Faarbaute
Arbiter
- Joined
- Mar 2, 2017
- Messages
- 771
I've always disliked it and it's one of the things that really turn me off from playing a game.
When I say procedural generation, I mean anything from randomly generated quests to terrain, stats and gear, on the fly or during development.
It really deflates the sense of intent and purpose in your game and while some amount can be okay, it really cheapens the experience.
While I do make exception for something like Diablo, where the randomly generated content is the entire point of the game, I hate to see that shit in RPGs.
I also understand that nobody is going to be placing every tree in a forest by hand, but you'd atleast like to pretend that the world you're exploring has been constructed with care.
What do you guys think?
When I say procedural generation, I mean anything from randomly generated quests to terrain, stats and gear, on the fly or during development.
It really deflates the sense of intent and purpose in your game and while some amount can be okay, it really cheapens the experience.
While I do make exception for something like Diablo, where the randomly generated content is the entire point of the game, I hate to see that shit in RPGs.
I also understand that nobody is going to be placing every tree in a forest by hand, but you'd atleast like to pretend that the world you're exploring has been constructed with care.
What do you guys think?
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