The guidebook in question is not a guide book for the game but for the setting. I ran into the first one in my local comic book store and picked it up. It’s not bad.
so i've finally had spare time to really play thru the backer beta and:
- the primary attributes seem to have not changed much at all. Yes, some defenses/stuff was switched from one to another, and yes stuff changed like spell DMG now no longer modified by STR; overall though it is all extremely minor stuff and the "scheme" behind the design work of the primary attributes, the secondary attributes (skills, et al), and tertiary abilities (everything you activate in combat, which is modified first from the primary then the secondary systems)--
Ahem, so, to put it bluntly: it's the kind of easy-peasy tweaking a fan-modder would do editing/hacking an RPG's files. No meaningful change was done to the the primary attributes whatsoever, it is exactly the same system (i don't really mind, tho, could be much worse);
One that badly nerfs all the various spellsword builds
I check the pirate sites occasionally to see if the beta has been uploaded, but I have not seen hide nor hair of it. One of the things that makes me less than confident about widespread audience interest in the game, since I was able to pirate the beta for the previous game pretty easily
Thanks! So, I have either misread or remember wrong that I read somewhere about expansions being post-game.Not really. My hands are tied until we do official announcements of everything.
I've found Lilura's blog very valuable, haven't seen her tenaciously defend questionable positions.Sometimes, I think you and Lilura should get married, and have (or raise, depending on sexual preference) lots of arrogant, forum-posting children who are never wrong about anything. :D Codex generation v. 2.0!
Lol, Lacrymas, you are Christliar?? :D I remember there was this divisive topic, the Injury system or "Removing non-class specific talents...", where I defended the changes, and Christliar was one of the few people on my side. Now it makes sense. I thought he/she was just a regular Obsidan forums guySue me.
I posted about this some pages back, the UI mixes at least two visual styles which are totally incompatible, and one of them is only remotely "skeuomorphic", a bunch of stupid things seem inherited from as far back as the IWDII UI... it's pretty bad overall.Looks pretty cool. What's up with those purple buttons, though, they clash so badly with the other, much better looking, icons. They look like taken straight from a mobile game. I know the passive talents also look like that and they are terrible as well.
ah! i get it now. Obsidian exported relevant branches of the unity Assembly C dll file.
that is AESOME. they're inside the poe2 install folder, inside poe2_data folder, then go to EXPORTED, and finally go to DESIGN folder.
no xporting - importing nonsns, and mor importanty:
- a diffrnt moddd Assmby Dll fil is not ncssary now. for editing those files (Which comprise the vast majorty, the bulk, of all PoE values, flags, properties, etc, hell the game speed is in there).
i THINK this means the poe2 IE Mod will no longer require their modified Assembly DLL file unless they decide to hack and code more low-level engine operations that were not exported by Sawyer into game install folder. can't imagine what thoug, almost every possible value one could wanna change is there.
My apologies aweigh, but I have to call bullshit.
Switching magic spell effect magnitude from Might to Resolve is a HUGE change.
One that badly nerfs all the various spellsword builds. Ciphers are struck particularly hard (even moreso by also loosing their main sustainability advantage).
But ALSO various self-heal sustainable damage dealers. All Moon Godlike damage dealers, Barbarians (who had the biggest health pool and Steadfast Defiance, could also pick Shod-In-Faith and perhaps be a Moon Godlike), damage oriented Paladins, probably also Monks (not sure what healing access they have right now).
Any why? Because people complained that in DnD its different? That it's not intuitive? Guess they didn't have the balls to stick with an original solution that works well.
Not really, as Shifters don't rely on spells for damage at all. I guess it nerfs Avenging Storm for them, but that's about it.