Lyric Suite
Converting to Islam
- Joined
- Mar 23, 2006
- Messages
- 57,037
Well, i just saw the limit is eight, which is plenty to play around some proof of concepts for character builds but it's good to know i can always get rid of them and make more.
It depends on the reason(s) why you didn't like the combat in the base game. There are some insanely difficult fights in the DLCs, ala the Demogorgon from Throne of Bhaal. Probably harder than that, actually.I've never actually played the DLCs for PoE 1. Is White March still a noticeable improvement over the base game if you never liked the combat to begin with?
Meeting Hiravias "naturally" will take a while because iirc you don't have a reason to go to his location before having finished the whole of Defiance Bay.
You can do the dungeon in one go as well, nothing is really stopping you from doing so.BTW, while i was looking up builds and shit a while back, i stumbled upon this thread:
https://forums.obsidian.net/topic/84292-order-to-play-the-game-through/
So there's like a large dungeon with many levels and you have to try to mix it up with the regular progression of the game. Not sure how i feel about this.
You can get grieving Mother as soon as Hiravias.Grieving Mother, or the expansion party members
I've never actually played the DLCs for PoE 1. Is White March still a noticeable improvement over the base game if you never liked the combat to begin with?
Yes, you are correct. I forgot that Stormwall Gorge is only partially blocked until Act 3, you can still get to Dyrford in Act II.You can do the dungeon in one go as well, nothing is really stopping you from doing so.BTW, while i was looking up builds and shit a while back, i stumbled upon this thread:
https://forums.obsidian.net/topic/84292-order-to-play-the-game-through/
So there's like a large dungeon with many levels and you have to try to mix it up with the regular progression of the game. Not sure how i feel about this.
You can get grieving Mother as soon as Hiravias.Grieving Mother, or the expansion party members
One of the best in all crpgs ever, actually.the only good thing POE 2 is itemization. It's really good.I enjoyed PoE 1, but I am finding so much about PoE2 that makes me just not want to do this.
I utterly despise that *every class* has a "resource" to be expended for abilities. Whether it's Fighter, Paladin, Mage or Rogue, you've got a bootleg Mana pool to work around.
I absolutely hate that mages have to carry multiple grimoire. Fuck this. It makes zero sense to be flipping through three books in combat and completely kills the Roleplay of being a wizard building up *his own* grinoire of knowledge.
I find the skills bloated and so granular as to be practically useless 90% of the time.
Lastly, and this is more a nitpick than anything else- The Critical Role voice acting. I can't separate them from the Ex Machina characters. I'm being narrated to by Pike. I can't divorce that and it kills much of the dialogue for me.
PoE 1 has its problems, but I find it far more fun just to *play* than PoE 2.
You tell me. Accprding to Sawyer it was to balance wizard multi-classing but I don't think it works at all.Huh? Never got to dedfire, what was wrong with the original system of copying shit from other grimoires into your own?I absolutely hate that mages have to carry multiple grimoire. Fuck this. It makes zero sense to be flipping through three books in combat and completely kills the Roleplay of being a wizard building up *his own* grinoire of knowledge.
You start out with a worn grimoire that has the unique spell "Arcane Blast" (the same one from PoE 1. You can only cast Arcane Blast from the worn grimoire.
You'll later find other grimoires either as loot or rewards. Many of these grimoires have unique spells that can only be cast from that grimoire. An example would Ninagouth's Shadowflame (Blue fireball).
Additionally, when you level up you can pick an "ability" you know. Typically this'll be innate versions of spells that you just know without a grimoire.
So a strategy that many mage players do, a dogshit, meta-strat, is you *respec your wizard* everytime you find a new grimoire so that your innate spells complement the grimoire you're favoring.
Later on you're gonna want to have at lwast two grimoires on hand because there're very good spells between multiple books. It's exactly as cumbersome and obnoxious as it sounds.
PoE 2 managed to ruin my favorite class. Just spectacular game design Josh.
As I understood it, the problem is when you have several spells you like but you can't put them in the same grimoire because they can't be copied, so switching becomes mandatoryYou tell me. Accprding to Sawyer it was to balance wizard multi-classing but I don't think it works at all.Huh? Never got to dedfire, what was wrong with the original system of copying shit from other grimoires into your own?I absolutely hate that mages have to carry multiple grimoire. Fuck this. It makes zero sense to be flipping through three books in combat and completely kills the Roleplay of being a wizard building up *his own* grinoire of knowledge.
