Say they make all obs employees play PoE for 5 hours. Say they have 40 people on the team. It's 200 hours spent on finding out what everyone already knows. It takes much more than 5 hours to really appreciate the whole situation, and none of them will put in that much time. So after 200 of manhours spent, all they have is superficial remarks. Everyone congratulates everyone, pats on the back across the office, "good job everyone"... "Oh, and don't forget - don't read those forums on account of all the trolls there that just want to see us fail. I swear, the negativity there, bweh!"
This sounds even worse than we have currently since the player doesn't have control over facing, and it would make the game super annoying to play if we did.If I turn from you and you are swinging at me, natural consequences should be enough. Increase damage from an attacker when turning away from someone you have attacked. Make the increase in damage significant for me to have to consider it within the larger context of the battle. Natural consequences should be enough if you support them. This idea of bucky ball magentism does not work.
Aah i bet i have hours of entertainment awaiting within these walls.Why not just buy dragon age?
The steamtards actually think PoE is going to be like a hypothetical Baldur's Gate 3 because of the visual resemblance.
I can hardly wait for that delicious butthurt.
:kwafuckyeah:
Best excuse for shitty systems design that I've heard in quite a while.For 99% of the people this will be exactly like a BG3. Not everyine is into systems as much as people here on the Codex.
Erm, the price is a BIT over scale for an avarage gamer. £45 o.O
It is a low/medium(?) budget, decent, oldschool, izometric game. There are no post processing effects, advanced motion caputre combat systems and physics or what it's often called - new generation graphics.
Yeah, I think I can safely say on this forum is not happy with the price. I think $19.99 is just about right, maybe even a bit too much. For example Icewind Dale got a remake and was put on Steam and that costs $19.99 and it is, in my eyes, no different to this.
Barely any voice acting and generic party members?
Game will be an epic fail.
Let's wait for metacritic and see if it suceeds.
Why not just buy dragon age?
This game has to be dirrected at those people who have potatoes as a pc. This has to be a joke right?
It looks like the kind of hybrid pseudo-tb system used in Dragon Age, real time with pausing to issue commands. No turns as such so not like Baldur's Gate, because Baldur's Gate's mechanics (as many true TB games from that time) allocated units of time to actions and demarcated one turn from the next, and could be played in a pure turn-based way (using options like pause at end of turn etc).
yeah...to whom still continue defending this crazy prices..i want only remember that THIS ARE DIGITAL GAME!! NO COSTS FOR SHIPPING, NO COST FOR MASTER, NO COSTS OF DVD FOR DEVS\PUBLISHER...it can't be costs as a retail copy...bear in mind this before saying we are whining
If there are so many great RPGs coming out that are cheaper, then why not play those first and get this game on the inevitable STEAM sales?
Some steam comments:
Erm, the price is a BIT over scale for an avarage gamer. £45 o.O
It is a low/medium(?) budget, decent, oldschool, izometric game. There are no post processing effects, advanced motion caputre combat systems and physics or what it's often called - new generation graphics.
Yeah, I think I can safely say on this forum is not happy with the price. I think $19.99 is just about right, maybe even a bit too much. For example Icewind Dale got a remake and was put on Steam and that costs $19.99 and it is, in my eyes, no different to this.
Barely any voice acting and generic party members?
Game will be an epic fail.
Let's wait for metacritic and see if it suceeds.
Why not just buy dragon age?
This game has to be dirrected at those people who have potatoes as a pc. This has to be a joke right?
It looks like the kind of hybrid pseudo-tb system used in Dragon Age, real time with pausing to issue commands. No turns as such so not like Baldur's Gate, because Baldur's Gate's mechanics (as many true TB games from that time) allocated units of time to actions and demarcated one turn from the next, and could be played in a pure turn-based way (using options like pause at end of turn etc).
yeah...to whom still continue defending this crazy prices..i want only remember that THIS ARE DIGITAL GAME!! NO COSTS FOR SHIPPING, NO COST FOR MASTER, NO COSTS OF DVD FOR DEVS\PUBLISHER...it can't be costs as a retail copy...bear in mind this before saying we are whining
If there are so many great RPGs coming out that are cheaper, then why not play those first and get this game on the inevitable STEAM sales?
This sounds even worse than we have currently since the player doesn't have control over facing, and it would make the game super annoying to play if we did.If I turn from you and you are swinging at me, natural consequences should be enough. Increase damage from an attacker when turning away from someone you have attacked. Make the increase in damage significant for me to have to consider it within the larger context of the battle. Natural consequences should be enough if you support them. This idea of bucky ball magentism does not work.
2) In doing so, the creature I am already engaged with should get attacks of opportunity at increased damage while I turn away, intent on movement rather than defense
2) In doing so, the creature I am already engaged with should get attacks of opportunity at increased damage while I turn away, intent on movement rather than defense
No, because it's a real time game and they can attack you anyway. Attack of Opportunity is a turn-based mechanic.
Instead of turning away, why wouldn't you back away slowly so as not to provoke a sword in the back?I have only watched video and so don't speak from experience but it seems better to me to support natural consequence. If I have clicked on a creature to attack, these things should be true and predictable:
1) I can turn away if I want to simply by clicking on some other creature to attack or spot to move to.
2) In doing so, the creature I am already engaged with should get attacks of opportunity at increased damage while I turn away, intent on movement rather than defense
3) use of an ability such as cautious retreat or somesuch can mitigate
If these things just make the actual experience worse then the whole thing is probably not savable and Buck Ball engagement is likely to prevail.
I propose a duel. You with yours and me with my lucky machette. It will be in realtime. If you turn away to move somewhere else, I am willing to bet that I strike you and do more damage than if you were facing me & engaged. If there is no cencept of facing in this game then its shit.