FreeKaner
Prophet of the Dumpsterfire
It wasn't any different in PoE1.
It just occured to me that this ruleset is now six years old...It wasn't any different in PoE1.
It might be worth it for a Wizard subclass, kinda like Wild Mage, but getting only benefits. Sounds dumb, though.
Isn't Sherry an alt of someone who left and is now purposefully parodying a newbie?
Six years old failiure.It just occured to me that this ruleset is now six years old...
Six years old failiure.It just occured to me that this ruleset is now six years old...
The IE is 20 years old. It's still objectively better.
The fact that such a change can get added on a whim makes me only more skeptical.
Can you point me to the mod and what he implemented exactly?The fact that such a change can get added on a whim makes me only more skeptical.
Like when Sawyer basically just implemented some random guys mod over his own year long design?
A month before the game comes out?
Yea - Nothing to be concerned about.
Can you point me to the mod and what he implemented exactly?The fact that such a change can get added on a whim makes me only more skeptical.
Like when Sawyer basically just implemented some random guys mod over his own year long design?
A month before the game comes out?
Yea - Nothing to be concerned about.
MaxQuest said:So, as Josh stimulated us to try different casting speeds ourselves, and since I've already been tinkering with those for awhile (props to Andrea for the idea) I think I would share these modifications for everyone willing to try it.
I've made 2 mods:
- BetaSpeedMod - it changes the values of casting and recovery categories, and also adjusts several selected spells
- BetaBalancingMod - it includes the above, and also has a few balancing changes. This is still a WIP and I am experimenting with these.
Here's the full changelog:
- BetaSpeedMod:- BetaBalanceMode:
- General
[/*]
- Changed cast and recovery time categories:
[img=[URL]https://i.imgur.com/Qn7fu9l.png[/URL]]
[/*]- Decreased cast duration of summoned weapons from 5.0s/0 to 1.5s/0[/*]
- Quickened a set of cc spells, cipher powers, and underpowered damaging spells[/*]
- Cipher
[/*]
- Rank 1
[/*]
- Mind Wave (shred) (interrupts onHit): 3s/4s -> 1.5s/3.0s *[/*]
- Whisper of Treason (deception): 5s/3s -> 3s/1.5s *[/*]
- Valorous Echoes (echo): 3s/4s -> 1.5s -> 1.5s *[/*]
- Antipathetic Field (shred): 3s/4s -> 3s/1.5s *[/*]
- Soul Shock (echo): 3s/4s -> 3s/1.5s *[/*]
- Tenuous Grasp (deception): 3s/4s -> 1.5s/1.5s *[/*]
- Eyestrike (deception, gaze): 5s/2s -> 3s/1.5s *[/*]
- Rank 2
[/*]
- Phantom Foes (deception): 3s/4s -> 3s/1.5s *[/*]
- Mind Blades (shred): 3s/4s -> 3s/1.5s *[/*]
- Recall Agony (shred): 5s/2s -> 1.5s/1.5s *[/*]
- Psychovampiric Shield (echo): 3s/4s -> 1.5s/1.5s *[/*]
- Amplified Thrust (echo): 3s/4s -> 1.5s/1.5s *[/*]
- Mental Binding (deception): 5s/3s -> 3s/1.5s *[/*]
- Rank 3
[/*]
- Secret Horrors (deception): 3s/4s -> 3s/1.5s *[/*]
- Soul Ingition (shred): 5s/3s -> 3s/1.5s *[/*]
- Pain Link (shred): 3s/4s -> 1.5s/1.5s *[/*]
- Ectopsychic Echo (echo): 3s/4s -> 3s/1.5s *[/*]
- Fractured Volition (deception): 3s/4s -> 1.5s/1.5s *[/*]
