy and I don’t really see strong plotlines happening with the JRPG genre. And I want to see a bit of plotline, I want to see a bit of story, I want to see people being moved by the story, I want to see people attached to the characters, and I want to have a fun combat system that people can be involved with. With all of that, that really fulfills what the JRPG genre is about. And I just want to fulfill that.”