Projas
Information Superhighwayman
I suggest we make Randal into an NPC if the Codex campaign reaches the appropriate amount
I disagree about the subclass/class kits. That has the most potential in my opinion. Take the Black Jacket class kit for fighter (I still hate the name), you get better weapon modals, faster weapon switch, and you do more damage when you use the optimal weapon vs. armor type. The tradeoff is less accuracy. Another example is that ranger kit with the ghost pet summon.More Levels? Meh. PoE1 + TWM had lackluster ending capabilities.
More Subclasses? Meh. Knowing Josh it will be something like +1% hits to crits, -1 to Deflection.
The alternative is Fluent, and I think we got the superior mascot.Randal confuses me, there is nothing in PoE to inspire such warm-hearted devotion (this is even too soft a word).
More Subclasses? Meh. Knowing Josh it will be something like +1% hits to crits, -1 to Deflection.
+1 Accuracy and +1% Damage of weapon modals, -1% to weapon switch time, +1 DR Penetration when targeting opponent's weakest DR,-3 Accuracy. Maybe the bonus and Malus can be tweaked a bit more forTake the Black Jacket class kit for fighter (I still hate the name), you get better weapon modals, faster weapon switch, and you do more damage when you use the optimal weapon vs. armor type. The tradeoff is less accuracy.
+1% resistance to charm animal, +1% damege recieved to Palladin's banish.Another example is that ranger with the ghost pet.
This one seems very close to monk style as Sizzle pointed out.Granted, we also have some weak ones, like the monk class kit that plays off consumables and drugs.
+1% resistance to charm animal, +1% damege recieved to Palladin's banish.
Well i won't cling to that hope. jes wouldn't make it too radical and balance it in the expansion patches to lackluster neutered meh things as he did for the Cypher over the course of PoE+TWM.+1% resistance to charm animal, +1% damege recieved to Palladin's banish.
No, it doesn't have a pet at all. It makes the pet a temporary, active ability. I would like to see them make at least 1 sub-class viable for a melee build. Melee Rangers weren't really feasible in PoE1 as all of the talents focused on ranged abilities.
EDIT: Come on Tron, Knowing jes's attitude and design choices in PoE is this really a shitpost? Admit it there i a big chance class kits turn out like this.
Nalpazca is the class kit that I was thinking of. That class kit sounds boring to me. Otherwise, I think the Black Jacket kit (is this really the best name they could think of?) is decent. The kit allows players to build a character around weapon switching and modals. Moreover, you can pick a kit for every class you multiclass. If I understood the update correctly, you can pick rogue and then multiclass into fighter for a single level to get the Black Jacket kit. With that combination, you receive both the Black Jacket weapon bonus and the rogue sneak attack bonus.This one seems very close to monk style as Sizzle pointed out.
-1% duration to drugs crash, +1 to wound threshold.
If I understood the update correctly, you can pick rogue and then multiclass into fighter for a single level to get the Black Jacket kit. With that combination, you receive both the Black Jacket weapon bonus and the rogue sneak attack bonus.
I disagree about the subclass/class kits. That has the most potential in my opinion. Take the Black Jacket class kit for fighter (I still hate the name), you get better weapon modals, faster weapon switch, and you do more damage when you use the optimal weapon vs. armor type. The tradeoff is less accuracy.
I do not disagree, but I still think the kits have a lot of potential. Currently, I can only think of four kits revealed so far (Black Jacket, Assassin, Hippie monk, and Ghost Dog Whisperer for Ranger), and so there are plenty we have not seen yet.That is exactly what Sawyer esque design looks like which is shit.
Here is how it should look like:
- You cannot take weapon skills that focuses on one group or single weapon type.
- You cannot use modals
- All weapons get increased penetration against weak spot of armor
- You can switch weapons qicker (+60% to changing weapon speed)
- All weapons now can maim enemies giving various debufs like broken leg (-50% to movement speed)
Now THIS is a kit that changes a lot in how you play.
Nalpazca is the class kit that I was thinking of. That class kit sounds boring to me. Otherwise, I think the Black Jacket kit (is this really the best name they could think of?) is decent. The kit allows players to build a character around weapon switching and modals. Moreover, you can pick a kit for every class you multiclass. If I understood the update correctly, you can pick rogue and then multiclass into fighter for a single level to get the Black Jacket kit. With that combination, you receive both the Black Jacket weapon bonus and the rogue sneak attack bonus.This one seems very close to monk style as Sizzle pointed out.
-1% duration to drugs crash, +1 to wound threshold.
But all the abilities felt so lackluster in PoE due to HP bloat and abilities being so underwhelming.Abilities and items that grant +1% to a stat are not a thing that exists in Pillars of Eternity. 20%-50% is typical. Absolute modifiers are usually +5, +10.
They are feasable. Maybe a little gimped, as you won't be using some of its talents, but I've been playing a melee ranger in PotD in my last 2 playthroughs and it works pretty damn well. Just build around your pet and you'll be fine.Melee Rangers weren't really feasible in PoE1 as all of the talents focused on ranged abilities.
As far as I understood it, powerlevel determines the strength of abilities and what abilities you have access to, whereas class kits were just feats (Black Jacket receives quick switch and modals from the beginning).What if the class and class kit bonuses are tied to power source level?
+2% bonus at lv1, +1% bonuses every 3rd level after the 1st. So dipping into other classes for a level and going for a classkit won't be as glosrious as you imagine.
Actually, it feels like this interview was before the launch of the campaign.Interesting how PC Gamer didn´t bother to put a link to the campaign.
Dude if you start reposting not just Sawyer's posts but the posts of people he interacts with, you're going to give yourself an aneurysm.This is the full post Josh was replying to btw:
More Basic Chunnel posts:
I find his self-aware BG2 fanboyism fascinating.
I disagree about the subclass/class kits. That has the most potential in my opinion.