I bought it because I genuinely believed Bioware had learned *anything* from the pile of shit that was DA2 and the utter retard fans it created. DA2 sold rather poorly as well and Bioware released this fine video where they claimed DA:I was created by PC gamers for PC gamers. There was no popamole health regeneration even. They made it sound pretty hardcore/old skuul (by Bioware standards) and perhaps a venture back into actual RPGs. No pre-made character to play, vast areas to explore... made for PC users... it had a ring to it.
Boy was that a bad decision by me. Not only was this a console game made by console retards for console retards, and a completely briandead popamole, with the worst UI possible, a tepid plot without a hint of creativity, imagination or any love for the game they were making, DA:I was also somehow the most ambitious yet pathetic release I have seen from Bioware ever. I've enjoyed some of Bioware's console games, such as Kotor and Mass Effect, but damn. DA:I is not good.
DA:I is decline in corporate form... incorporate form actually. This game was made by committee and the chair of that committee was a soulless retard. The game plays and feels like a very, very mediocre MMORPG, the plot is infantile and shallow. In a way it's trying to recall the first game of the series, but it constantly cowers in the shadow of DA2, referencing that game and that game's utterly stupid plot way too much for its own good. Instead of pretending that DA2 never existed, DA:I tries to legitimize it. Gaider just didn't quit soon enough. A pity.
There is no ambition in DA:I, it may have cost a lot of money, which games of this kind usually do, but it delivers nothing. No depth. no strategy, no roleplaying, no creativity - it's zero across the board. It does check all the boxes, it has:
flashy combat!
open world!
breathtaking vistas!
party based action!
crafting!
inclusiveness!
political correctness!
dragons!
mages dancing whild casting spells!
an awesome button!
Fuck this game and fuck Bioware
Boy was that a bad decision by me. Not only was this a console game made by console retards for console retards, and a completely briandead popamole, with the worst UI possible, a tepid plot without a hint of creativity, imagination or any love for the game they were making, DA:I was also somehow the most ambitious yet pathetic release I have seen from Bioware ever. I've enjoyed some of Bioware's console games, such as Kotor and Mass Effect, but damn. DA:I is not good.
DA:I is decline in corporate form... incorporate form actually. This game was made by committee and the chair of that committee was a soulless retard. The game plays and feels like a very, very mediocre MMORPG, the plot is infantile and shallow. In a way it's trying to recall the first game of the series, but it constantly cowers in the shadow of DA2, referencing that game and that game's utterly stupid plot way too much for its own good. Instead of pretending that DA2 never existed, DA:I tries to legitimize it. Gaider just didn't quit soon enough. A pity.
There is no ambition in DA:I, it may have cost a lot of money, which games of this kind usually do, but it delivers nothing. No depth. no strategy, no roleplaying, no creativity - it's zero across the board. It does check all the boxes, it has:
flashy combat!
open world!
breathtaking vistas!
party based action!
crafting!
inclusiveness!
political correctness!
dragons!
mages dancing whild casting spells!
an awesome button!
Fuck this game and fuck Bioware