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Incline POLL: Roshan's Quick and Brutal 2015 RPGOTY Survey

Vote for your top 1 to 3 RPG's of the year:


  • Total voters
    346

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
gonna get underrail and AOD instead of playing divinity enhanced edition with all this praise. Wish me luck.
 
Self-Ejected

Lurker King

Self-Ejected
The Real Fanboy
Joined
Jan 21, 2015
Messages
1,865,419
Until someone twist's felipepe's arm enough to organise another poll, any polls like these are gonna be biased towards games that have been played by the most people.

Right, because the poll should be more inclusive towards obscure cRPGs that nobody cares.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,715
Location
Small but great planet of Potatohole
I'm disappointed that a game with no c&c whatsoever and apparently (haven't played it, since no c&c) bad writing is the favourite of the Codex.
But hey, as long as y'all can shit on PoE for made-up bullshit reasons be sure to continue down the edgy route.
Because obviously writing and c&c are for everyone the most important elements of a good crpg and not perhaps: good game systems design, interesting gameworld/exploration* and good combat*... but what do i know...


*i'm not saying that AoD is bad at those elements - in before retardo comments.
 
Self-Ejected

Lurker King

Self-Ejected
The Real Fanboy
Joined
Jan 21, 2015
Messages
1,865,419
Underrail has decent CNC

Decent C&C? Humor me.

fairly complex and interesting quests (due largely to the excellent system and gameplay design)

Fairly complex my ass. They’re summarize in two things: kill them all and deliver the package. Only two quests require that you talk with different people to figure some stuff out, but that’s it. If you add the absurd amount of backtracking, insane amount of loot, you have practically an isometric MMO. That's not surprising. You also praise ShadownRun, which is a iPhone popamole isometric biowarian garbage.

the writing is miles ahead of Fallout (but not as good as Fallout 2, PST or Arcanum).

Right, because NPCs like “Jon, the beautiful”, “What” and “Dude” are so profound and interesting.

Whe should have a votation for the RETARDED COMMENT OF THE YEAR, RCOTY 2016. You're not the winner yet, but you are a strong contender, roshan.

A lot of Codexers have no idea about what writing is good, to the typical Codexer that likes Pillars of Shitternity

The writing in PoE is not good, but it’s miles ahead of Underrail, I can tell you that.

Spot typographical error = bad writing.

Not, bra. Typographical errors and typos amounts to not understanding the structure of the language. That is not a problem for me, because I’m not a native speaker.

Overly descriptive text filled with lots of stupid and pointless adjectives and metaphors = good writing

You praise PS:T and then complain about overly descriptive text? Look, good writing involves making a game world with NPCs and quests that are believable and interesting. The NPCs in Underrail are shallow and gamey as you get, and the more vivid ones are utterly retarded. You don’t care about anyone in Underrail, really. The quests, the story, the dialogues, are all just an excuse for trying new builds and kill things in a different way.
 

Jedi Exile

Arcanum
Patron
Joined
Oct 10, 2010
Messages
1,178
Project: Eternity Shadorwun: Hong Kong
The writing in Underrail is serviceable and I doubt the game has any C&C (I haven't played it much). The thing is, Codex doesn't really care about such things, though it says it does. Most Codexers want turn-based dungeon crawlers, and Underrail is quite good at it. So no wonder it's winning the poll.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
My votes:

Underrail
Shadowrun HK
Serpent in the Staglands

The writing in Underrail is serviceable and I doubt the game has any C&C (I haven't played it much). The thing is, Codex doesn't really care about such things, though it says it does. Most Codexers want turn-based dungeon crawlers, and Underrail is quite good at it. So no wonder it's winning the poll.

C&C is limited but some is present. For example a certain quest will determine if you get the option to join either the Protectorate or the Free Drones. Another one would be how you handle the Rathound King. There is the conflict between Scrappers and Black Eels which also determines the fate of a decent trader. Abrams can either be worked with or you rat him out to the Protectorate.
Some amusing ones like the names you give the caught Hoppers for Bret will actually be displayed ingame if you press tab or z, or giving Gorsky lip the first time you meet him.

Fairly complex my ass. They’re summarize in two things: kill them all and deliver the package. Only two quests require that you talk with different people to figure some stuff out, but that’s it. If you add the absurd amount of backtracking, insane amount of loot, you have practically an isometric MMO. That's not surprising. You also praise ShadownRun, which is a iPhone popamole isometric biowarian garbage.

1.) To the bolded: almost every quest in the vast majority of cRPGs are of that type even i highly praised ones here on the codex like PS:T, Bloodlines, etc.
2.) Absurd amount of backtracking? What? Most maps are small and are crossed swiftly. There are several fast travel sevices available which speed up traveling considerably. There is also the Sprint feat. Also since when is backtracking neccessarily bad?
3.) Insane amount of loot? Well that is only a problem if you are a moron with OCD who cannot ignore even a damn crowbar lying around.
 
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FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
I'm disappointed that a game with no c&c whatsoever and apparently (haven't played it, since no c&c) bad writing is the favourite of the Codex.
But hey, as long as y'all can shit on PoE for made-up bullshit reasons be sure to continue down the edgy route.

Guess your god is not here. Go back looking for him in GD.
 

k-t

Novice
Joined
Oct 29, 2012
Messages
18
Fairly complex my ass. They’re summarize in two things: kill them all and deliver the package. Only two quests require that you talk with different people to figure some stuff out, but that’s it.

But that's simply not true. The single quest line involving Jack Quicksilver has more than that.
 