You start out with a worn grimoire that has the unique spell "Arcane Blast" (the same one from PoE 1. You can only cast Arcane Blast from the worn grimoire.
You'll later find other grimoires either as loot or rewards. Many of these grimoires have unique spells that can only be cast from that grimoire. An example would Ninagouth's Shadowflame (Blue fireball).
Additionally, when you level up you can pick an "ability" you know. Typically this'll be innate versions of spells that you just know without a grimoire.
So a strategy that many mage players do, a dogshit, meta-strat, is you *respec your wizard* everytime you find a new grimoire so that your innate spells complement the grimoire you're favoring.
Later on you're gonna want to have at lwast two grimoires on hand because there're very good spells between multiple books. It's exactly as cumbersome and obnoxious as it sounds.
PoE 2 managed to ruin my favorite class. Just spectacular game design Josh.
There is an easy solution. Use a single grimoire with spells you like (like Ninagauth's or Iron-Clasped) and learn the other spells relevant to you on level-ups. Voila, no need to switch grimoires, like ever.
You're welcome.
What you've been writing is describing the unique class advantage of the wizard class (ability to save level up ability points by using grimoires and potentially switch some spells on the fly via grimoire-swapping) and paint it as a problem.
One of the best in all crpgs ever, actually.the only good thing POE 2 is itemization. It's really good.I enjoyed PoE 1, but I am finding so much about PoE2 that makes me just not want to do this.
I utterly despise that *every class* has a "resource" to be expended for abilities. Whether it's Fighter, Paladin, Mage or Rogue, you've got a bootleg Mana pool to work around.
I absolutely hate that mages have to carry multiple grimoire. Fuck this. It makes zero sense to be flipping through three books in combat and completely kills the Roleplay of being a wizard building up *his own* grinoire of knowledge.
I find the skills bloated and so granular as to be practically useless 90% of the time.
Lastly, and this is more a nitpick than anything else- The Critical Role voice acting. I can't separate them from the Ex Machina characters. I'm being narrated to by Pike. I can't divorce that and it kills much of the dialogue for me.
PoE 1 has its problems, but I find it far more fun just to *play* than PoE 2.
Perhaps THE BEST.
So unique, often overpowered spells you can only find/buy in the world, rather then learn on level ups are the problem?As I understood it, the problem is when you have several spells you like but you can't put them in the same grimoire because they can't be copied, so switching becomes mandatoryYou tell me. Accprding to Sawyer it was to balance wizard multi-classing but I don't think it works at all.Huh? Never got to dedfire, what was wrong with the original system of copying shit from other grimoires into your own?I absolutely hate that mages have to carry multiple grimoire. Fuck this. It makes zero sense to be flipping through three books in combat and completely kills the Roleplay of being a wizard building up *his own* grinoire of knowledge.
You start out with a worn grimoire that has the unique spell "Arcane Blast" (the same one from PoE 1. You can only cast Arcane Blast from the worn grimoire.
You'll later find other grimoires either as loot or rewards. Many of these grimoires have unique spells that can only be cast from that grimoire. An example would Ninagouth's Shadowflame (Blue fireball).
Additionally, when you level up you can pick an "ability" you know. Typically this'll be innate versions of spells that you just know without a grimoire.
So a strategy that many mage players do, a dogshit, meta-strat, is you *respec your wizard* everytime you find a new grimoire so that your innate spells complement the grimoire you're favoring.
Later on you're gonna want to have at lwast two grimoires on hand because there're very good spells between multiple books. It's exactly as cumbersome and obnoxious as it sounds.
PoE 2 managed to ruin my favorite class. Just spectacular game design Josh.
There is an easy solution. Use a single grimoire with spells you like (like Ninagauth's or Iron-Clasped) and learn the other spells relevant to you on level-ups. Voila, no need to switch grimoires, like ever.
You're welcome.
What you've been writing is describing the unique class advantage of the wizard class (ability to save level up ability points by using grimoires and potentially switch some spells on the fly via grimoire-swapping) and paint it as a problem.