Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Project Eternity Kickstarter Update #54: Mega Art Update + UI Mockup

A user named cat

Guest
6e3dib5.jpg
 

SmartCheetah

Arcane
Joined
May 7, 2013
Messages
1,080
ih46ye.jpg

Gah! >.< Should be "set".
I write semi-phonetically when I'm in hurry.
2s1m5mo.jpg

Nah, but seriously, too much stuff everywhere on the screen. Looks like some ridiculous mmo thing.
I like what they originally did. Reminds me of IE games(especially IWD2, maybe because of placeholder icons), and that's a good thing.
What's the fucking point of minimap anyway?
 

BlackAdderBG

Arcane
Patron
Joined
Apr 24, 2012
Messages
3,081
Location
Little Vienna
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Codex USB, 2014 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
The one thing that is good in MMOs is the UI ,so if more games are like them is move in the right direction.Because lets be real the best thing in old RPGs were the comfortable and intuitive interfaces.
 

Rake

Arcane
Joined
Oct 11, 2012
Messages
2,969
The one thing that is good in MMOs is the UI ,so if more games are like them is move in the right direction.Because lets be real the best thing in old RPGs were the comfortable and intuitive interfaces.
:killit:
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
The one thing that is good in MMOs is the UI ,so if more games are like them is move in the right direction.Because lets be real the best thing in old RPGs were the comfortable and intuitive interfaces.
:killit:

I'd rephrase that.

One good thing about "MMOs'" (and I mean WoW, really) UI is how moddable it is. In, say, WoW you can do whatever you want.
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
I don't like the idea of a minimap. Bringing up the zone map gives me a feeling of "pulling out the map" like an adventurer. It feels less exploratory having a constant orientation aid in a corner.
The same goes for character sheets and inventory. By having it full-screen, it becomes a "focus activity" for the player.
 

Rake

Arcane
Joined
Oct 11, 2012
Messages
2,969
I don't like the idea of a minimap. Bringing up the zone map gives me a feeling of "pulling out the map" like an adventurer. It feels less exploratory having a constant orientation aid in a corner.
The same goes for character sheets and inventory. By having it full-screen, it becomes a "focus activity" for the player.
I don't think there will be a minimap. What's the point in an isometric IE like game? In IE games you could click somewhere on the map and your characters would go there.
 

DemonKing

Arcane
Joined
Dec 5, 2003
Messages
6,030
It looks just like the IWD style - which I do think is gorgeous - and given that Fergy bought the art assets off Herve a few years ago they could use with impunity. *However* I would like to see some variation rather than a straight clone of what has worked before.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Sorry, fixed perspective painted background IE legacy game - I don't think small bits and pieces everywhere works.
 

861129

Cipher
Joined
Apr 18, 2011
Messages
1,011
Location
gone, not around any longer
Sawyer wants to minimize mouse travel distance from right-aligned portraits to the action bar, because this is apparently the most uncomfortable direction to move the mouse for a right-handed person, and he wants to keep the dialogue box aligned to the right for readablity.

The wide bottom bar eats away at the already narrow widescreen viewport, however. Thus, a left-aligned UI?

yfkuq.jpg
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Sawyer wants to minimize mouse travel distance from right-aligned portraits to the action bar, because this is apparently the most uncomfortable direction to move the mouse for a right-handed person, and he wants to keep the dialogue box aligned to the right for readablity.

The wide bottom bar eats away at the already narrow widescreen viewport, however. Thus, a left-aligned UI?

yfkuq.jpg
The lef aligned portraits look shit. So do the million icons on the bottom left.
 

Wizfall

Cipher
Joined
Oct 3, 2012
Messages
816
I don't like it because as centurionofprix said the wide bottom bar eats away at the already narrow widescreen viewport.
I would like better an UI that is in some parts vertical in order to not loose so much height.
 

Vicar

Cipher
Patron
Joined
Oct 15, 2012
Messages
283
aym3wp.jpg


IMO moving it to the top and making it slightly slimmer (and adding a line frame) makes it looks much better without changing too much things.
 

himmy

Arcane
Joined
Oct 13, 2012
Messages
1,151
Location
New Europe
ITT we find out that the bar would look better literally everywhere else than where Obsidian put it.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
IMO moving it to the top and making it slightly slimmer (and adding a line frame) makes it looks much better without changing too much things.

Or.. or.. they could split it in two, and have for example text at the top and options at the bottom, like in AoD. It's brilliant.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
ITT we find out that the bar would look better literally everywhere else than where Obsidian put it.


Most of the mockups here look terrible to me, while some look better than Obsidan's.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom