If it's at least as good as White March, I'll be happy. Less trash fights and the addition of multiclassing would be two things it could improve upon.Just out of curiosity: is there any way PoE2 really satisfies you? I mean, what does the game need for you to really enjoy?
Or 19:00 CET for the people who already noticed it's not summer anymore. Same time they post new teaser picture basically.Reveal should be 10 AM PST and 18:00 for CEST
* Multi-classing
* Multi-classing
I have seen multiple people reference multi-classing. Was that confirmed? Or, are we talking about the system that already exists in the WM, where you can pick a feat/ability from another class.
Sawyer talked about it on several occasions. Basically, he knows that many people want it, so he's thinking about how to include it in some way in PoE2.
He's also acknowledged that TWM multiclass talents are a mixed bag - there are some really good ones (like the Rogue's Sneak Attack), and some you'd probably never pick.
First step would be to make every ability and spell crucial and make combat more lethal (less war of attrition more of a rockpaperscizor type)
Like rogue blind or criple strike which is completely useless if you have a spellcaster.
they are like few seconds debuffs. They aren't lethal.
Instead of mild debuf for 10 second or whatever time, make it permanent. Instead Intelligence affecting time of debuf make it affect EFFECT of debuf.
Which means that rogue blind suddenly is way more powerful that measly spell which has both time and lesser effect)
Similar things with other class skills like knockdown. Instead of 2 times or so make i 5-6 or even 10 per fight and use it like skill to maneuver your opponents instead of just another spell ability.
This is one of the reasons D:OS combat was so fun. Because all skills were powerful and enemy too had ability to completely wreck your shit if you stopped giving a fuck (i ignore stacking which was bad)
I like PoE's music but it's too derivative, consciously or not. The stronghold theme is straight out of Lord Of The Rings, main theme is very Elderscrollsy, etc. I love the burial isle and sun in shadow music a lot, enough that I was annoyed when they got reused in the expansion.Wait... there are some retards complaining about PoE music ?
Sure style is different from IE games but those scores especially flute parts sets different tone for PoE world which i really like.
Obviously beating legendary OST like BG2 and its expansion or morgan PST/fallout tracks is fucking hard but imo PST achieved creating its own unique take on music that fits right into their word design.
haha it's counting down to 10am in whatever the user's time zone is. gj obsidianA wild countdown clock appeared: http://www.obsidian.net/la/
For Priests, I definitely would like to see "a less is more" approach. Specifically, I would like Priests to choose spells similar to Wizards, but also have a chance to learn spells from temples and or enemies.
I think chanters would be great priests design.
First step would be to make every ability and spell crucial and make combat more lethal (less war of attrition more of a rockpaperscizor type)
That's an interesting take. I never considered a chanter approach, although that makes some sense (prayers during battle). Ultimately, I just do not like automatically receiving every spell. Instead, I would prefer to choose spells to create a specific toolkit (damage vs. buffs vs debuffs, etc) and improve on them, or to earn them through exploration or quests.For Priests, I definitely would like to see "a less is more" approach. Specifically, I would like Priests to choose spells similar to Wizards, but also have a chance to learn spells from temples and or enemies.
Frankly speaking i would love to see priest being entirely different run than mages.
I think chanters would be great priests design.
Or make them utility based. So they need items to cast spells like in Ultima.
For Priests, I definitely would like to see "a less is more" approach. Specifically, I would like Priests to choose spells similar to Wizards, but also have a chance to learn spells from temples and or enemies.
Frankly speaking i would love to see priest being entirely different run than mages.
I think chanters would be great priests design.
Or make them utility based. So they need items to cast spells like in Ultima.
I always felt it was a missed opportunity to not have priests draw power/spells from worshiping or defacing temples of other gods (temple of Eothas, Magran's shrine(s), Ondera's temple/fortress, Shrine of Skaen). An example that comes to mind is Morrowind, where gods could give you quests/boons from shrines/temples.