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CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,584
Right, because the poll should be more inclusive towards obscure cRPGs that nobody cares.
Adding obscure cRPGs that tasteful people like to my backlog is the only reason why I follow such a thread. In fact it is even the main reason why I follow the Codex.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,898
The thing is, Codex doesn't really care about such things, though it says it does. Most Codexers want turn-based dungeon crawlers,

Nah, Torment and the Fallouts wouldn't make it to the top every time if that were the case. DA:O wouldn't have beaten KotC in 2009 either.
 

roshan

Arcane
Joined
Apr 7, 2004
Messages
2,444
They’re summarize in two things: kill them all and deliver the package.

Each and every quest in every RPG boils down to either one of these two things. It's in the implementation and the nitty gritty of it where the design of Underrail is a shining beacon of light. Take the warehouse mission in Core City. To complete it, I had to steal a key off someone, pick a lock on stealth mode, find a secret trap door, crawl around in some ventilation shafts, explore an abandoned base and deal with the crawlers, sneak through more shafts to get past a guard. In the warehouse, I had to continuously dodge wandering employees and patrolling soldiers in stealth after observing their patterns of movement, find refuge in hidden corners, hack my way into locked rooms, steal goods and the package in question, and then sneak out of the base.

That's not even taking into account the CNC. I could have bribed the person in the docks for the key, I could have assassinated a guard and used his uniform as a cover, I could have taken out the guard at the abandoned base, and so on. And these things are not just "select x or y in dialogue" or "pass speech check or fight" but actual involved and interesting gameplay systems. You're actually PLAYING through this, not just clicking on things like in CYOAs or adventure games.

This quest alone puts to shame almost everything in Arcanum, Torment, the Fallouts, the other IE games, TOEE and all the other Codex favourites.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,898
That's not even taking into account the CNC. I could have bribed the person in the docks for the key, I could have assassinated a guard and used his uniform as a cover, I could have taken out the guard at the abandoned base, and so on. And these things are not just "select x or y in dialogue" or "pass speech check or fight" but actual involved and interesting gameplay systems.

Different ways and means of achieving an objective aren't C&C according to classic Codex, this is why they said Deus Ex wasn't a RPG.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
Another good thing about Underrail's quests is that generally they're not spelled for you and you actually have to explore and find out what, where and how.
Compare that to shit like AoD where you're even teleported straight to the quest locations. Yeah, no thanks. I'd rather play the game than the game playing me.

Being teleported from script to script and playing guess the right stat you need to continue all accompanied by writing that rivals my bottle of Head&Shoulders in excellency, that's AoD. But at least you get to choose between multiple options amirite????
 

Commissar Draco

Codexia Comrade Colonel Commissar
Patron
Joined
Mar 6, 2011
Messages
20,856
Location
Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Both of AoD and Underail are great and you are all faggots for arguing the supremacy of Easter over Christmas; AoD is great for C&C, melee combat and story but locations are small and game is short and Underail is great sandbox and exploration game with decent dialogues, quests and some C&C... Like choosing between Protectorate and Free Drones or which faction you work for in Yunkyard and Core City or the King Rat quest. Teleporting is almost always optional in former btw and you have fast travel options like trains and boats in latter and compass in latter so stop pussy acking.
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
Fairly complex my ass. They’re summarize in two things: kill them all and deliver the package. Only two quests require that you talk with different people to figure some stuff out, but that’s it. If you add the absurd amount of backtracking, insane amount of loot, you have practically an isometric MMO. That's not surprising. You also praise ShadownRun, which is a iPhone popamole isometric biowarian garbage.
Eh, I am on my "blow them up with fireball" playthrough, and there are more types of quests than that.

Personally, I liked both murder quests the best (there is also a cannibal hideout, though this one ends in a fight since it is kill or be eaten, but that's cannibals for you. :D). Then there is Abram's quest line, which had only one quest so far, where my mage got asked to kill someone (and there are two other solutions to that quest), running the gauntlet (race against time and other contestants) and some other minor quests, like catching a thief or the rat king's dating problem. I wouldn't describe Underrail as fairly complex, but I like finding the little secrets hidden through out (e.g. the connection between Wyatt and Abram) - these, combined with the freedom to explore is what makes this game fun.

What I dislike is getting teleported from quest to quest (I once accidentally finished the first city in AoD in 15 minutes, because I didn't know that this one quest will get you teleported straight to the next location; enjoy all those C&C slides as they whoosh by, I guess) and quest solutions being reduced to passing skill checks in dialogues.
 

Nihiliste

Arcane
Patron
Joined
Jan 16, 2014
Messages
2,998
My preferences are apparently pretty banal and in line with codex preferences this year.

1) Underrail
2) Age of Decadence
3) Witcher 3
4) Serpent in the Staglands
5) Pillars of Eternity
6) Shadowrun:Hong Kong
7) Legends of Eisenwald

To be honest I enjoy all of the top 5 for different reasons so ranking them is probably not that representative. But it's nice to have a year where there were 7 games that I enjoyed, including 2 long awaited releases. After the disaster of the previous decade, these past 2 years have been kind to us.
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
Pillars of Erection
Twitcher 3
Underfail

I'm going by the ones I've enjoyed the most, simple as that.

Underrail has the best character building, and the best retro throwback feeling.
Witcher 3 has the best quests/story, babes, gore, and graphics (both design-wise and fidelity-wise).
Pillars of Eternity has the most potential.
 

Higher Animal

Arcane
Joined
Aug 11, 2012
Messages
1,854
My preferences are apparently pretty banal and in line with codex preferences this year.
2) Age of Decadence
3) Witcher 3
4) Serpent in the Staglands


"In line with Kodex preferences"


In line with Kodex preferences?


Kodex is a prestigious role playing seminar. As such, preferring pornography and fan service to High Art is grounds for expulsion.
 

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