At least he bothers with explaining his arguments and discussing them in a thought-out, civilized way.
Now, TheSentinel, he went from one of the biggest lovers of PoE to one of PoE2's craziest detractors.
The game isn't even out yet, and it has already claimed someone's sanity. Bodes well :D
Both of them are retarded
Meanwhile Sensuki is literally in prison for caving his mother's skull in with a ball point hammer for telling him to stop screaming and let me sleep about PoE...
?
A joke right?
If not details, please. IIRC he's the reason why I found this place and signed up.
Friends/Domination, Identify, Detect Invisibility, Detect Traps, Knock, Power Word - Sleep, Clairvoyance, Detect Illusion/Oracle, Dispel Magic (actually dont remember if POE has this one), Haste/Improved Alacrity, Hold Person, Invisibility 10' Radius/Mislead/Mass Invisibility, Minor Sequencer/Spell Sequencer/Spell Trigger, Polymorph Other, Teleport Field, Wizard Eye, Contingency/Chain Contingency, Wish, Project Image/Simulacrum, Symbol - Death, Time Stop.
That doesn't mean they shouldn't exist. Yeah, some of them are borderline useless (detect evil lol), but they give flavor to magic and classes. Wizard Eye was useful as are the non-combat ones listed by TheSentinel.
You are obviously not acquainted with The Game AnalistsA joke right?
You are obviously not acquainted with The Game AnalistsA joke right?
Some of those do exist in PoE, but they're extremely gimped compared to their versions on BG2, to the point where they completely lose what was fun about them/their identity. For example, Alacrity in BG was a party-wide buff that also increased your movespeed. This doesn't exist in PoE.Friends/Domination, Identify, Detect Invisibility, Detect Traps, Knock, Power Word - Sleep, Clairvoyance, Detect Illusion/Oracle, Dispel Magic (actually dont remember if POE has this one), Haste/Improved Alacrity, Hold Person, Invisibility 10' Radius/Mislead/Mass Invisibility, Minor Sequencer/Spell Sequencer/Spell Trigger, Polymorph Other, Teleport Field, Wizard Eye, Contingency/Chain Contingency, Wish, Project Image/Simulacrum, Symbol - Death, Time Stop.
That doesn't mean they shouldn't exist. Yeah, some of them are borderline useless (detect evil lol), but they give flavor to magic and classes. Wizard Eye was useful as are the non-combat ones listed by TheSentinel.
Most of those are hardly non-combat though. Except the Friends, Wizard Eye and Wish. Also the Identify busywork, Detect Traps and Knock "rogue-in-your-pocket". Most are heavily combat-oriented, if not direct-damage/debuff.
Also quite a few actually exist in PoE. Domination (Cipher has several versions, including mass and bouncing), Power Word Sleep (Call to Slumber), Haste (Deleterous Alacrity of Motion, self only), Hold (both Wizard and Cipher, including aoe effects and separate paralysis effects), Project Image/Simulacrum (Wizard, limited spellcasting), Symbol Death (Ring of Death... well, functionally similar). Plus unique combat spell effects such as the Cipher rays, Pull of Eora or the Concelhaut's Crushing Doom hammer. Various summoned weapons with special effects.
POE is a populist RPG. Capitalizing off nostalgia, crowdfunding and isometric graphics. Its not niche and never will be good enough for RPG veterans.
Boxing skeletal pirates.
The character models and equip look like 100 times better than poe
The character models and equip look like 100 times better than poe
They look like they're actually getting punched
I'd believe you if the last 100 pages weren't about the same pointless garbage. By 2020 half of this forum will turn from a niche crowd into graphic whores
A company follows the market trends, and gets ripped to shreds. They listen to their fanbase and still get torn to ribbons.
Pirates of Eternity: Cuckfire will be the same shit as the first game
graphics and superficial BS (look there everybody! cloaks that react to wind! explosions! cute little apples on the table!) + accessibility for morans + populist design are meant to divert attention from the disastrous ruleset, shit combat, lore dumps and zero encounter design