Jaime Lannister
Arbiter
- Joined
- Jun 15, 2007
- Messages
- 7,183
5555 snipe
Shannow said:See above. For me personally I doubt it. If I want good fantasy stories I'll read a good fantasy book. C&C isn't that important to me. A world that makes sense, npcs that make sense, motives that makes sense and all that leading to C&C that make sense are more important than the mere existence of c&c just for C&C's sake. And in all newer games that threw C&c in my face at every opportunity it simply felt forced, not to mention a lot of it wasn't satisfying because it often didn't make sense, it was rarely possible to look for better solutions that the binary ones, which were presented.
2 cents
janjetina said:I like Fallout for all the reasons you mentioned in the poll, and isolating a single reason is impossible. If any of the elements mentioned in the poll was worse, it wouldn't be the same game.
Fallout's post-apocalyptic wasteland setting is interesting by its own merit, and it was implemented very well. Visuals, sounds, plot themes, characters and locations blend perfectly, creating a highly cohesive, logical and atmospheric world. Only the best games pull this off. The way that the story of Fallout is being told (or rather, more shown that told) fits the setting perfectly (so I think of Fallout's story as an integral part of a setting, rather than something independent). Slowly piecing together the puzzle of the supermutant threat, gaining an insight in the period immediately preceding the war and the FEV experiments by finding and reading the holodisks in the Glow was an unforgettable.
I liked combat in Fallout as well. Plenty of firearms to choose from, aimed shot, turn based combat, unique and flavorful opponents and short encounters that never deteriorated into grind (which almost every RPG is guilty of). The way that the character build and progression infuenced combat was almost perfect. There was a clear sense of progressing, becoming more experienced and adept in combat. What is there not to like?
Concerning character build and progression, the way that character skills and stats were tied in dialogue and exploration (though the exploration aspect was lacking in quantity - more use for non-combat skills would have been more than welcome) was revolutionary and is now a model that I think every RPG should follow, but, unfortunately, more often than not they don't.
Multiple choices with different outcomes are what make a game an unique experience. Being pressed for making a high impact decision, especially with incomplete information (and even better, with the amount of information depending on previous exploration and choices that were involved, with everything tied into character stats) and witnessing the consequences of your decisions unfold immensely enriches gameplay experience, and is an imperative for replayability (which separates great games from good games) and Fallout did it well.
RPGs are about conflict. However, not all conflict is resolved by using physical force. A non-(physically) violent RPG needs to set up the scene for other kinds of conflict, like political conflict, industrial espionage, etc. In order for this to work, the choices need to be strong enough to make the player think carefully and weigh his decisions. However, this would not be enough. Such a game would need to have a well written story with multiple arcs, an intriguing setting and a well developed exploration aspect. A good stat and skill system that influences gameplay and gives the player a good sense of progression would have to be under the hood, of course.
Shannow said:A world that makes sense, npcs that make sense, motives that makes sense and all that leading to C&C that make sense are more important than the mere existence of c&c just for C&C's sake. And in all newer games that threw C&c in my face at every opportunity it simply felt forced, not to mention a lot of it wasn't satisfying because it often didn't make sense, it was rarely possible to look for better solutions that the binary ones, which were presented.
AzraelCC said:...
Arcanum doesn't have the same level of atmosphere that Fallout is able to achieve. Sure the mechanics reflect the tech versus magic theme, but it's discarded for the save the world crap as the game ends, only to be deconstructed in an incredulous way. It would have been nice if all those choices for your build would end up influencing the future of Arcanum: would it be a future of technology, or a return of magic?
vazquez595654 said:Fallout and Arcanum were okay with respect to their time. It doesn't make sense now days to use the vast power of computers to make glorified choice and consequence book simulators.
It doesn't break the game. You end sent to the Void, some endings won't be possible for you (you don't have the weapon to kill Kerghan) but hey, C&C.Xor said:Oh there are plenty of ways to break the game. Kill Min'gorad and Nasrudin, for one.
vazquez595654 said:and they both have relatively terrible looking graphics (and I don't mean art - Arcanum had beautiful and detailed item art).
space odyssey said:vazquez595654 said:and they both have relatively terrible looking graphics (and I don't mean art - Arcanum had beautiful and detailed item art).
