Curratum
Guest
I dunno, I like the level design aesthetic so far. Gameplay is solid enough, even though imps are a bit too turret-y and wouldn't move or chase you down a lot of the time.
The cheap deaths do annoy me, though. Those flying horned skull exploder enemies will sometimes spawn in at random locations and rush you and they hurt A LOT, and you can't really hear them screaming amid a full-on clusterfuck of enemies.
The sniper railgunner enemy is also pretty cheap. I died twice on the Memoriam level, the one with the rune after Chaos Generator. One death was more than 50 HP lost to a single flying skull, the other was the sniper.
I am playing on the highest difficulty, but when the game is not pulling cheap tricks like this, it's very manageable, and it makes those deaths feel even more annoying and cheaper.
The cheap deaths do annoy me, though. Those flying horned skull exploder enemies will sometimes spawn in at random locations and rush you and they hurt A LOT, and you can't really hear them screaming amid a full-on clusterfuck of enemies.
The sniper railgunner enemy is also pretty cheap. I died twice on the Memoriam level, the one with the rune after Chaos Generator. One death was more than 50 HP lost to a single flying skull, the other was the sniper.
I am playing on the highest difficulty, but when the game is not pulling cheap tricks like this, it's very manageable, and it makes those deaths feel even more annoying and cheaper.