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Game News Pillars of Eternity Kickstarter Update #99: Expansion Companion Descriptions, Patch 2.0 Notes

Jedi Exile

Arcanum
Patron
Joined
Oct 10, 2010
Messages
1,178
Project: Eternity Shadorwun: Hong Kong
So a man who did Vault 11 and wrote Veronica and Boone is a fart joke writer? You are not even trying.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,505
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

Elhoim

Iron Tower Studio
Developer
Joined
Oct 27, 2006
Messages
2,878
Location
San Isidro, Argentina
Good to see these improvements. What I would love, though, is a way to control difficulty via separate sliders for number of enemies and stats.
 

Junmarko

† Cristo è Re †
Patron
Joined
Jun 20, 2011
Messages
3,480
Location
Schläfertempel
Solo stealth, I'm glad they're implementing it now, but seriously, who thought it was ok for this to be absent from day one?!
 

Prime Junta

Guest
I got the impression from the devs that party-only-stealth (like many of the combat-only restrictions) was a consequence of a bad software design decision made early on, which they never got around to fixing. That kind of thing happens especially if you're on a tight schedule and budget and are working with stuff with which you're not entirely familiar (Unity, in this case). Glad they fixed it in any case.

Maybe some of the combat-only restrictions are next. I suspect that would require a major overhaul of their persistence/save system though; that's been really badly bugged from the start and had a fair bit of regression too, even into the public releases.
 

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