Fallout has sweet graphics, especially today, I prefer 2d especially in Fallout style and to me not much looks better, sure could be improved I guess like Fallout Tactics, but 2D isometric fucking rules.
This brings up something that always confused me with Arcanum, I was slobbering all over it from the moment I heard about it, desperately waiting for it to come out and looking at screenshots I just thought it looked a bit crappy, why couldn't they just make it look as good as fallout? But it'll still be sweet I thought, and fantasy done right where I can shoot some gay elf in the face, but wait... tech users fucking suck, and even if they didn't the combat is so god damn shit that even if my gun rocked it doesn't matter because the combat plays out so awkwardly theres no pleasure in it at all. Then it would crash.
None of the dialogue especially early on drew me in to the game world, taking enjoyment out of all transactions, quests and exploration. Though talking to Virgil as an idiot was pretty funny. As a retarded Fallout fanboy eagerly awaiting what would could be its creators latest and greatest masterpiece I was let down in every department, it didn't have to completely live up to Fallout, but it wasn't even a decent game god dammit.
In recent years I've tried to go back repeatedly but just can't get past the GAMEPLAY, it fucking sucks, not just combat but all of it. C&C are not all of it, a fucking flow chart 1 mile long isn't worth shit when your whole game sucks.
In short:
Arcanums graphics are fucking shit, both in quality and art directions. I never understood how it could be technically proficient but just look so damn crap(and my god the animations)
The combat is beyond shit though everyone knows this
The whole world is bland and boring as hell, and thus most of the the quests and dialogue are
And its character system is pretty crap too.
Fallouts graphics are fucking awesome
The combat is not the best, but good and very satisfying, love the animations too
Cool world to explore, good dialogue\quests\characters
SPECIAL system is good, progress is well balanced but feels significant every level, like you can notice levels difference while in that enjoyable combat.
Fallout just does it all right and is actually fun to play, Arcanum just has god awful gameplay, which I think is pretty critical in a.... game
quasimodo said:space odyssey said:vazquez595654 said:and they both have relatively terrible looking graphics (and I don't mean art - Arcanum had beautiful and detailed item art).
Fallout has sweet graphics, especially today, I prefer 2d especially in Fallout style and to me not much looks better, sure could be improved I guess like Fallout Tactics, but 2D isometric fucking rules.
This brings up something that always confused me with Arcanum, I was slobbering all over it from the moment I heard about it, desperately waiting for it to come out and looking at screenshots I just thought it looked a bit crappy, why couldn't they just make it look as good as fallout? But it'll still be sweet I thought, and fantasy done right where I can shoot some gay elf in the face, but wait... tech users fucking suck, and even if they didn't the combat is so god damn shit that even if my gun rocked it doesn't matter because the combat plays out so awkwardly theres no pleasure in it at all. Then it would crash.
None of the dialogue especially early on drew me in to the game world, taking enjoyment out of all transactions, quests and exploration. Though talking to Virgil as an idiot was pretty funny. As a retarded Fallout fanboy eagerly awaiting what would could be its creators latest and greatest masterpiece I was let down in every department, it didn't have to completely live up to Fallout, but it wasn't even a decent game god dammit.
In recent years I've tried to go back repeatedly but just can't get past the GAMEPLAY, it fucking sucks, not just combat but all of it. C&C are not all of it, a fucking flow chart 1 mile long isn't worth shit when your whole game sucks.
In short:
Arcanums graphics are fucking shit, both in quality and art directions. I never understood how it could be technically proficient but just look so damn crap(and my god the animations)
The combat is beyond shit though everyone knows this
The whole world is bland and boring as hell, and thus most of the the quests and dialogue are
And its character system is pretty crap too.
Fallouts graphics are fucking awesome
The combat is not the best, but good and very satisfying, love the animations too
Cool world to explore, good dialogue\quests\characters
SPECIAL system is good, progress is well balanced but feels significant every level, like you can notice levels difference while in that enjoyable combat.
Fallout just does it all right and is actually fun to play, Arcanum just has god awful gameplay, which I think is pretty critical in a.... game
What he said.