2house2fly
Magister
- Joined
- Apr 10, 2013
- Messages
- 1,877
You want to talk about grammar mistakes, Tyranny has so many I think they did it on purpose
Yes,even i manage to catch a dozen. It was baffling bad. American writers can't write in their own language while games like Witcher put them to shame on the writing side.You want to talk about grammar mistakes, Tyranny has so many I think they did it on purpose
This is bullshit. Immersive well-written text descriptions are always a good thing to have in addition to images.My issue with the peridot description is that there's really no need for it to be there. Even if I don't know what a peridot is, I can see from the picture that it's a dull green gemstone. The description doesn't communicate anything to me as a player, isn't entertaining to read, and as an in-universe piece of writing it doesn't say anything about the setting. Whoever wrote it wasted their time
This is bullshit. Immersive well-written text descriptions are always a good thing to have in addition to images.My issue with the peridot description is that there's really no need for it to be there. Even if I don't know what a peridot is, I can see from the picture that it's a dull green gemstone. The description doesn't communicate anything to me as a player, isn't entertaining to read, and as an in-universe piece of writing it doesn't say anything about the setting. Whoever wrote it wasted their time
I would have preferred 100-fold a sketch instead of an elarged version of the icon, but we live in low-effort retarded times.
Because it's a way better than waves after waves soulless items like [blank][blank]of[blank][fire] sword that deals +5% melee damage. Feels less gamey...This is bullshit. Immersive well-written text descriptions are always a good thing to have in addition to images.My issue with the peridot description is that there's really no need for it to be there. Even if I don't know what a peridot is, I can see from the picture that it's a dull green gemstone. The description doesn't communicate anything to me as a player, isn't entertaining to read, and as an in-universe piece of writing it doesn't say anything about the setting. Whoever wrote it wasted their time
I would have preferred 100-fold a sketch instead of an elarged version of the icon, but we live in low-effort retarded times.
But where do you draw the line between "immersion" and "this clearly feels like the developer making a stone sound more important than it is". With Baldur's Gate (naturally, considering PoE is a spiritual successor) that's how I felt most of the time. Do I really need to know a lot of lore about every single stone, when at the end of the day the only meaningful difference is which one sells for more? I know MANY will disagree with me, but I feel just the same with enchanted equipment. No matter how much lore you can put behind it, it still is just a +4 sword that isn't any different from the rest. Exceptions are plot-related equipment, which is actually cool (like the sword from the lake you get in Icewind Dale).
Excellent question. My answer would be that when a writer has spent enough time reading good literature, and is creative and talented, he will have developed a taste for how to construct a description of an object, such that it would satisfy the requirements for the context - an ingame item description for a fantasy game. It will be short, it will describe its physical properties, and through some means give it a place in the context of the setting - probably include a mention of the region it is gathered in, or the kind of uses it serves, what sort of people use it, etc.But where do you draw the line between "immersion" and "this clearly feels like the developer making a stone sound more important than it is".
Sensuki
You are not the only victim of the Zionist agenda of Obsidian Cocksucking here at the Codex.
Add me to the ranks.
I didn't mean there shouldn't be a description, I meant the description as-is is pointless.This is bullshit. Immersive well-written text descriptions are always a good thing to have in addition to images.My issue with the peridot description is that there's really no need for it to be there. Even if I don't know what a peridot is, I can see from the picture that it's a dull green gemstone. The description doesn't communicate anything to me as a player, isn't entertaining to read, and as an in-universe piece of writing it doesn't say anything about the setting. Whoever wrote it wasted their time
I would have preferred 100-fold a sketch instead of an elarged version of the icon, but we live in low-effort retarded times.
I didn't mean there shouldn't be a description, I meant the description as-is is pointless.This is bullshit. Immersive well-written text descriptions are always a good thing to have in addition to images.My issue with the peridot description is that there's really no need for it to be there. Even if I don't know what a peridot is, I can see from the picture that it's a dull green gemstone. The description doesn't communicate anything to me as a player, isn't entertaining to read, and as an in-universe piece of writing it doesn't say anything about the setting. Whoever wrote it wasted their time
I would have preferred 100-fold a sketch instead of an elarged version of the icon, but we live in low-effort retarded times.
pathetic
you lumplings don't even know what the Soul of an rpg is
I am sure of you dig deep enough, Infinitron can be blamed. Somehow.Sensuki
You are not the only victim of the Zionist agenda of Obsidian Cocksucking here at the Codex.
Add me to the ranks.
I remember, I beat DU 1v1 in Unreal Tournament to have your last tag removed. My tag isn't because Infinitron didn't like what I was posting, however. I leaked Prime Junta's shit Pillars review and DarkUnderlord gave me the tags.
Can you tell me why PoE threads are always the most discussed (hundreds of pages)?
This franchise must be really special
at least after Roxor sunk Larian's ship for good as far as the Kodex is concerned
at least after Roxor sunk Larian's ship for good as far as the Kodex is concerned
The Roxor is powerful indeed, but it only rules over the sheeple who think themselves edgelord and so mindlessly follow. I'm sure there are plenty of people left who liked DOS2 and continue to like it despite the Roxoring (as strange as that may seem).
I presented a few objections and you ignore them and repeated your previews statements. Let me explain the objections again.I do think the developer's intention is important, yeah. The game failing to do something it didn't try to achieve is nonsensical.
Because you are adopting a superficial notion of writing, which is nothing more than the available written text in dialogues and story. Read the comments above about this topic.I can't bring myself to criticize the fact that a pack of trash mobs is composed of ogres and oozes with absolutely no reason for these creatures to get along. And yet again, yes : it's a legitimate complain. I just don't understand how it would be considered a matter of writing and not of design.
The Roxor is powerful indeed, but it only rules over the sheeple who think themselves edgelord and so mindlessly follow.
Divinity: OS2 is a fun game that had its time under the spotlight, a game not so good that you'll hear about in 10 years or memes like "Every time you mention it, someone will install it", no nothing.but it seems to me posting on D:OS2 has died down since the review was posted.
You can see that in BG2 they thought about all sorts of minute details, e.g., the threat of prison involving the use of magic can be bypassed by bribing corrupt officials
I can't bring myself to criticize the fact that a pack of trash mobs is composed of ogres and oozes with absolutely no reason for these creatures to get along. And yet again, yes : it's a legitimate complain. I just don't understand how it would be considered a matter of writing and not of design.