Blaine
Cis-Het Oppressor
Are you playing it with mods, Blaine? Because you kind of should to get the best experience.
Yeah, I'm currently using this one.
Are you playing it with mods, Blaine? Because you kind of should to get the best experience.
I found myself runnin out of minerals tho.
People don't want a survival patch to simulate realistic survival elements, they want a survival patch to provide consistent challenge, which in turn will make build choices, strategy, which path to take etc actually meaningfully relevant, and make the gameplay that much better. Game is too easy. Resource balance, combat difficulty etc aside, the handholdey elements we also assume would be toned down.
By "survival" we mean "don't die", and currently not dying isn't much a problem. It's such a shame.
Half-Life's tagline was "run shoot think live". An apt descriptor of old school gameplay. Sadly modern AAA games remove the need for the "think" and "live" part, though Prey is better at actually engaging the player than most.
What is this supposed to prove? This is just another off-the-mark "Retro" styled FPS that is nothing like the games it purports to emulate.
Shadow warrior was decent,also there is Ion Maiden in the making. I doubt that i will play a better fps than DOOM 2 in my life,after all those guys sold their souls to make such a game.It's not supposed to "prove" anything, and no, it really isn't like the others at all, and is more in the vein of Quake et al. than any of them managed to be, too. Even the retro visuals are far better executed than most, but there's a lot more to it than that.
Show me one other game remotely like it. I've had my eye on pretty much every indie FPS for the past ten years, and Dusk is the first one I've ever really given a shit about, aside from Devil Daggers, which is much simpler.
I'm just dropping it there in case someone who likes 1990s-style shooters is interested, since it came up. I played all of the classic shooters in the 1990s when you were still two or three years old, KIDDO. You can fuck right off.
Shadow warrior was decent,also there is Ion Maiden in the making. I doubt that i will play a better fps than DOOM 2 in my life,after all those guys sold their souls to make such a game.
http://store.steampowered.com/app/562860/Ion_Maiden/
Prey does a decent job up until about half way, then its gameplay just falls apart much worse than the likes of Shock 2 and Deus Ex.
Holding down the wrench attack does a stun,it could be chained in a way that could kill most of the melee enemies without loosing health. It is the most useful weapon,after i found out about this magical ability,i never used any other weapon outside of the laser. Only enemies that could do you harm are the ones with a damage aura.Shadow warrior was decent,also there is Ion Maiden in the making. I doubt that i will play a better fps than DOOM 2 in my life,after all those guys sold their souls to make such a game.
http://store.steampowered.com/app/562860/Ion_Maiden/
Yeah, Shadow Warrior was all right, come to think of it.
Prey does a decent job up until about half way, then its gameplay just falls apart much worse than the likes of Shock 2 and Deus Ex.
I'm not even halfway through the game yet, I don't think, which may explain why I don't feel as strongly as others do. Still, my collection of extra material blocks just keeps growing and growing....
The only troublesome thing I've run into are those splitting purple phantoms. I can't even one-hit kill them with a sneak attack recycler charge, and foaming them up only lasts but so long before the inevitable split. Creative fleeing, corner abuse, and shotgunning works well, but that just doesn't feel satisfying. I hear tell there's some psi power that allows you to temporarily disable enemy powers, which is probably what I'm missing.
Holding down the wrench attack does a stun,it could be chained in a way that could kill most of the melee enemies without loosing health. It is the most useful weapon,after i found out about this magical ability,i never used any other weapon outside of the laser. Only enemies that could do you harm are the ones with a damage aura.
Prey does a decent job up until about half way, then its gameplay just falls apart much worse than the likes of Shock 2 and Deus Ex.
I remember then to be annoying,there is quite a few of them in the reactor area or something similar place. Stunning them and then gunning them with a upgraded pistol was a good tactic. You can always laser blow them away.Holding down the wrench attack does a stun,it could be chained in a way that could kill most of the melee enemies without loosing health. It is the most useful weapon,after i found out about this magical ability,i never used any other weapon outside of the laser. Only enemies that could do you harm are the ones with a damage aura.
Yeah, I've got the 50% wrench damage boost and I use the power attack often. That's part of the issue, though: The splitting purple phantoms also have damage auras.
It's not that I can't defeat them, it just doesn't feel right. If you see two bags of chips lying next to each other, shock the one you think is a mimic, and the run over and beat it with a wrench, that feels right. Fighting the purple phantoms currently feels like brute-forcing rather than anything natural or elegant.
Yeah, I know, I can sneak past them. But why would I, when I can dispose of them and save myself the hassle?
...because it is easier to do than crafting meticulously detailed levels (vertically oriented levels in the case of Quake) with thoughtful enemy placement.
A proper (game) dungeon, in my opinion, has three qualities:
It must have a complex and challenging layout. I refer to this as "environmental challenge." Multiple floors/levels interconnected at various points, portions of some floors accessible only from certain sections of another floor (and optionally, individual levels/floors sharing various elevations as opposed to being completely flat), dead ends, branching forks and intersections, switchbacks, one-way exits, single exits that can lead to multiple destinations, pitfalls and trap doors, portcullises or portholes allowing vision but not immediate passage, secret doors, ladders, teleporters, et cetera.
It must also have rewarding and challenging interaction. I refer to this as "not being designed for retards because they 'just want to relax after work'." Cryptic messages and clues, various kinds of environmental or self-contained puzzles, needful key items to uncover, levers to pull, hidden buttons to push, pressure plates, traps to avoid (and maybe disarm), hard-to-spot reward items or equipment, and observational mysteries (i.e., observe some creature or character's behavior to figure something out; just for example, following a mouse back to a crack in the wall).
Finally, interesting monsters or creatures with varied traits, behaviors, dialogue if applicable, and needful loot implemented in the dungeon via thoughtful encounter design can't hurt.
Prey does a decent job up until about half way, then its gameplay just falls apart much worse than the likes of Shock 2 and Deus Ex.
Pretty sure that even on medium difficulty SS2 is more challenging than Prey on highest one.