Nifft Batuff
Prophet
- Joined
- Nov 14, 2018
- Messages
- 3,213
A game without QTE.wtf is an immersive sim
A game without QTE.wtf is an immersive sim
Then Prey is not an immersive sim.A game without QTE.wtf is an immersive sim
Thief, Deus Ex, Dishonored 2, in that order.
It's due to the level design. Dishonored 2 has some of the best level design in any commercially released game of the 2010s, rivaling Thief fan missions in size and complexity.Thief, Deus Ex, Dishonored 2, in that order.
I heard before that Dishonored 2 is somehow better than 1?
Being honest here. I have literally never heard this term until I saw this thread.We all know what immersive sims are, stop with the intentional definition autism guys.
I have indeed seen them called "0451-style games" before.I'm half-tempted to define an immersive sim as "any game where the first keypad you encounter can be unlocked with the code '0451'."
I've seriously considered getting 'I<heart>0451S' as a custom license plate. Last time I checked it was still available in my state.I have indeed seen them called "0451-style games" before.I'm half-tempted to define an immersive sim as "any game where the first keypad you encounter can be unlocked with the code '0451'."
Being honest here. I have literally never heard this term until I saw this thread.We all know what immersive sims are, stop with the intentional definition autism guys.
An immersive sim (simulation) is a video game genre that emphasizes player choice. Its core, defining trait is the use of simulated systems that respond to a variety of player actions which, combined with a comparatively broad array of player abilities, allow the game to support varied and creative solutions to problems, as well as emergent gameplay beyond what has been explicitly designed by the developer.[1] This definition is not to be confused with game systems which allow player choice in a confined sense or systems which allow players to easily escape consequences of their choices.
Immersive sims by definition allow for multiple approaches, and typically incorporate elements of multiple genres, including role-playing games, stealth, first-person shooters, platform games and survival horror.[2] Although they typically have smaller worlds than open world games, they also generally allow for open-ended gameplay, allowing the player to progress in any order and pursue side missions alongside any main story missions.[3][1]Immersive sims are generally compared to games developed by Looking Glass Studios. The first such game generally considered an immersive sim is Ultima Underworld: The Stygian Abyss, and other examples include Thief and Thief 2, System Shockand System Shock 2, as well as the first Deus Ex.[4]
The term "immersive sim" may also be used to describe the game design philosophy behind the immersive sim genre, which uses interacting, reactive and consistent game systems to create emergent gameplay and a sense of player agency.
I literally just made an account just to say that Wikipedia article's a load of fucking shite. Here's the actual definition from Looking Glass's old website, written by Tim Stellmach and Mark 'MAHK' LeBlanc back when they were making Thief, although at the time they were calling it 'Immersive Reality' rather than Simulation.Being honest here. I have literally never heard this term until I saw this thread.We all know what immersive sims are, stop with the intentional definition autism guys.
https://en.m.wikipedia.org/wiki/Immersive_sim
An immersive sim (simulation) is a video game genre that emphasizes player choice. Its core, defining trait is the use of simulated systems that respond to a variety of player actions which, combined with a comparatively broad array of player abilities, allow the game to support varied and creative solutions to problems, as well as emergent gameplay beyond what has been explicitly designed by the developer.[1] This definition is not to be confused with game systems which allow player choice in a confined sense or systems which allow players to easily escape consequences of their choices.
Immersive sims by definition allow for multiple approaches, and typically incorporate elements of multiple genres, including role-playing games, stealth, first-person shooters, platform games and survival horror.[2] Although they typically have smaller worlds than open world games, they also generally allow for open-ended gameplay, allowing the player to progress in any order and pursue side missions alongside any main story missions.[3][1]Immersive sims are generally compared to games developed by Looking Glass Studios. The first such game generally considered an immersive sim is Ultima Underworld: The Stygian Abyss, and other examples include Thief and Thief 2, System Shockand System Shock 2, as well as the first Deus Ex.[4]
The term "immersive sim" may also be used to describe the game design philosophy behind the immersive sim genre, which uses interacting, reactive and consistent game systems to create emergent gameplay and a sense of player agency.
lmao the fucking irony."The point of all this talk about computer role-playing games is not to claim that this project of ours is or isn't an RPG. The point is that great games don't happen by shoe-horning your design into a rigid category made up by some magazine"
The true definition is whether you can pick up potted plants and activate toilets.I'm half-tempted to define an immersive sim as "any game where the first keypad you encounter can be unlocked with the code '0451'."