IHaveHugeNick
Arcane
- Joined
- Apr 5, 2015
- Messages
- 1,870,182
I didn't really use any consumables.
After all the work the team poured into something that was to be a sideshow, suddenly all reviewers treat it working under the assumption that it was concieved as a core gameplay feature.
- Ship-to-ship combat is a letdown
After all the work the team poured into something that was to be a sideshow, suddenly all reviewers treat it working under the assumption that it was concieved as a core gameplay feature.
I'm asking myself why is this confusion happening in the first place. Could it be caused, counter intuitively, precisely because the ship combat system is fairly well-developed, that people mistake it to be a core gameplay feature?
I went with Rautait. In a conflict, always side with people who have the biggest cannons.
biggest cannons
Yes, that's a good point. I guess it comes down to problems with messaging and, again, marketing. If the more informed players know what to expect from the game's features and the less well-informed ones don't, the question to ask seems to be why don't these guys know what to expect? Who is responsible for forming their expectations of the game?I'm asking myself why is this confusion happening in the first place. Could it be caused, counter intuitively, precisely because the ship combat system is fairly well-developed, that people mistake it to be a core gameplay feature?
There's a lot of stuff in the game that supports ship to ship combat. Ships, upgrades, supplies, morale, crew mechanics with specialisations, experience, injuries, recruitment, and so on and so forth.
If after all that the combat itself is a bit of a squib, it's disappointing and worth pointing out.
I went with the Principi under the belief that no one would truly control the deadfire or Urkaizo.Surprised water shaping died off, considering I've snatched the thing for Tekehu near the end.
Does it require for him to be in the party at the time of looting? Or is it purely dependent on releasing the dragon?
Did anyone choose a faction? I've got a pretty chaotic ending for choosing none.
There is one fundamental problem with how increasing difficulty works in PoE, and that's that it leads to longer battles and in the end, to safe rotation routines. The amount of monsters increases, their hp pool (already extra large, in hundreds) increases, and their defences increase to the point that penetrating them requires many abilities, and at the same time, their defences against decreasing defences increase. Best example is trying to lower fighters' armor with lower resistances spell, which targets fortitude, when their fortitude is at ~120sh levels, which gives debuff err about 0% to 3% chance to land.I'd say there are a lot of potentially very good encounters in the game, but again it's a question of devs putting in enough difficulty so that the player can actually experience it
I went with the Principi under the belief that no one would truly control the deadfire or Urkaizo.
I was wrong as fuck. Everything just went to shit and more shit.
It sounded more like a chaotic evil ending, and I tried to play a benevolent character. What was I thinking?
I said it before, but making the party combat RTWP and THEN making ship-to-ship combat turn-based (and text-based) is so completely unintuitive, that it hurts my head.
The other way around would make sense.
Both being RTWP would make sense.
Both being turn-based would also make sense (somewhat).
They chose the worst possible option.
Well, for starters, you could make it more realistic - all those faction flags you pick up, you could use them to fool enemies (just like real-world pirates did).
Besides the opening Pirate quest, those flags aren't used anywhere else.
Your trusty ship, the Defiant, is your main means of getting around the Deadfire’s open-world. It’s also your home base, and that of your companions, and your crew.
You’ll be able to upgrade it, hire new crew members, and even take it into combat using a dedicated ship-to-ship combat system developed especially for Pillars of Eternity II: Deadfire. Build up enough wealth, and you’ll be able to buy larger, and more impressive ships, too!
Captain your ship across the seas – as your stronghold on the seas, your ship is much more than simply a vessel for exploring. Upgrade your ship and crew and choose what skills you improve in order to survive dangerous encounters along the way.