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PoE plot analysis.

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And actually, i believe they are not capable of anything better.

I was wondering myself, although I enjoyed the game anyway, but then the last fifteen minutes proved they do know how to make Mask of the Betrayer level of content.

For reasons so and so, they simply chose not to.

Probably because:


:slamdunk:
Actually, the current state of the game and its lack of competitiveness with Mask of the Betrayer levels of role playing was drip fed through the developer updates. The key point was Sawyer's sober acknowledgement that the encounters wouldn't be as developed as in Icewind Dale II.
 

Johannes

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Actually, the current state of the game and its lack of competitiveness with Mask of the Betrayer levels of role playing was drip fed through the developer updates. The key point was Sawyer's sober acknowledgement that the encounters wouldn't be as developed as in Icewind Dale II.
Where did he say that? To me that's p. much an acknowledgement of failure. But then it's better to realize that than live in denial.
 

ArchAngel

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Actually, the current state of the game and its lack of competitiveness with Mask of the Betrayer levels of role playing was drip fed through the developer updates. The key point was Sawyer's sober acknowledgement that the encounters wouldn't be as developed as in Icewind Dale II.
Where did he say that? To me that's p. much an acknowledgement of failure. But then it's better to realize that than live in denial.
I also remember reading him say that. He said that IWD2 was done with collected wisdom and knowhow from all previous IE games and they will not have that for PoE because it is the first game of its kind
 

ArchAngel

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Except it's not the first of its kind, those IE games it was supposed to build upon never disappeared anywhere.
The code is different in PoE. They cannot c/p it from IE games even if we ignore Obsidian has no right to IE games code as it is not their ownership. IWD2 code was built upon years of IE engine development. It is not magic.
 

hiver

Guest
And actually, i believe they are not capable of anything better.
I was wondering myself, although I enjoyed the game anyway, but then the last fifteen minutes proved they do know how to make Mask of the Betrayer level of content.
For reasons so and so, they simply chose not to.

Well... if the general direction and plan was different, and Tim Cain was the Lead.. and if someone would pressure Avellone to stop fucking around and boss him to do as ordered or else ...
Fifteen minutes (or any small singular part) dont matter much because it is the whole gestalt and all of the content that needs to be on the level.
 

Johannes

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Except it's not the first of its kind, those IE games it was supposed to build upon never disappeared anywhere.
The code is different in PoE. They cannot c/p it from IE games even if we ignore Obsidian has no right to IE games code as it is not their ownership. IWD2 code was built upon years of IE engine development. It is not magic.
Encounter design is hardly limited by code development time. The engine is at least serviceable that you could potentially make interesting fights in it. It's sawyerism and the ineptitude of area designers that's in the way of good combat first and foremost.
 

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