This has probably been addressed and I didn't see it, but have they said anything about better optimization for Pillars II? That it is a main concern and will be much improved?
Josh Sawyer said:Is there a way to turn this off?
Random commenter said:Nope
This has probably been addressed and I didn't see it, but have they said anything about better optimization for Pillars II? That it is a main concern and will be much improved?
They've talked about it during the Figstarter. Also demoed ridiculous numbers of FX on-screen not slowing things down. Loading times in particular are greatly improved, with no loads between main map and interiors.
Did he say anything about cutting stuff? IIRC Josh said they're testing Pillars 2 on the same low spec machine they used for Pillars 1 and then said that low specs might end up a little higher, but nothing dramatic.
Did he say anything about cutting stuff? IIRC Josh said they're testing Pillars 2 on the same low spec machine they used for Pillars 1 and then said that low specs might end up a little higher, but nothing dramatic.
Dimitri said he had worked on some things that were really good but Adam told him they were "too expensive"
"too expensive" doesn't mean "we're not adding it because it doesn't meet low specs".
"Some things" = Orlan fur FX.
I agree that it would be cool to be able to toggle such things off and on, but it sounded like it was an issue with the base model, so I'm guessing turning off parts of it wasn't worth the programming time if it was possible at all.
it can just be an engine related limitation that'd take extra time, effort, and money to work around, which Adam, as the producer, is in charge of making sure they don't spend on superfluous things."too expensive" doesn't mean "we're not adding it because it doesn't meet low specs".
well 'too expensive' in that context means it was taking up too many resources in the build, no?
and the amount of things going on in the build is affected by the specs.
so I don't think it's too much of a leap to say that it was cut because it was too demanding (in addition to everything else in the build) for low spec PC, which wouldn't be an issue for those without potatoes.
"too expensive" doesn't mean "we're not adding it because it doesn't meet low specs".
I'm pretty sure it didn't mean exactly that."too expensive" doesn't mean "we're not adding it because it doesn't meet low specs".
I'm pretty sure it meant exactly that.
I'm pretty, sure.I'm pretty sure it didn't mean exactly that."too expensive" doesn't mean "we're not adding it because it doesn't meet low specs".
I'm pretty sure it meant exactly that.