I've crafted the blade and no fee was taken?
For fuck's sake, there is no real money sink in this game.
Did you find one that gives Druids more spells?there are rings of wizardry though (found 2 of them so far) which give bonus spells, found a ring that does the same for clerics too
No I didn't, but I also didn't try if the cleric ring works for druids.Did you find one that gives Druids more spells?there are rings of wizardry though (found 2 of them so far) which give bonus spells, found a ring that does the same for clerics too
We also didn’t really have to worry about censoring ourselves in terms of themes or ideas or things we wanted to explore. We were our own regulatory committee. Like, ‘do we want to talk about this?’ or ‘does this seem appropriate?’ It was ours to decide, it didn’t have to go for approval to a third party.
It's OK, you can pay no one to add enchantments to items and learn spells from other grimoires.I've crafted the blade and no fee was taken?
For fuck's sake, there is no real money sink in this game.
"We've always been planning to do an expansion and the way we're really looking at it is that it needs to be a meaty expansion," Urquhart explained. "It needs to be this old-school expansion, not some DLC that's two or three hours of gameplay. What it looks like we're going to do, because this kind of expansion can take a while, we're going to split the expansion into two parts. It's going to be one full story that will go from part one to part two, but it's going to be two parts and anyone from Kickstarter that contributed will get both parts. They'll get the full expansion, but the best part is that they'll be able to play it early. We should have an announcement coming up soon."
Nice. I was concerned about that.
Why, I never.Urquhart fully recognizes that even though the game is out there, there is still work to be done. That includes upcoming patches, with Urquhart noting that 1.05, in particular, set to introduce some quality of life improvements. This includes allowing players to change portraits, balance tweaks
Its not free. Its if they put in an extra 20 bucks for the expansion.Two 'expansions' for free is great publicity, and great for ensuring the backers come back for future Kickstarters.
I meant that the 2nd expansion would be free, or rather that many people will iinterpret it as such. Case in point: the reply above me. It's good marketing.Its not free. Its if they put in an extra 20 bucks for the expansion.Two 'expansions' for free is great publicity, and great for ensuring the backers come back for future Kickstarters.
The enchantment system is improperly implemented. If an item is at 10/12 enchantment points, and I try to "upgrade" that item from Fine to Exceptional, I get a "max enchantments" message—because the fucking game tries to add the 4 points from Exceptional before subtracting the 2 points from Fine, which would be overwritten anyway in the process.
Hopefully some console command or the IE mod will allow me to remove existing enchantments so that these weapons I have aren't stuck unable to use their last 2 enchantment points forever.
The enchantment system is improperly implemented. If an item is at 10/12 enchantment points, and I try to "upgrade" that item from Fine to Exceptional, I get a "max enchantments" message—because the fucking game tries to add the 4 points from Exceptional before subtracting the 2 points from Fine, which would be overwritten anyway in the process.
Hopefully some console command or the IE mod will allow me to remove existing enchantments so that these weapons I have aren't stuck unable to use their last 2 enchantment points forever.
Is it actually possible to overwrite existing enchantments? I remember trying to and not being allowed to because the weapon already had an enchantment of that type.