- Puppet Master (deception): 5s/3s -> 4.5s/1.5s[/*]
- Rank 4
[/*]
- Wild Leech (deception): 3s/4s -> 1.5s/1.5s *[/*]
- Mind Lance (shred) (interrupts onHit): 3s/4s -> 1.5s/3.0s *[/*]
- Silent Scream (shred) (interrupts onHit): 3s/4s -> 1.5s/3.0s *[/*]
- Pain Block (echo): 0.5s/4s -> 1.5s/1.5s *[/*]
- Echoing Shield (echo): 3s/4s -> 1.5s/1.5s *[/*]
- Body Attunement (deception): 3s/4s -> 3s/1.5s *[/*]
- Going Between: ? (this power is missing in beta3)[/*]
- Rank 5
[/*]
- Detonate (shred): 5s/3s -> 4.5s/1.5s[/*]
- Borrowed Instinct Lance (deception): 3s/4s -> 3s/1.5s *[/*]
- Ring Leader (deception): 3s/4s -> 4.5s/1.5s *[/*]
- Tactical Meld: ? (this power is missing in beta3)[/*]
- Wizard
[/*]
- Rank 1
[/*]
- Arkemyr's Dazzling Lights (illusions): 3s/4s -> 3s/3s[/*]
- Thrust of Tattered Veils (evocation) (interrupts onHit): 0.5s/4s -> 0.5/3s[/*]
- Minoletta's Minor Missiles (evocation): 0.5s/4s -> 1.5/1.5s *[/*]
- Wizard's Double (illusions): 0.4s/0s -> 0.5s/0s[/*]
- Chill Fog (transmutation): 5s/3s -> 3s/3s *[/*]
- Slicken (transmutation) (interrupts onHit): 5s/3s -> 3s/3s *[/*]
- Jolting Touch (transmutation): 3s/4s -> 3s/3s[/*]
- Kalakoth's Sunless Graps (conjuration): 3s/4s -> 1.5s/1.5s *[/*]
- Concelhaut's Parasitic Staff (conjuration): 5s/0s -> 1.5s/0s *[/*]
- Ghost Blades (conjuration): 3s/4s -> 1.5s/1.5s *[/*]
- Fleet Feet (enchanting): 0.4s/0s -> 0.5s/0s[/*]
- Fan of Flames (evocation): 3s/4s -> 3s/3s[/*]
- Eldritch Aim (enchanting): 3s/0s ->0.5s/0 *[/*]
- Spirit Shield (enchanting): 0.4s/0s -> 0.5s/0s[/*]
- Rank 2
[/*]
- Curse of Blackened Sight (illusions): 5s/3s -> 3s/3s *[/*]
- Miasma of Dull Mindness (illusions): 3s/4s -> 3s/3s[/*]
- Mirrored Image (illusions): 0.4s/0s -> 0.5s/0s[/*]
- Bewildering Spectacle (illusions): 3s/4s -> 3s/3.0s[/*]
- Fetid Caress (transmutation): 5.0s/3.0s -> 3s/3.0s *[/*]
- Grimoire Slam (transmutation) (interrupts onHit): 1.1s/4s -> 1.1s/3.0s[/*]
- Combusting Wounds (transmutation): 3s/4s -> 3s/3s[/*]
- Concelhaut's Corrosive Siphon (transmutation): 3s/4s -> 3s/3s[/*]
- Necroctic Lance (conjuration)(interrupts onCrit): 5s/3s -> 4.5s/1.5s[/*]
- Merciless Gaze (enchanting): 3s/0s -> 0.5s/0s[/*]
- Arcane Veil (conjuration): 0.4s/0s -> 0.5s/0s[/*]
- Binding Web (conjuration): 5s/3s -> 3s/3s[/*]
- Ray of Fire (evocation): 5s/3s -> 3s/3s[/*]
- Rolling Flame (evocation) (interrupts onHit): 5s/3s -> 4.5s/1.5s[/*]
- Bulwark (enchanting): 0.4s/0s -> 0.5s/0s[/*]
- Infuse with Vital Essense (enchanting): 0.4s/0s -> 0.5s/0s[/*]
- Priest
[/*]
- Various
[/*]
- All spiritual weapons: 5.0s/0 -> 1.5s/0s *[/*]
- Druid
[/*]
- Various
[/*]
- Firebrand: 5.0s/0 -> 1.5s/0s *[/*]
- Chanter
[/*]
- Summons
[/*]
- Skeletons: 5s/3s -> 3s/3s *[/*]
- Ogres: 8s/2s -> 3s/4.5s *[/*]
- Phantoms: 8s/2s -> 6s/0s *[/*]
- Drakes: 8s/2s -> 6s/0s *[/*]
- Wisps: 8s/2s -> 6s/0s *[/*]
- Reasoning:
- having [quick cast, 3s+ recovery] and [slow cast, but no recovery] categories will allow chanters to specialize. A squshy chanter might prefer the former, due to faster summoning, and because they are melee. While heavy-armored chanters will likely prefer the later, as they won't have to suffer from recovery penalty.
