The first level gameplay shown in this stream is longer and more "HP spongey" than the IE games were, though. Shank and Carbos were one hit kills.
The first time we saw this section of the game I think there were even people on the Codex who complained about it. So which is it.
The first level gameplay shown in this stream is longer and more "HP spongey" than the IE games were, though. Shank and Carbos were one hit kills.
The first time we saw this section of the game I think there were even people on the Codex who complained about it. So which is it.
Are you kidding? He was just playing fucking terribly. He was playing a Wizard with a horrible stat array and he's wearing armor. Wizards need to cast spells in order to be able to match the damage output of other classes, however you get a retardedly low amount of them. Yes - it's like the early level IE games in that regard but that's not really a good thing. Calisca was also using dual wielding which is utterly terrible at the moment, especially with a battle axe and a torch. If she has a mace and stiletto, the fights would have gone double as fast.
You tried to pull that other tactic in the other thread "pick one".
Sensuki, it sounds to me like I'd want to read a guide on the combat done by you when this game releases. - Playing the closed beta just got me killed very damn fast most of the time. Your perspectives are very helpful.
“Infinitron” said:… a visit to an inn with the rather apropos name of "The Black Hound" …
You mean he needs someone to tell him he's not having fun with what he's doing?
It kinda isn't, I mean, a low level Mage in the IE games would probably rather memorizing utility spells like Sleep for masses of mooks and Blindness/Charm Person for enemy spellcasters. Anything but trying to match DPS. I get that this is probably bringing up one of those stupid Sawyerist discussions but is there no way not to be focused on damage output? Is there really no utility?Wizards need to cast spells in order to be able to match the damage output of other classes, however you get a retardedly low amount of them. Yes - it's like the early level IE games in that regard but that's not really a good thing.
It kinda isn't, I mean, a low level Mage in the IE games would probably rather memorizing utility spells like Sleep for masses of mooks and Blindness/Charm Person for enemy spellcasters. Anything but trying to match DPS. I get that this is probably bringing up one of those stupid Sawyerist discussions but is there no way not to be focused on damage output? Is there really no utility?Wizards need to cast spells in order to be able to match the damage output of other classes, however you get a retardedly low amount of them. Yes - it's like the early level IE games in that regard but that's not really a good thing.
EDIT: Wait, what? Sleep isn't a "utility" spell. That's crowd control.
EDIT: Wait, what? Sleep isn't a "utility" spell. That's crowd control.
That's a community lingo from some old MMOs I used to play. Anything that wasn't boring/straight damage dealing or damage healing was a form of 'utility' - buffing, debuffing, pulling, crowd control, etc.