Lacrymas
Arcane
- Joined
- Sep 23, 2015
- Messages
- 18,030
It's not like there's a reason to return to most maps in PoE, anyway.
The bear cave and the Drake Bounty in Valewood.
Returning to Aufra in Gilded Vale after visiting Ranga .
Picking up the Larder Door in Gilded Vale after dealing with the Bandits.
The two mid-level encounters in Magran's Fork.
The scroll of Wael quest and the Forest Lurker bounty in Black Meadow.
Defeating undead Raedric in Raedric's Hold.
The Vailian trading company quest in Anslog's Compass.
Almost every area before reaching Caed Nua in Act I has a reason to return to it at a later date, or a quest that involves multiple maps, and I don't think it would be hard to compose a similar list for areas that come in Act II and Act III.
These, with the exception of Raedric and Aufra, I guess, are all trivialities that could've been put in some other map further down the line. Especially the bounties. Valewood, Larder Door and Magran's Fork are one clump of locations, like SoD, you can complete while you are there, I don't know what you think the mid-level encounters in Magran's Fork are, but I cleared the whole thing the first time I was there, maybe bounties? For the sake of argument, let's say that these are reasons to return to the maps, the problem is that it's irrelevant, though, because SoD has a different structure that doesn't facilitate returning back to other maps and there is no point in doing so. And that's fine. They can always send you to a random map for whatever reason, f.e. "to cure this big tree in Twin Elms, I need a special acorn from Cilant Lis", it's trivial. They actually do send you to Cilant Lis in such a way, it's to upgrade the Grey Sleeper. What I mean is that PoE very rarely has encounters that you can't beat the first time you are in a clump of locations, the bounties don't count because they are a post-factum thing.
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