DeepOcean
Arcane
- Joined
- Nov 8, 2012
- Messages
- 7,395
I watched Sawyer's stream and I dunno what I feel about it, how this empower thing will work out, from what I got, you have empower points that you can use as mega buffs for spells and abilities. Those empower points are limited and can only be recharged with resting. This opens a few tactical opportunities like, you are facing a really nasty fampyr that must be neutralized ASAP, you could use an empower point to buff your knockdown and turn it from a 7 seconds prone ability to a let's say... 30 seconds prone ability.
Let's say you have a paladin and a character is about to die, you use an empower point to turn your lay of hands from a mediocre heal spell to a full heal spell. All characters would have those empower points what is an interesting idea.
The negative side of it is what they gonna do with the spells? Are they going to make nerfed versions of the spells to be used per encounter? Are they going to use the spells as they are on PoE and just make their empowered versions stronger? Let's say, an empowered web instead of just causing a hobbled effect would actually root enemies on place?
This could so easily go wrong depending on implementation, if they keep things similar they are on PoE, it could mean you would have infinite cones of fire but instead of infinite cones of fire it would be infinite high level spells and this would lead to spamming. Now as the player can spam high level spells, the encounters would need to be designed to take this spamming into account what would lead to those encounters to only be winnable through spamming (clicking cast fireball on every single fight would become annoying quick) or otherwise you could easily break the game leading to a massive drop in difficulty later on.
If the spammable version of the spells are powerful enough to deal with the threats, for all purposes, PoE 2 would have a cooldown system but instead of based on number of turns, based on encounters what would be a dumb down from PoE 1. If the spammable versions are too weak, the annoyance to cast them every fight would be bigger than their usefulness and they would rarely be used, if their usefulness is big enough it would lead into spamming as why not cast 8 fire cones per fight even if a single fire cone is weak, a bunch of them are not and fire cones are rechargeable after each encounter.
The bonus you get when empowering a spell could be not big enough to justify all the work of having to rest and recharge them and the encounters you face might not even justify it as the normal spammable spells are more than enough.
Let's say you have a paladin and a character is about to die, you use an empower point to turn your lay of hands from a mediocre heal spell to a full heal spell. All characters would have those empower points what is an interesting idea.
The negative side of it is what they gonna do with the spells? Are they going to make nerfed versions of the spells to be used per encounter? Are they going to use the spells as they are on PoE and just make their empowered versions stronger? Let's say, an empowered web instead of just causing a hobbled effect would actually root enemies on place?
This could so easily go wrong depending on implementation, if they keep things similar they are on PoE, it could mean you would have infinite cones of fire but instead of infinite cones of fire it would be infinite high level spells and this would lead to spamming. Now as the player can spam high level spells, the encounters would need to be designed to take this spamming into account what would lead to those encounters to only be winnable through spamming (clicking cast fireball on every single fight would become annoying quick) or otherwise you could easily break the game leading to a massive drop in difficulty later on.
If the spammable version of the spells are powerful enough to deal with the threats, for all purposes, PoE 2 would have a cooldown system but instead of based on number of turns, based on encounters what would be a dumb down from PoE 1. If the spammable versions are too weak, the annoyance to cast them every fight would be bigger than their usefulness and they would rarely be used, if their usefulness is big enough it would lead into spamming as why not cast 8 fire cones per fight even if a single fire cone is weak, a bunch of them are not and fire cones are rechargeable after each encounter.
The bonus you get when empowering a spell could be not big enough to justify all the work of having to rest and recharge them and the encounters you face might not even justify it as the normal spammable spells are more than enough.