IHaveHugeNick
Arcane
- Joined
- Apr 5, 2015
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I think we can move focus away from combat without losing what made the genre great.
I think we can move focus away from combat without losing what made the genre great.
But why would you want that?If you don't want combat to be the center of your RPG don't play a cRPG, I guess.
I think we can move focus away from combat without losing what made the genre great.
We could, though the costs of creating enough reactivity to keep the player interested without the game having much combat, and the need to rely on writers of questionable skill would put the chances very high on the game being unenjoyable for the majority of players.If you don't want combat to be the center of your RPG don't play a cRPG, I guess.
I think we can move focus away from combat without losing what made the genre great.
Exactly. Though text adventures don't usually have stats or stat checks.Back in the day they used to call non-combat RPGs "text adventures". We also tied an onion to our belts, which was the style at the time.
I'm not arguing that combat should be replaced by something else as the focus, but merely for a more balanced gameplay loop.
From a talk given by UI designer Michael Kemski in Russia: http://www.rpgcodex.net/forums/inde...discussion-thread.84849/page-209#post-5331427
For a writer, Carrie sure doesn't like using comas.
It's definitely time...This is getting desperate, we need that beta.