Kem0sabe
Arcane
Master's Degree in Popular Fiction and Bachelor's of Art in Creative Writing.
As if a degree or two qualify anyone to write fiction...
The only measure of a writer is his/her published work.
Master's Degree in Popular Fiction and Bachelor's of Art in Creative Writing.
Master's Degree in Popular Fiction and Bachelor's of Art in Creative Writing.
As if a degree or two qualify anyone to write fiction...
The only measure of a writer is his/her published work.
Older writers with lots of experience are expensive. Throwing contract writers with little experience at small chunks of the narrative is a cheap way to offload work. I doubt it's any more complicated than that.
Didn't he do some writing for the GoT rpg? I mean he even had a cringey self insert in it.I doubt people like GRRM would accept such an offer, they probably think games are beneath them. Like Sapkowski.
It's a fully mental/intellectual process, something the SJW-like "artists" that Obsidian seem to be hiring constantly can never understand.
Well creative is very subjective term,for some creative is making huge monument with only slaves and rock,for other creative is splashing your own shit on a canvas.It's a fully mental/intellectual process, something the SJW-like "artists" that Obsidian seem to be hiring constantly can never understand.
I thought the SJWs were supposed to be the wishy-washy, creative ones?
If by "creative" you mean "moronic, completely detached from reality and without sense of humour" then yes, I guess SJWs are creative types.It's a fully mental/intellectual process, something the SJW-like "artists" that Obsidian seem to be hiring constantly can never understand.
I thought the SJWs were supposed to be the wishy-washy, creative ones?
GRRM is shit though.GRRM
Well creative is very subjective term,for some creative is making huge monument with only slaves and rock,for other creative is splashing your own shit on a canvas.
He was good years ago, then the success went to his head and he took an eternity to write two books that are way worse than his first three ASoIaF ones (which he released all between 1996 and 2000, three books in three years).GRRM is shit though.GRRM
A good way to write a game will be a few writers roleplaying the situation.As a writer myself, I can confirm that writing a book and writing a game is a very different affair and requires different approaches to writing.
If you try to write a game like a book or a movie, you will end up with something painfully linear. Novel and short story writing requires a certain way of plotting and pacing that is appropriate for the medium. Every reader will arrive at these plot points at the same time since books are a linear, set-in-stone medium. The plot twist will always be on page 88, for every reader. You can craft the reader's journey very meticulously and steer the story into the exact direction you want it to go.
Games are different. They're an interactive medium. If you write a game's plot like a book's, you end up with something as linear as your average JRPG. You have to take player interaction into account, player choices, side quests and so on. Rather than writing a linear story that goes from point A to point B, in game writing it makes much more sense to write a de-centralized plot with different goals the player has to attain, and then write a couple of quests and events that lead the player to that goal, and not all of those should have to be tackled to attain that goal. The first chapter of Baldur's Gate 2 is a great example of good game writing: you have a goal (rescue Imoen and get revenge on Irenicus), you have been offered a means to attain that goal (raise 10k gold in order to be transported to the place where Imoen and Irenicus are kept), and then you're let loose in the world to chase that goal in your own way. There are many different quests you can do in order to raise the money, but you can pick freely which ones to tackle.
That kind of thing would never work in a novel, but it works perfectly in a game. If you write your game with the mindset of a novelist, however, you would likely not even have such an idea.
I am not talking about D&D,i am talking about acting....Sure, we'll let you try to DM several writers during a role playing game session. Have fun.
Hahaha ok sorry mate,my bad!Well that's awkward my pun on writers and rpg was good though, right ?
A good way to write a game will be a few writers roleplaying the situation.
Strangely i like the writing in Spireds's games.Their games are cut in very unnatural way but they can write really human character.Honestly not many modern games have really good writing.Dragon commander did have some ok writing.What do people feel are REALLY GREAT examples of writing in a computer RPG? I mean the game overall, not just "This game had the greatest written NPC ever." or "This game had the greatest written side quest ever."