Cleveland Mark Blakemore
Golden Era Games
I went off on a wild tangent back in 2011 and worked on this game for approximately 3 weeks.
Realized I was supposed to be working on Grimoire so I shelved it.
Just found the prototype yesterday sitting on a My Passport flash drive and reimported it into Unity and recompiled it.
OMG. This game is awesome. I did not remember how far along I got with it.
You would not believe how little effort was put into this. It was like a vacation away from Grimoire and it was just something I was tinkering with. I did not realise at the time that I was onto something. It was just another terrain with some asset drops and a bit of rearranging of stuff, a building with an interior then some caves.
Basically, I was creating something similar to the start of ZORK/Colossal Caves/Adventure. With waterfall, white farm house, mailbox.
Then I added a "Y2" rock. Thought it looked good.
Speaking for myself, I was truly enjoying it. They had not invented the genre "Walking Simulator" back then. All I knew was that it was nice, relaxing, eerie, exploration. I would go to the end of the cliff and look at the waterfall, then check the mailbox.
I had just put a trapdoor in the farmhouse and was playing with the ladder code (now long obsolete because of an asset I own from Unity Store, excellent FPS controller) to go down into some crude caverns. These caverns were crap, I now own some beautiful ones from the Unity Store, they are really good looking caves.
I bet four weeks and I would have one hell of a game here. I will work on it after I have Grimoire V2 up on Steam. If you like relaxing exploration games in creepy environments and weird places, some puzzle solving and story progression (no combat at present, might be easy to add a bit) you would like this game.
Yes, the hashish smoking Cyclops would be present in the game. Of course.
EDIT : Did not have one at the time but a radial menu would really suit this kind of game that pops up when you click stuff. I have a terrific one I could use now.
Realized I was supposed to be working on Grimoire so I shelved it.
Just found the prototype yesterday sitting on a My Passport flash drive and reimported it into Unity and recompiled it.
OMG. This game is awesome. I did not remember how far along I got with it.
You would not believe how little effort was put into this. It was like a vacation away from Grimoire and it was just something I was tinkering with. I did not realise at the time that I was onto something. It was just another terrain with some asset drops and a bit of rearranging of stuff, a building with an interior then some caves.
Basically, I was creating something similar to the start of ZORK/Colossal Caves/Adventure. With waterfall, white farm house, mailbox.
Then I added a "Y2" rock. Thought it looked good.
Speaking for myself, I was truly enjoying it. They had not invented the genre "Walking Simulator" back then. All I knew was that it was nice, relaxing, eerie, exploration. I would go to the end of the cliff and look at the waterfall, then check the mailbox.
I had just put a trapdoor in the farmhouse and was playing with the ladder code (now long obsolete because of an asset I own from Unity Store, excellent FPS controller) to go down into some crude caverns. These caverns were crap, I now own some beautiful ones from the Unity Store, they are really good looking caves.
I bet four weeks and I would have one hell of a game here. I will work on it after I have Grimoire V2 up on Steam. If you like relaxing exploration games in creepy environments and weird places, some puzzle solving and story progression (no combat at present, might be easy to add a bit) you would like this game.
Yes, the hashish smoking Cyclops would be present in the game. Of course.
EDIT : Did not have one at the time but a radial menu would really suit this kind of game that pops up when you click stuff. I have a terrific one I could use now.
Last edited: