We sure have gone a long way since Fallout's crop rotation lessons. Holy Mary mother of God
Patch Notes for Version 1.1.0.0035
New Features & Updates
- Intro Skip Added
- There is now a Start & Skip Intro button that brings the player directly to the second level of the game.
- This feature becomes available after you have played through the intro once, or loaded a save (after getting the update).
- Veteran & PotD Balance Improvements
- Armor and Penetration now scale up on PotD.
- Many encounters have had units swapped out for tougher versions.
- Some encounters have had units added or set to ambush the party during the encounter.
- Additional Custom AI support and updates:
- All Conditionals have now been categorized in the Custom AI menu.
- The AI Toggle button on the ability bar now supports cycling through: Attacking while using Abilities, Attacking while not using Abilities, and Not using AI.
- The following actions can now be conditionalized in Custom AI: Using Consumable quick slot items, Activating Modals, Switching Weapon Sets, and Basic Weapon Attacking.
- Ship Resupply
- A new "Refill Ship Supplies" button can now be used to conveniently purchase ship supplies from any storefront that sells Medical Supplies, Cannon Shot, and Repair Supplies.
- World Map Legend Added
- A new Map Legend has been added that allows all icons on the World Map to be filtered by category.
- Character Appearance Improvements
- Character Appearance can now be changed in-game via the Appearance button on the Inventory screen (Player and adventurers only).
- Character Hairstyles are now rendered naturally with some Hats.
- Eye Color customization has been added.
- Graphics options expanded
- Six new toggles have been added to the Graphics menu to enable/disable certain visual features including Weather Effects, Lights, and Combat Text.
- News Feed Updated
- The News Feed on the Main Menu has been revamped to include links to the latest articles, DLC, and social media.
Did you finish that quest?
What do you plan to do re: patching?
I don't remember grimoires having special descriptions, though. Inspecting grimoires only shows their spells IIRC.Yes. Apparently there's also an item that references Cleve/Grimoire, but nobody has found it/made the connection yet.I've been staying away to avoid spoilers and will probably continue to do so until all DLCs are released and I've done a few playthroughs with different factions. I haven't read the thread so forgive me if this has been asked and answered: Was there a in game Codex reward for the fundraiser in Deadfire? The only thing that stood out for me as possibly a Codex thing was the pet "Grog", was that for/from the Codex?
I wonder what item type it could be...
I don't remember grimoires having special descriptions, though. Inspecting grimoires only shows their spells IIRC.
Next DLC will bring penis size customization .
I just checked the game's files. Only a couple of grimoires have descriptions, but I think you can't even see them in the actual game. They must've removed grimoire descriptions entirely.I don't remember grimoires having special descriptions, though. Inspecting grimoires only shows their spells IIRC.
If so that's why people aren't spotting it. The description was supposed to have more hints.
http://www.rpgcodex.net/forums/inde...e-release-thread.117563/page-259#post-5613662
We originally wanted "Grimoire of the Exemplar" but Josh didn't agree with so obviously using the title of another game.
It's a decent powergaming item though: https://www.google.com/search?q="grimoire+of+vaporous+wizardry"
i have no reasons to be there other than cashing in the 15 quests
Iirc Athkatla had a lot of 'recurring' content though, in that new (sub)quests would open up there related to other quests, which makes your previous point valid - if you're there to start/continue one quest, you might as well go cash in on a few others. Meanwhile after you 'clear' a district in Neketaka, there's hardly ever any reason to get back there.
"The Wall of Halving", more like.The full patch notes is unscrollable, the WALL of BALANCE.
FTFYThe full patch notes is unscrollable, the WALL of IT'S FUCKEN BETA WHAT DID YOU EXPECT.
Update #49 - Patch 1.1
POSTED: 06/07/2018
Greetings, captains,
Thanks to the ardent support and helpful feedback from the community, the team here at Obsidian is pleased to present Patch 1.1, which is one of the many major patches we have in store for Pillars of Eternity II: Deadfire! As always, here's Pillars II Design Director, Josh Sawyer, to give you the rundown on what awaits you in the Deadfire Archipelago:
As Josh mentioned, the 1.1 patch brings along a host of new features to Deadfire that we're excited for you to check out! You can check out the full patch notes, or take a look at the highlights below.
New Features
Intro Skip Added
Veteran & PotD Balance Improvments
- There is now a Start & Skip Intro button that brings the player directly to the second level of the game.
- This feature becomes available after you have played through the intro once, or loaded a save (after getting the update).
AI Support and Updates
- Armor and Penetration now scale up on PotD.
- Many encounters have had units swapped out for tougher versions.
- Some encounters have had units added or set to ambush the party during the encounter.
Ship Resupply
- All Conditionals have now been categorized in the Custom AI menu.
- The AI Toggle button on the ability bar now supports cycling through: Attacking while using Abilities, Attacking while not using Abilities, and Not using AI.
- The following actions can now be conditionalized in Custom AI: Using Consumable quick slot items, Activating Modals, Switching Weapon Sets, and Basic Weapon Attacking.
World Map Legend Added
- A new "Refill Ship Supplies" button can now be used to conveniently purchase ship supplies from any storefront that sells Medical Supplies, Cannon Shot, and Repair Supplies.
Character Appearance Improvements
- A new Map Legend has been added that allows all icons on the World Map to be filtered by category.
Graphics Options Expanded
- Character Appearance can now be changed in-game via the Appearance button on the Inventory screen (Player and adventurers only).
- Character Hairstyles are now rendered naturally with some Hats.
- Eye Color customization has been added.
News Feed Updated
- New Toggles have been added to the Graphics menu to enable/disable certain visual features.
Today also sees the release of the next free DLC! The Beard and Hair Pack is available now on Steam, GOG.com, and Origin, and on the Mac App Store pending approval from Apple.
- The News Feed on the Main Menu has been revamped to include links to the latest articles, DLC, and social media.
We're not stopping there, though - keep an eye out for another free DLC full of more ship crew members and ship upgrades in store for you in a couple weeks, and even more content and polish to follow. We love hearing from you, and these fixes could not have come without love from our community. If you have any issues, contact us at our support portal to help you on your journey.
Physical Backers
For those who backed Pillars of Eternity II: Deadfire at a physical tier, we have good news! The fulfillment houses are getting everything in and packaging it all up now. We have a batch of them (as you can see in the video above) and we're very happy with how they turned out. Within the next few weeks orders will be going out. When your items are shipped to you, you'll receive an e-mail from the fulfillment house with a tracking number letting you know it's on the way. We apologize again for the delay in these items and we hope that you enjoy them once they arrive.
Reach out to us on our various social media channels (Twitter, Facebook, Instagram, here on our forums) and let us know your comments, your critiques, and what you love about the game.
Did you miss our last update? Check it out! To join the conversation on this update, head to our forums!
Josh is extremely handsome.
Armor and Penetration now scale up on PotD.