Whew, poll results now paint a pretty interesting picture:
- Solid lead for DA:O
- ME and PoE tied for 2nd place, with a slight advantage for ME
- NWN 2 clearly behind
These results so far lead me to believe the codex does NOT really mind trash mobs as much as it's usually claimed in NWN 2 related threads, otherwise DAO would be lower. It's all about frontloading quality content. NWN 2 follows the "tradition" of older cRPGs of having a REALLY slow and pretty boring early game while DA:O tries to impress you from the very beginning. The good bits of NWN 2 like Crossroad Keep, trial etc all happen way past midgame. The campaign railroads you REALLY hard in the beginning, so much so that it takes a couple of hours to finally reach Neverwinter, where things start to open up and become more interesting. They could've just moved Shandra to Neverwinter and scrapped the ENTIRE Highcliff portion of the game entirely and nothing of value would be lost.
Because of the initial slog, a lot of people probably quit the game out of boredom and that's how they remember NWN 2:
Oh, and I remember playing the game when it came out and never really understanding the jokes regarding Neeshka's tail. Because the game was a buggy mess and her tail only appeared for me about 2 years later when I replayed a more patched version of the game. THAT's when I learned she was supposed to have a tail.
Meanwhile, DA:O greets you with the origin story, a fun little twist I wish more games implemented. Come to think of it, AoD has something similar. Hey, I do remember VD saying nice things about DAO. Coincidence?
It takes several hours of playing DA:O until you realize how awfully full of trash mobs it actually is and by that time you're already close to finishing it anyway, so most people finish the game with a positive impression, though few ever replay it.
Mass Effect is similar in the sense that it starts off rather nicely (ASSUMING you overlook the utterly retarded the relationship between the Council and Saren) and the cracks only show up past the ten hour mark. Nobody remembered ITT, but Mass Effect set the precedent for recycling the same room a thousand times. Every single enemy "base" looks exactly the same, because it IS the same map. Dragon Age 2 perfected the art of recycling maps by making every single filler quest take place in the exact same cave. Bandits, spiders, blood mages, everyone LOVES that exact same cave.