felipepepe
Codex's Heretic
BROS, I'm doing some research for an idea of mine and looking for "proofs" on the games industry's march towards wider audiences, popularization of games & the resulting dumbing down.
Examples:
Modern quotes are quite easy to find, but I'm especially interested in pre-2000 ones; preferrably around the mid-90's console boom. Does anyone recall/has on decline.txt anything major in that sense?
Examples:
"In the past, game designers have viewed making their creations as something like producing an opera… they want to produce something epic, titles that offer 30-40 hours of in-depth (and sometimes open-ended) play. Consumers are moving towards a desire for something more complete, and more exciting. It’s as if they want to make the move from opera into pop music.
A new generation of consumers is growing that wants quick, fast-paced entertainment that’s instantly gratifying. After all, dancing along to a pop song is more fun than watching a 3-hour opera, isn’t it?"
- Bruno Bonnel - Chief Creative Officer, Atari
"First of, we've been trying to expand our audience, make games more accesible to people, we've been trying to make then more cinematic, a.k.a. more Hollywood-like, therefore they wind up more linear; and finally, we wind up with the 'E3 syndrome', were everybody is not necessarly trying to make the best video-game, they are trying to make the most impressive stage demo, in order to win up one another. And again, guilty as charged, we are partially responsible for that."
- Cliff Blenszinski - Former Design Director, Epic Games
"I think around the Wii, actually, games got dumbed down even more. It was like 'we need everybody, we want your grandman, we want your babies, we want everbody in the family to be able to play and enjoy this games', and what that did was to took the real gamers and just... I mean, Nintendo just threw them away. But then, once they succeded, everyone else followe suit and just decided not only to dumb down the difficulty in just about everything, but also jumping on the bandwagon of appealing to all this different demographics."
- Edmund McMillen - Co-CEO, Team Meat
"Modern games are rarelly found to have the 'Game Over' screen of the past, these are more often than not traded for checkpoints or inexplicably temporary death states, so the players are never faced with a reason to stop playing. There will always be the sector of harcore gamers looking for a proper challenge in-game, but we're at a time in the games industry were is very important to publishers to entice a wider audience."
- Jess McDonell - Video games journalist, GameSpot AU
Modern quotes are quite easy to find, but I'm especially interested in pre-2000 ones; preferrably around the mid-90's console boom. Does anyone recall/has on decline.txt anything major in that sense?