IHaveHugeNick
Arcane
- Joined
- Apr 5, 2015
- Messages
- 1,870,198
Cold War spy RPG.
Arrakis/Dune: Probably has enormous potential for C&C and backstabbing and violent/non violent playthroughs. CD Projekt could pull it off.
I voted almost everything except:
1. High fantasy = obvious, most crpg are already high fantasy. On the other hand a good and original high fantasy i would play. (aka = not forgotten realms-like, not bad tolkien rip-offs, etc...)
2. Dark fantasy = see above, again a good and original dark fantasy could be interesting but the chances for it are slim.
3. Time-travel = time travel doesn't make sense if made in a serious way so... no thanks
4. Pre-historic = no just because i don't like the idea.
Everything else i want more of. Except zombies.
Dark high-fantasy steampunk western-opera set in alternate prehistoric near future.... with cats.
This. If it's an unusual mix of things, even better. Say, western with magic or steampunk elements.Anything with enough magic (or technology sufficiently advanced to be indistinguishable from it) to involve stuff that is actually cool to do, gets a pass from me.
Historic setting is not a valid setting for an rpg, as every possible outcome has previously been predetermined. If you give the player the agency to make his own decisions in a strictly historic setting, then it veers into alternate history setting.I want to bea dragonGilgamesh.
Seriously though, historical settings and proper mythological ones would be great but for some reason they're not even in the poll.
Charlies, they are charlies. Gooks are in Korea."Gonna shoot me some Gooks today, wah ha!"
Only if you're a namby-pamby politico* type, who use the official "okayed" slang. Real fighting man call all dem Asians gooks, and shoot 'em good. Borrowed the word from the Korean War, when men still knew what's what.Charlies, they are charlies. Gooks are in Korea.
Dark high-fantasy steampunk western-opera set in alternate prehistoric near future.... with cats.
Smaller more personal stories works fine in an historical setting. You're too used to the epic plots of the high fantasy games it would seem, if you've lost your imagination so completely. If anything it'd encourage much better writing since they can't just give the player complete agency over how things at large turn out, which I've always found lazy. You might not be able to decide the fate of kings, nations, the outcome of wars or even who runs your local village in a historical setting but you could change your place in the world and the people directly around you. Just like in real life. Instead of being something that you are in control of larger conflicts instead creates context and frame your personal struggles.Historic setting is not a valid setting for an rpg, as every possible outcome has previously been predetermined. If you give the player the agency to make his own decisions in a strictly historic setting, then it veers into alternate history setting.
We need more hard sci-fi. And I don't mean Mass Effect.
On the same topic, has there ever been a good hard sci-fi RPG?