- Ogres have an extra 1.5s recovery because they have 25s duration compared to 12s of skeletons.[/*]- Notes:
- Here are listed the spells I have iterated through so far.
- With * are marked spells that required cast or recovery category change in my opinion.[/*]
- General
[/*]
- Includes all the changes from BetaSpeedMod[/*]
- And additionally includes the following changes:[/*]
- Cipher
[/*]
- Whisper of Treason - duration reduced from 20s to 12s[/*]
- Whisper of Treason - now has a +10 accuracy bonus[/*]
- Puppet Master - duration reduced from 20s to 15s[/*]
- Puppet Master - now has a +15 accuracy bonus[/*]
- Ringleader - casting duration increased from 4.5s/1.5s -> 6s/1.5s[/*]
- Ringleader - charm duration reduced from 20s to 15s[/*]
- Ringleader - now has a +20 accuracy bonus[/*]
- Detonate - damage increased from 32-51 to 40-52[/*]
- Wizard
[/*]
- Kalakoth's Sunless Grasp - accuracy debuff increased from -10 to -20[/*]
- Fan of Flames - damage increased from 24-33 to 30-36[/*]
- Fireball - casting duration increased from 4.5s/1.5s -> 6.s/3.0s[/*]
- Fireball - penetration increased from 7 to 9[/*]
- Fireball - damage increased from 37-48 to 42-54[/*]
- Fireball - cast distance decreased from 10m to 8m[/*]
- Druid
[/*]
- Firebrand - increased base damage by ~25% (22-27 -> 27-34)[/*]
- Ranger
[/*]
- Gunner - will now increase Reload Speed, instead of decreasing it[/*]
- Misc
[/*]
- (Temporary) reduced Lagufaeth run speed from 6 to 4 (to match that of our characters)[/*]
Here are the download links:
- BetaSpeedMod: download v2
- BetaBalanceMod: download v2, download v3
How to install:
- go to <Pillars> folder (e.g: E:\Steam\steamapps\common\Pillars of Eternity II - Public Beta)
- create 'override' folder in <Pillars>/PillarsOfEternity2_Data/
- choose one mod (BetaSpeedMod OR BetaBalanceMod), and unzip it to /override folder
- you shall have the following path: <Pillars>/PillarsOfEternity2_Data/override/BetaXMod/gamedata/
What to do now:
- if you are interested: try it and share how it feels)
P.S: I am thinking now:
- of iterating through all weapon types, as their base values require a few adjustments
- re-testing few spells in combat (especially fireball)
- adding -20 respective defense malus to rank 3 afflictions (still gotta figure how to best do it)
- and perhaps later writing down the reasoning behind these changes.
But am also curious:
- Josh mentioned that they are going to increase the penetration of weapons by 2. Do you want this implemented in the mod?
Like when Sawyer basically just implemented some random guys mod over his own design?
A month before the game comes out?
Yea - Nothing to be concerned about.
Like when Sawyer basically just implemented some random guys mod over his own design?
A month before the game comes out?
Yea - Nothing to be concerned about.
MaxQuest isn't really a random guy, he has been doing the math for PoE for forever. What I'm more concerned about is how unstructured and chaotic the system is that it requires such extensive changes and differing values.
The revolt against engagement was stonewalled, and dismissed as a few grognards trying to put a spike in the wheels of progress...Didn't some of Sensuki's suggestions get implemented?